Well it's obvious by now that you do have some might fine art skills, but from what I've seen you need a bit of practice on other things regarding 3D work, one of the major that I can see is your UV Mapping, I think that you said previously that you painted the texture map before you actually mapped your object, which obviously isn't such a great thing to do, since it'll limit your UV Map to planar mappings and such which will make a lot of stretching occur. Another thing sort of related to that is that you've got a lot of visible seams probably from your method of texturing which makes it look sort of odd.
Also you probably need to define a few things in the texture a bit more, since for example in the upper right shot I can't tell what part's what in the model since the texture sort of just melts together into one continuos object, I've noticed this on a few of your other models as well.
I'm not entirely sure about your modeling skills though since I don't see many wireframe shots posted from you but I'm sure you're good at it since your models always carry the shape forward.
As said, you obviously have a lot of art talent (A heck of a lot more than me that's for sure) but I'd say some improvements are needed on other places.
Alucard94, the member of the future of the past.