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3 Dimensional Chat / Yep Baby Monster....

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Neodelito
19
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 29th Mar 2009 05:29 Edited at: 29th Mar 2009 05:29
Hi i no have time to make my models.. Sniff... this is my baby monster.... WIP..
Only Member can see this image
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[url="http://www.3dpoder.com/jaimezegpi/"][/url]

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Game maker wannabe
17
Years of Service
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 29th Mar 2009 12:21
Nice

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Alucard94
17
Years of Service
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 29th Mar 2009 13:10
Well it's obvious by now that you do have some might fine art skills, but from what I've seen you need a bit of practice on other things regarding 3D work, one of the major that I can see is your UV Mapping, I think that you said previously that you painted the texture map before you actually mapped your object, which obviously isn't such a great thing to do, since it'll limit your UV Map to planar mappings and such which will make a lot of stretching occur. Another thing sort of related to that is that you've got a lot of visible seams probably from your method of texturing which makes it look sort of odd.
Also you probably need to define a few things in the texture a bit more, since for example in the upper right shot I can't tell what part's what in the model since the texture sort of just melts together into one continuos object, I've noticed this on a few of your other models as well.
I'm not entirely sure about your modeling skills though since I don't see many wireframe shots posted from you but I'm sure you're good at it since your models always carry the shape forward.
As said, you obviously have a lot of art talent (A heck of a lot more than me that's for sure) but I'd say some improvements are needed on other places.


Alucard94, the member of the future of the past.
Neodelito
19
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Joined: 29th Jul 2005
Location:
Posted: 30th Mar 2009 08:56
you have reason alucard.. my model skill is low, in general my models are ready in one or 2 hours.... i use somes texture tricks... one question?.. for now i make models using limbs... one object is the body other the legs etc... way?.. when i export to .x in Djt engine (milkshape) somes parts of the models or faces dissapear...but when i make a limb object like this model i no have problem (the look is not good like a solid object).... any suggestion.. this is a problem for my im tired to model limb for limb..

[url="http://www.3dpoder.com/jaimezegpi/"][/url]
Neodelito
19
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Joined: 29th Jul 2005
Location:
Posted: 30th Mar 2009 08:59 Edited at: 30th Mar 2009 08:59
here are a whire...


[url="http://www.3dpoder.com/jaimezegpi/"][/url]

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 30th Mar 2009 23:36
Your models are good, and you have a talent as a 2D artist as well, but your models are also very confusing in a way that the texture seems a bit messy. Not really messy as in 'all over the place' but more like they have no natural flow or add any shape to the model with the greys and whites. Do you get what I mean?


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