Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Ork! 'Lets make it orky!'

Author
Message
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 2nd Apr 2009 17:11
Ive been waiting a long time to show you guys this, So prepare to be dissapointed!


Hope you like it!



Sorry for the image size.
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 2nd Apr 2009 18:13
Looks great, could we have a non-wireframe render?

The Next
Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 2nd Apr 2009 18:36
Thats nice how about a smooth shaded render that would be good

Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 2nd Apr 2009 19:12 Edited at: 2nd Apr 2009 19:13
Here you go


And thanks guys!
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 2nd Apr 2009 20:13
Wow, that looks cool!

Nice work, he got characterism if thats a word XD

NEW: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40ghz 4gb ram 32-bit | OLD: 3.19GHz - 7600GT - 1GB - Windows XP
Visit my youtube profile: http://www.youtube.com/user/bergice1
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 2nd Apr 2009 20:21
Lol, Thanks !!
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 2nd Apr 2009 20:33 Edited at: 2nd Apr 2009 20:34
Your modeling is improving, it does look good, just noticed a few things.

First of all, the area I marked with blue has some stretching that personally I don't like, I'd suggest taking the edge loop that I marked in blue and rotating it down a bit to smooth it out, and on that note I think you should add some better deltoid definition since he would now have some troubles with the movement of his arms.
The eyes also seem to have some issues, they seem really quite square, and you've got some off looking topology on the head area but I think that's because he's wearing a mask (?).
Also the wrist-transition from the arms to the hands seems really bloated for some reason which obviously can't be right, and I don't necessarily mean bloated as in too big, but bloated as in the outer edges seem to be spread out a bit too much.
His thumb seems to have some strange angle to it as well, but I really can't tell from the angles you posted.
But it looks good, keep it up.

EDIT: About the shoulder and deltoid thing, he seems to be wearing some sort of armor, so that may explain some things, but I suggest just changing some of the geometry just for the sake of the topology. Although if you want to keep it go ahead, it doesn't look that odd.


Alucard94, the member of the future of the past.
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 2nd Apr 2009 20:41
Thanks man, i'll see what i can do !
Game maker wannabe
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 3rd Apr 2009 21:21
Put an skylight with a light tracer on, makes the model look much better.

<Insert Signature Here>
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 3rd Apr 2009 21:23
Will do cheers
Rampage
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: New Zealand
Posted: 4th Apr 2009 13:08
Looks good Luke.
Can't wait to see it textured! Good luck with this


DarkBASIC Pro. Teh awesumness
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 4th Apr 2009 13:16
I was actualy thinking of texturing , now lets just learn how to uv map the 'proper' way.
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 4th Apr 2009 13:44
I can't believe I didn't found this before but you'll need to delete the blue edges and add the red ones.



Alucard94, the member of the future of the past.
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 4th Apr 2009 15:35
Quote: "you'll need to delete the blue edges and add the red ones."


Could you explain why?
I have only recently started modeling and feedback from other peoples models provides a valuable learning resource. I can't see a reason for your suggestion, so an explanation would be nice ... thanks.



Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 4th Apr 2009 15:55
Since previously he had a seemingly fine edgeloop around the body that for whatever reason split in the middle creating a triangle and a 5-sided face, which are placed around the crotch area, and seeing as when animated the crotch tend to deform quite a bit, and neither triangles nor 5-sided faces deform all too well (Although triangles can be used for bends and such at times) it's best to avoid them when making an organic model.
So by simply reconnecting those edges he finished the edge loop and got better edge flow and such.


Alucard94, the member of the future of the past.
=Acid=
15
Years of Service
User Offline
Joined: 10th Feb 2009
Location: Australia
Posted: 5th Apr 2009 04:22
You wouldn't really have to remove the blue lines, its pretty much triangulated anyway until you remove it. I don't think it would make a difference because most meshes auto triangulate when imported into an engine like unreal or cryengine2 or even fpsc.
Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 5th Apr 2009 06:32
Looking good

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 5th Apr 2009 17:01 Edited at: 5th Apr 2009 18:44
Cheers!
Edit: Signature test.

Login to post a reply

Server time is: 2024-11-25 05:18:13
Your offset time is: 2024-11-25 05:18:13