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3 Dimensional Chat / Low-Poly Lamburhini Model - Crit Wanted

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AndrewT
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Posted: 18th Apr 2009 04:12 Edited at: 18th Apr 2009 05:27
I've been working on my car modeling for the last week or so, and this is the latest one I've done. It's a Lamborghini Murcielago made with Blender.






It's 1034 polys/963 verts, and I'm not planning on subsurfing it or anything--it's strictly low-poly. I plan on texturing it but before I unwrap it I want to perfect the mesh as much as I can, so criticism is welcome.

EDIT: Oops, typo in the thread title.

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tatts
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Posted: 18th Apr 2009 04:39
Too low in poly for that type of car. I'd deffinately add more to it. Also i'd try and clean the mesh up so that you don't have polys that are folded, there are also a few tri polys in there as well, best to add more loops and try to work your mesh mainly using quads. add more polys and just try and clean up what you have done.
AndrewT
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Posted: 18th Apr 2009 04:51
Quote: "Too low in poly for that type of car. I'd deffinately add more to it. Also i'd try and clean the mesh up so that you don't have polys that are folded, there are also a few tri polys in there as well, best to add more loops and try to work your mesh mainly using quads. add more polys and just try and clean up what you have done."


I'll work on cleaning the mesh up in general and fixing some weird quads I noticed. However may I ask exactly what is wrong with tris in a totally static model, where I have no plans to subsurf? All of the tris I added were there simply to prevent me from having to add extra edge loops, which would in turn add many unnecessary polys. However I will take your other crit into account, thank you.

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tatts
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Posted: 18th Apr 2009 05:16
Quote: "However may I ask exactly what is wrong with tris in a totally static model, where I have no plans to subsurf?"


You havent mentioned this, otherwise I may not of even mentioned it.
We'll see what it looks like after you clean it up. but i would add more polys to the tires in any case. 8 poly cylinders is just to little even as a static model.
AndrewT
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Posted: 18th Apr 2009 05:22 Edited at: 18th Apr 2009 05:24
Quote: "You havent mentioned this, otherwise I may not of even mentioned it. "


Ahhh, you're right, I'll edit my first post with that. This model isn't intended as a cage for a higher-poly model or anything, my goal is to somewhat accurately recreate the car with as few polys as I can.

Quote: "but i would add more polys to the tires in any case. 8 poly cylinders is just to little even as a static model. "


Mmhmm, will do.

Edit: K, the tires have been upped to 16 sides, however I'm not going to update the first post till I have it textured.

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BMacZero
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Posted: 18th Apr 2009 05:38 Edited at: 7th May 2009 01:40
Yay for low-poly stuff . It's certainly low-poly, and it looks quite good, but you seem to have a lot of extra polygons where you really don't need them and not enough in some places you do.

The mirrors seem to have a few extra polygons, just look at cleaning those up. You could also remove the indentation on it, which I don't think you need, no one will notice it anyway.

Also, you seem to have a lot of extra edges through the middle side section of the car. They don't seem to be doing a whole lot as that area is mostly flat anyway. You could even expand up through the windshield getting rid of those edges in the middle of flat surfaces.

EDIT Image not needed anymore.

Take the extra polies and fix them wheels . The hood could also benefit from a little extra smoothing.



AndrewT
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Posted: 18th Apr 2009 06:32 Edited at: 18th Apr 2009 15:15
Thanks BMacZero. I'm going up to bed now so I don't have much time to look at what you said but I will tomorrow.

EDIT:

K, I've eliminated the edges on the side you were talking about, as well as several other edges, and I've unwrapped it. Making the texture now.

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AndrewT
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Posted: 18th Apr 2009 17:07
Quote: "http://img25.imageshack.us/img25/4325/lamburghinirender5textu.png"


I've re-unwrapped it after I screwed up very badly on the last one, and I've blocked out the colors on the texture:



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Ocho Geek
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Posted: 18th Apr 2009 17:21
wow i've never heard of a Lamburhini

looks good

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Alucard94
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Posted: 18th Apr 2009 17:48
I say fix those wheels, they could use some more geometry and actually being attached to the car.


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AndrewT
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Posted: 18th Apr 2009 18:03 Edited at: 18th Apr 2009 18:05
Quote: "I say fix those wheels, they could use some more geometry and actually being attached to the car. "


With the geometry is that aimed at the first pics, or the second? If you meant the first then I already have fixed up the geometry--I raised the cylinders to 16 sides, however if you mean the textured pic just put up then I don't think I'll do much more. As for being attached to the car, I've just fixed that now, thanks, I'll fix that.

Here's a little texturing update:




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Alucard94
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Posted: 18th Apr 2009 18:13
Ah didn't notice you changed the geometry. Looks good.


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AndrewT
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Posted: 18th Apr 2009 18:20
Thanks.

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darimc
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Posted: 18th Apr 2009 20:58
Looks great, nice cartoony texture.

AndrewT
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Posted: 18th Apr 2009 22:41
Thank you.

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Azunaki
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Posted: 19th Apr 2009 00:27
hmm i defiantly like this. (lol its better then any car i could ever make)
Demon Air 3D
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Posted: 19th Apr 2009 00:46
Looks great.
AndrewT
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Posted: 19th Apr 2009 02:02
Thanks again. I'm making some final adjustments to the texture and then I'll post it up for people to download if they wish.

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AndrewT
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Posted: 19th Apr 2009 02:48
K, I've finished it. You can download it for free here. (you need a TurboSquid, but it's free, easy, and very handy whenever you need placeholder media for free.)

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BiggAdd
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Posted: 19th Apr 2009 05:31
Very nice AndrewT! you've certainly made a very nice mesh there.

I've not downloaded the model, but from the pictures it looks like there is no under-body. Would be quite easy to add, seeing as you just connect the sides of the car shell. Could add a bit more depth to the model also!

The texture could do with being a little sharper. I think the previous picture (Before you added the headlights and details) looked a lot cleaner.

Although your texture does have its unique edge to it. As darimc said, very cartoony!

Would go great in a sort of toy car racing game.

Good work!

AndrewT
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Posted: 19th Apr 2009 05:52 Edited at: 19th Apr 2009 05:54
Quote: "Very nice AndrewT! you've certainly made a very nice mesh there."


Thank you.

Quote: "I've not downloaded the model, but from the pictures it looks like there is no under-body. Would be quite easy to add, seeing as you just connect the sides of the car shell. Could add a bit more depth to the model also!"


Yes, you're right--there's no underside. As I've already uploaded it and everything it would be a bit of a hassle to re-upload it simply for a couple added faces, however I'll keep that in mind in the future.

Quote: "The texture could do with being a little sharper. I think the previous picture (Before you added the headlights and details) looked a lot cleaner.

Although your texture does have its unique edge to it. As darimc said, very cartoony! "


I really need to work on my texturing. I'm totally unable to produce anything even somewhat realistic, and so I resort to a more cartoony look, and my textures end up very smudged and not very sharp--it's definitely something I need to work on.

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AaronG
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Posted: 19th Apr 2009 06:04
Try messing around with simple shapes along with bevel/emboss effects. Just throwin' that out there.



Toasty Fresh
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Posted: 19th Apr 2009 10:33
Quote: "Thank you."


Not again!

Looks fantastic. I've not attempted cars before.

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AndrewT
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Posted: 19th Apr 2009 15:34
Quote: "Not again! "




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Little Bill
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Posted: 19th Apr 2009 17:30
I like it very much! They model looks great and the texture's getting there. May I ask what program you are using to texture it?
AndrewT
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Posted: 19th Apr 2009 19:09
Quote: "May I ask what program you are using to texture it? "


GIMP.

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Alucard94
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Posted: 19th Apr 2009 19:15 Edited at: 19th Apr 2009 19:15
Considering there isn't much more to comment on model-wise could you maybe post the UV Map? Maybe there're some issue there, or there aren't, but it's worth posting.


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AndrewT
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Posted: 19th Apr 2009 19:24 Edited at: 19th Apr 2009 19:25
Quote: "Considering there isn't much more to comment on model-wise could you maybe post the UV Map? Maybe there're some issue there, or there aren't, but it's worth posting."


Ok. I'm sure there are many issues--mainly the fact that I don't like to split it up into a lot of parts, so I get a bit of distortion and quite a bit of wasted space:

UV Map:



Texture:



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Little Bill
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Posted: 19th Apr 2009 21:45
I think with a bit more work, then that texture will suit the model perfectly. I think you should put a badge on the front. But make it yourself instead of using a pic off the internet. Maybe make up your own make of car?

Asteric
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Posted: 20th Apr 2009 19:54
i actually really like this, i dont mean to offend but the texture is very cartoony, which i think looks great, it would go great in tf2 or something along those lines, not to sure on the windows though, they need a bit improving.

ShawnMGS
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Posted: 20th Apr 2009 22:13
What Software are you using for the textures? While the brushed look can be really handy there is something to be said for cleaner lines and gradients as well.
Little Bill
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Posted: 20th Apr 2009 23:31
He said he is using GIMP.

Nickydude
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Posted: 2nd Nov 2009 14:17
AndrewT, have you gave permission for GraPix to make this FPSC ready and sell it in a pack? http://forum.thegamecreators.com/?m=forum_view&t=160237&b=24

djmaster
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Posted: 2nd Nov 2009 18:58
Looks great,I like cars.

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Aaagreen
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Posted: 2nd Nov 2009 20:00
Quote: "AndrewT, have you gave permission for GraPix to make this FPSC ready and sell it in a pack?"


Of course he hasn't, GraPix just grabbed a bunch of free stuff and added it to "his" pack.

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AndrewT
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Posted: 2nd Nov 2009 22:22
Quote: "AndrewT, have you gave permission for GraPix to make this FPSC ready and sell it in a pack?"


Nope.

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=Acid=
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Posted: 3rd Nov 2009 02:15 Edited at: 3rd Nov 2009 06:50
At least use a decent shader, diffuse textures on cars isn't used nowdays.

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Azunaki
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Posted: 3rd Nov 2009 05:57
acid your right but. a shader isn't easy to make and more times then not it is more time effective to just use a defuse map.

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=Acid=
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Posted: 3rd Nov 2009 06:49
The shader is free.
Beast E Gargoyle
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Posted: 3rd Nov 2009 19:34
The texture needs some work, but the proportions and arrangement if the vechicle are spot on!

Cheers,
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