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Quote: "One thing I would certainly like is getting rid of the damn glow from dynamic objects in a darkened room! Especially dynamic entities like a false wall that's supposed to be inconspicuous but shines out like a beacon in the night!"
This is fixed in Ply's Mod and Project Blue.
Quote: "No seriously. Is it possible or not, and I don't mean up and down."
Flying? Well, since you have full control over player movements in Ply's Mod, there's little reason to rule out the possibility of flight. Given enough scripting, you could easily over-ride the effect of gravity on the player (or an entity the player is controlling) and move them around through pure scripting.
Quote: "I would also like to have an option in setup.ini to put in the max FPS limit"
You can cap the framerate using a Ply's Mod scripting command, and with the timer system in Project Blue, it works even better to get that perfectly smooth framerate without hurting animation speeds.
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Now, since I've pretty much made an (*&^ out of myself, I would like to help once again.
Regarding my previous idea of allowing users specify multiple full screen shaders, I decided that it would not be the best idea. Having multiple shaders would massively slowdown the game due to requiring even more renders. It would be far more efficient to simply code ONE full screen shader that does everything you need.
Okay, I'm done now. Carry on.
The one and only,