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Work in Progress / Slime '09

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flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 1st May 2009 05:03 Edited at: 18th May 2009 04:42



UPDATES

MAY 1 : Dev 5 http://www.youtube.com/watch?v=VEsWdS6dhXE
MAY 4 : Dev 6 http://www.youtube.com/watch?v=v1M3_hbxHmk
MAY 8 : Dev 7 http://www.youtube.com/watch?v=CXRxePSdTLI
MAY 12 : Dev 8 http://www.youtube.com/watch?v=RjvPnn1YOB8
MAY 17 : Dev 9 http://www.youtube.com/watch?v=lWW4taFEGKI&feature=channel_page

Original Post

Slime '09 is a remake of the old Slime Volleyball games. If your not familar with those, check them out here : http://homepage.ntlworld.com/bartle/volleyball-2004/index.html

The gameplay will be pretty much identical to that of the gameplay found in that link. I dont know if we'll be able to get a AI to such a high state of being, but we'll certainly try. Slime '09 will have a few different game modes. One of which is the obvious slime volleyball mode (aka, the classic). The second one were positive on is a bomb mode. In bomb mode, the ball is in fact, a bomb. Its like a cross between hot potato and an egg race

If the gameplay is so similar, then why make a remake you may be wondering? The answer is simple. And that is that slime 2004 is... lame? Its got no sizzle, no crackle, no pop. Slime '09 will change that. Slime '09 will have sizzle, and crackle, and most DEFINITELY IT WILL HAVE POP!

Not only will the feel of the game be a bit different. But were plunging into some heavy slime customization. Meaning, the slime you play as shouldnt be the same exact thing as the slime you face. Ever. Well, maybe not EVER, but most of the time at least. We have 26 hat or hair styles, 6 glasses, and 5 facial hairs to make the slimes unique. The color of the slime will also be custimizable, so really, there are quite a few options for how your slime to look.While your slime is looking sexy on the field, lots of other graphically impressive things should be going on, to make Slime '09 stand out from 2004.

We started this project a few days ago, on the 22 I think. Well, thats when we started actually coding and modeling. We started some heavy concept designs a long time, around when the Community Competition ended. Weve decided to get everyone in on what were doing, it would be a good idea to keep a dev video log. So, we have.

There are 4 dev videos so far. the first 3 are all each pertaining to one day of development. The fourth however, spans a longer time period, but thats only because we were all off on vacation, and I had work to get to.
Check out all the videos. Trust me, they do get more interesting
DEV 1 : http://www.youtube.com/watch?v=nBWe9zz-lb4
DEV 2 : http://www.youtube.com/watch?v=P5-cMoeckTI&feature=related
DEV 3 : http://www.youtube.com/watch?v=EReGeR7J_E4&feature=related
DEV 4 : http://www.youtube.com/watch?v=UDs-sSN4u2w&feature=channel

Dev 3 and 4 are the most entertaining to watch. Do not be fooled though, these videos dont really show tips or tricks, they just show finished things... or not. I dont know.

Here is the required screen shot.


I would love to get some feed back from you guys.[href]null[/href]

Check out my current WIP. SLIME 09
forum.thegamecreators.com/?m=forum_view&t=149899&b=8
Crazy Ninja
19
Years of Service
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 1st May 2009 05:18
Freaking awesome man, I totally love slime volleyball and this looks 10 times better. 780 different slimes sounds pretty sweet as well. With a bit of improvement to the AI, you'll have a spiffy looking version of slime volleyball. That blood effect is sick as well.

flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 2nd May 2009 10:14 Edited at: 2nd May 2009 10:16
Wow. Its 3:13 in the morning, and Ive spent all day and night working on AI. Put another dev video together, which has kept me up for the past hour. All my comrades have gone to slumber, and I must join them.

check the top of the first post for dev 5.



Izzy545
20
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Joined: 18th Feb 2004
Location:
Posted: 2nd May 2009 10:43
Sweet! It's looking good, the AI near the end there is starting to look pretty legit.

Are you planning on having more stages? The city stage there seems to be a bit dark to me, I couldn't really see the detail on the slimes, which isn't really a big deal, I just think it'd be cool to have some brighter locations.

flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 2nd May 2009 19:27
Indeed! Its funny that you mention the darkness, because one of my buddies was telling me that. My response was : Its a city night level, but who knows.

There are going to be lighter levels though. The plan is to have a campaign and a skirmish modes. In campaign, you travel around to key world places, and play slimes of that nationality.

I was so freaking happy when the AI started working. It turned out to be one little A=B line that was spose to be inside an if statement. Around 1:30 in the morning, I was cheering my computer when the AI returned the ball safely.



flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 5th May 2009 05:24 Edited at: 5th May 2009 05:26
Alrighty, time for another video. Check the first post for the video. For some reason, there is a lot of empty video time at the end of the video, and I dont know why.

EDIT: Oh, hopefully by the time any one looks at this, the youtube video will be done processing. Please leave me some C&C.



Dragon Knight
17
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Joined: 10th Jan 2007
Location: Newcastle
Posted: 5th May 2009 08:49
you have been busy flashing snall, hehe i'll try keep an eye on this to see how your getting along .

Wow the video's cool for it, loving the explosion of the slime xD

flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 9th May 2009 07:40
Ive uploaded another video. Progress has been a little slow of late, due to some other stuff going on in our lives.
Please leave some comments.
Now Im done waiting up for Daniel to post those results, and Im going to bed

Check out my current WIP. SLIME 09
forum.thegamecreators.com/?m=forum_view&t=149899&b=8
flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 11th May 2009 05:36
Just put out another dev video update. The AI is getting better ever so slowly.

I would really appreciate some comments or criticism.

Check out my current WIP. SLIME 09
forum.thegamecreators.com/?m=forum_view&t=149899&b=8
Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 11th May 2009 05:42
Just watched the last clip, and looks pretty cool. The AI could do some work obviously, but other than that, impressive!

Dragon Knight
17
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Joined: 10th Jan 2007
Location: Newcastle
Posted: 11th May 2009 12:06
just looked at http://www.youtube.com/watch?v=RjvPnn1YOB8&feature=channel looking pretty cool I like the graphics reminds me allot of world of goo xD

Crazy Ninja
19
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 12th May 2009 05:08 Edited at: 12th May 2009 05:09
Loved the look of the slimes at the end of that last vid, very nice work. The new background is fantastic as well.

flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 17th May 2009 07:00
Maindric : The AI always needs more work, but its getting better.
Dragon Knight : haha, thanks man. I forwarded your comment to our art dude, Bryce. He was elated to hear that
Crazy Ninja : Thanks. Actually, Asa has just pumped out a bunch more slime wear, including what you see below!




Should get another video out soon.

Check out my current WIP. SLIME 09
forum.thegamecreators.com/?m=forum_view&t=149899&b=8
flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 18th May 2009 04:45
Hey, sorry for the double post, but there is a new dev video out now.
Check the first post for dev vid 9.

The key things you'll notice in that video are the early stages of a menu system, and a spiffy new background. The quality on it sorta stinks because of youtube, but ingame, its nice.

Id love to get some C&C.

Check out my current WIP. SLIME 09
forum.thegamecreators.com/?m=forum_view&t=149899&b=8

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