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3 Dimensional Chat / Texture pack with "Normals" image intensive

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DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 6th May 2009 07:15 Edited at: 6th May 2009 16:38
just some stuff i threw together...what do you guys think? if i made a large pack would anyone purchase? the screens are angled so you can see the effect.








it is 64.4 megs so i couldnt upload it here...sorry.

http://www.filefactory.com/file/agf5f94/n/PackSample_rar


Come see the WIP!

tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 6th May 2009 14:26
These pics are well too big and take too long to load on the page.

try resizing them so people don't get annoyed waiting for them to load on the page.
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 6th May 2009 14:33
omg, totaly agree with tatts, WAY to big!!


[Q]uik, Quiker than most
DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 6th May 2009 16:39
there, they have been resized.


Come see the WIP!

tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 6th May 2009 17:42
Thank you now that I can see them I can comment.

They are looking pretty good, however would I buy them?

Seeing as I know how to do this already with other art packages, No I would not.

But for people who don't know how to or just would rather buy their media for a fast fix... then sure why not, Nothing wrong with a package of good seamless textures, specially when their backed with normal maps and such.
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 6th May 2009 18:29
I didn't check the pack but judging by the screenshots they aren't seamless, I only checked the top one to be sure though. Another issue likely caused by them not being seamless is that the normal map's edges use undesired angles(as made evident by your 3D renders). If you have Photoshop then a few minutes should be enough to make nice seamless images for almost any source material(and by nice I don't just mean blending the corners) and only then should you make a normal map. Also, normal maps are nice, but ones generated directly from the diffuse textures(as I assume these are) aren't really anything people would pay for as it's so easily done(using xNormals for example) and it doesn't provide any interesting features when rendered; after all, the angles are being extrapolated from the diffuse texture so it can't guess detail that you know should or shouldn't be present.

Lastly, your images appear to be of some random rectangular size which is nice for stuff you've just taken with a camera or if you want it in a frame. But for games you'd want those to have power of 2 dimensions for both speed and backwards compatibility, plus some D3D surfaces require both dimensions to be a power of 2.

DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 7th May 2009 01:57
thanks for the input, i will work on the seamless part. and how would i go about the size issue?


Come see the WIP!

DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 7th May 2009 04:08 Edited at: 7th May 2009 04:10
i found a seamless texture generator...does this look better?




Come see the WIP!

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 7th May 2009 08:59
kinnda hard to see, but could u also post pics of the others in the generator?


[Q]uik, Quiker than most

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