This is my latest progress for my Automobile battle game that is a semi-clone of the old Autoduel game. I developed car grouping to individually set the car color and added wheels, lights, chrome bumpers, and transparent glass, and shiny body. I am trying to work out how to create something that will include multiple cities connected by roads, looking at doing it with multiple landscapes. I hope to keep setup times to a mininum or avoid pauses during game play as your character moves around.
Has anyone come up with a paging system for a large world in Dark Basic? That hides or unloads segments of your world that is out of range and loads in new segments as you approach them? The game I am looking to make does require something like that to be worked out.
You probably can see I starting working on the popup window system that comes up at the start of the game to create your character and first car. Different windows popup during the game when you drive up to certain buildings. Buy, Sell, Pickup, Drop off, Enter competitions, etc.
This game probably be a good part of a year to make before its functional and will be a work in progress. I hope to find co-programmers, models, coders, to help improve the game. It does have a many little things that it has to do. Suggestions on the forum is a big help. I am using DarkGame Studio & Dark Basic Pro. I have not determined which add-on packs would really help with this game.
OK Here are some screenshots.