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3 Dimensional Chat / Truespace is confusing me.

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tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 8th Jun 2009 22:58 Edited at: 8th Jun 2009 23:02
yup, if you have Oblivion you just have to make sure you have the right tools which are....

Blender of course... version needed is 2.47
Blender_NIF scripts for version 2.47
Python 2.54
PyFFI-py2.5-2.0.0

The .Nif scripts is the importer and exporter for oblivion.

And to actually get the meshes and textures from the game you would need the Oblivion Mod manager. AKA... OBMM or any other editor that can unpack the oblivion BSA files. Of course people are free to mod the game as they please but as with all media it is only legal to use the media for that game only.

(edit) If you don't already have Oblivion and would like to play with the mods, you could actually get the GOTY edition very cheap. I payed 20 dollars Canadian for a brand new copy.
Herakles
15
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Joined: 6th Mar 2009
Location: Lost in my own head
Posted: 9th Jun 2009 02:41
Quote: "As of right now I already know how to change rooms and set up the teleports, add houses and set up the interiors for the houses, change the terrain to fit the houses."


I don't even know how to do any of that. I'm learning slow (actually I'm not learning much at all).

Quote: "Blender of course... version needed is 2.47"


Could you use 4.8? That's the latest (I think, I haven't checked on the Blender site in a while), and that's what I have.

Quote: "Python 2.54"


That's required to run Blender at all.

Quote: "And to actually get the meshes and textures from the game you would need the Oblivion Mod manager. AKA... OBMM "


Yes, that's necessary for everything about Oblivion mods, even if you're just playing them and not necessarily making them.

Come to think of it, trueSpace has a bunch of plugins of it's own. Maybe one could find something about Oblivion in the Caligari forums?

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
tatts
18
Years of Service
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 9th Jun 2009 09:31
Quote: "I don't even know how to do any of that. I'm learning slow (actually I'm not learning much at all). "


this is where I started.. http://cs.elderscrolls.com/constwiki/index.php/Category:A_beginner%27s_guide

The 3 building tutorials is a good place to start. these tutorials will show how to add/or change rooms and plus it shows how to set the ownership of items and doors and what not.

Quote: "Could you use 4.8? That's the latest (I think, I haven't checked on the Blender site in a while), and that's what I have."


I'm not really sure, I really don't see why not, but I myself just looked for and grabbed whatever the tutorials tell me too.
The latest NIF exporter was made for 2.47 so that is what I looked for.

Quote: "Python 2.54 That's required to run Blender at all."


Yes, but you will need to make sure you have PyFFI-py2.5-2.0.0 in order to install the blender NIF Scripts.

The OBMM is not entirely neccessary as there are other apps but it is the most recommended. As far as the Caligari site and a plugin, im not sure at all but I have already successfully imported a model from oblivion into it. I just used blender to import than exported out a .3ds and moved the dds texture over to truespace and applied it. It worked out fine. I havent tried getting animations to truespace yet though and not sure if it will happen or not. But in any case, you can still import and edit animations within blender itself. Which is another to do on my list anyway. Since I am on a learning binge with oblivion anyway, If you need help with something let me know. And If I don't have an answer than you could rest assured i'll be looking for one.

Like you, I to am aiming at creating a quest, So much so that I am willing to spend the months or yr or yrs to get there. I have played Oblivion since it came out and I will play it till my pc dies so why not make some better use of it. In fact I have an idea floating around in my head that has been there since the day I started in 3D and the Oblivion game and engine is perfect for it. The main problem is the fact that it is going to require a fair bit of costume objects but may not be so bad if I use some of the textures from oblivion to work with. But if I can get my media into Oblivion and be able to interact with it, Than hopefully I will be able to build up enough media and a good story line to maybe draw in a couple helpers from the Tes Nexus site. I will make my proposition only when I have enough to show for.
Herakles
15
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Joined: 6th Mar 2009
Location: Lost in my own head
Posted: 10th Jun 2009 03:12
Quote: "this is where I started.. http://cs.elderscrolls.com/constwiki/index.php/Category:A_beginner%27s_guide"


Yeah, I know about that site. For me it's just a matter of getting over my laziness!

And I think we should stop taking over Clbembry's thread. There's the TESNexus forum available for discussing Oblivion. Who knows, perhaps our paths will cross again on that forum (although we probably wouldn't recognize each other).

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
ScapeSta
15
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Joined: 28th May 2009
Location:
Posted: 10th Jun 2009 16:45
Lolz. Thanks for the help Harakles, and Tatts. I learned some stuff from it. Although I wanted to know different stuff now I know how games get mods! I have a copy of Star Wars Jedi Outcast, and I was wondering if you guys know what software I need to create mods for it.

"A job well done is a well done job."
Herakles
15
Years of Service
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Joined: 6th Mar 2009
Location: Lost in my own head
Posted: 11th Jun 2009 02:00
I've heard that you can make mods for that game, and there's something in the options menu about mods, but I have absolutely no clue how you would go about making them.

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36

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