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Dark GDK / Where to find sparky collision

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Fr4gory
18
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Joined: 13th Nov 2005
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Posted: 5th Jun 2009 04:20
maybe a stupid question , but where can I find the latest sparky collision for Dark GDK?

Michel Cilissen - CiliSoft Software Solutions
michel@techblog24.com - http://www.cilisoft.tk
Mista Wilson
16
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Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 5th Jun 2009 05:07 Edited at: 5th Jun 2009 05:11
have you searched the forums here ?

Latest version i have found without spending too much time looking is 2.05b .. its from 2007 though for DarkGDK, im not sure if there is a later one or if its being updated anymore.

EDIT :

Here is the link to the forum thread with 2.05b ..

http://forum.thegamecreators.com/?m=forum_view&t=100377&b=22

If it ain't broke.... DONT FIX IT !!!
Fr4gory
18
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Joined: 13th Nov 2005
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Posted: 5th Jun 2009 15:54 Edited at: 5th Jun 2009 15:57
thanks for the info, I did allready found the 2.05b version, but wasn't sure if it was the latest version since it's from 2007, so i thought i would ask.

How can I load the library? I did copy the folders "lib" & "include" to


not sure if that's what I need to do... probable not because it doesn't work

Do I need to copy the 2 folders to somewhere else? Or do I need to activate them in the C++ project? Please let me know, help is highly appreciated

Michel Cilissen - CiliSoft Software Solutions
michel@techblog24.com - http://www.cilisoft.tk
Mista Wilson
16
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Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 6th Jun 2009 01:59
First you make sure the files are in a path that your IDE is looking through, the one you copied them too should be fine.

Next you add a line at the top of your program "#include sc_collision.h" - that tells your program that you are going to be using the collision library.

If, when you compile after adding the include, you get errors, it means that something is not setup correctly, and you would need to check and re-check all of your paths etc, make sure that the compiler is pointing to the libraries, Tools->Options->VC++ Directories.

If it ain't broke.... DONT FIX IT !!!

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