Quote: "Camera = 0
Near range = 0 BING!!! BING!!! BING!!!!(WARNING Will Robinson)
Far range = 500
To avoid Z fighting (the effect that the O.Ps. picture is showing, the FarRange/NearRange <= 5,000.(for good results)
He has 500/0 = infinity.
No wonder the Z buffer can not handle those settings."
Can you like, explain that in a more.......simple way please
Also I want to make the Sky box biger, since its original size is dbScaleObject( 2, 5000, 5000, 5000 ) I want to change it to dbScaleObject( 2, 7000, 7000, 7000 ) or more, since it kinda collides with my 3D world at some areas.