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Dark GDK / Terrain problems!!!

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ScapeSta
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Posted: 10th Jun 2009 16:47
Ok I've built a terrain, but it has some spots that aren't supposed to be able to get on/to. I need help on using COLLISIONS.

"A job well done is a well done job."
LBFN
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Location: USA
Posted: 10th Jun 2009 17:22
Not much info to go on there.

You might look at the terrain height where the character/camera are located versus what it is after you move and only allow movement if the Y increase is below a certain amount. This assumes that you have significant increase in height in your walls, mountains, etc.

Depending upon the size of the area, you could place a box or plane on each side of it, hide them and check for collision with them. You could make one large box to cover it all if it is a square or rectangular area.

You could also check the world coordinates and make sure that you do not enter a particular area. For a circular area, you could use vector3 to check distance.

Hope this helps. If not, please post more info / code.

LB


So many games to code......so little time.
ScapeSta
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Posted: 11th Jun 2009 00:47
Well i have the terrain set up with fences built into it. I don't want to be able to go over or through them, but to go through the gate when enough force is applied.

"A job well done is a well done job."
BiggAdd
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Posted: 11th Jun 2009 01:33
This really isn't the right Board to ask this. Which programming Language are you using?

LBFN
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Posted: 11th Jun 2009 16:37
ScapeSta:
I assumed you had made a terrain from a heightmap and detailmap, but now it sounds like you made an object (.x or .3ds). Please clarify.


So many games to code......so little time.
ScapeSta
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Posted: 11th Jun 2009 23:47
Sorry i'm new to this programming stuff. BiggAdd i'm using Visual c++ and dark GDk. LBFN I am using wings 3d to make the terrain because i can't find a free terrain maker.

"A job well done is a well done job."
LBFN
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Posted: 12th Jun 2009 02:17
ScapeSta:

Yeah, it would be better to post about this on the Dark GDK board, as it is more of a programming issue. You're making an object that can be used as terrain, whereas an actual terrain is technically different. I would try to help if I could, but I'm a DBP guy.

Good luck,

LB


So many games to code......so little time.
BiggAdd
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Posted: 12th Jun 2009 02:51
I'll move this to the DarkGDK Boards, they may be able to offer a little more coding insight to your collision problems.



kklouzal
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Posted: 12th Jun 2009 03:17
err with dark gdk we use sparkys collision, i believe you can setup darkphysics to handle your collision aswell

ScapeSta
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Posted: 13th Jun 2009 20:14
Thanks BiggAdd! =) ! Ok thanks kklouzal, Could you give me a link to download sparkys collision because i belive it's free. Thanks!

"A job well done is a well done job."
jezza
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Location: Bham, UK
Posted: 14th Jun 2009 11:09
http://forum.thegamecreators.com/?m=forum_view&t=74762&b=5
do a forum search in future

ScapeSta
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Posted: 14th Jun 2009 19:22
Nah. I like other ppl to do my work

"A job well done is a well done job."

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