Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Game Design Theory / Text Adventure Comp 2009?

Author
Message
Natasha DayStar
16
Years of Service
User Offline
Joined: 11th Jun 2009
Location: Australia
Posted: 11th Jun 2009 14:43
Just wondering if this competition will be held this year or not?

If so, then when and what are the rules going to be?
Tom J
20
Years of Service
User Offline
Joined: 4th Aug 2005
Location: Essex, England
Posted: 11th Jun 2009 16:11
I don't think anyone can probably answer than question apart from Matt Rock, the organizer of the three previous competitions.

They have all been summer-autumn competitions so if he is planning another one it will probably be then. Also, the rules vary from year to year for various reasons. If you're interested in it then emailing Matt will probably be the best way of finding out.

If you see a thread of mine in GDT, please don't expect it to go anywhere.
Natasha DayStar
16
Years of Service
User Offline
Joined: 11th Jun 2009
Location: Australia
Posted: 13th Jun 2009 03:54
Thanks for that Tom J. Will ask Matt Rock when I see him online next.
Jaeg
19
Years of Service
User Offline
Joined: 16th Mar 2006
Location: Indiana
Posted: 14th Jun 2009 03:25
Oddly enough I emailed him a while back. He said it had been delayed for personal reasons but thinks it will start in late June or July.

If you get mad and want to type something nasty about another person do this-Type what you want to say in the box then press ctrl-a and hit delete then type what you should say.
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 14th Jun 2009 10:29
I hope we have one this year. I entered the first year and lost...revenge!

BMacZero
19
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 17th Jun 2009 02:33
I would love to get in if there is one but I might have to give priority to Fields and my little FPS project...



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 18th Jun 2009 19:23
I'd like to see a competition. I used to write (very bad) adventure games when I was a teenager (on the PCW!) and it would be fun to see if I've actually improved in any way.
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 24th Jun 2009 10:28
I suggest someone emailing a Mod about getting someone to host one if Matt can't do it. I don't care about prizes, I just want to code.

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 24th Jun 2009 18:37
Actually I haven't head from Matt in a while.

JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Jun 2009 00:17 Edited at: 25th Jun 2009 00:18
I haven't seen him on the boards in a while..so let's do something then Someone volunteer to run it...or we can pick someone.

Edit: Seems his last post was in early May? I could be wrong.

Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 25th Jun 2009 11:01
I would offer to help, but I plan to enter!
Tom J
20
Years of Service
User Offline
Joined: 4th Aug 2005
Location: Essex, England
Posted: 25th Jun 2009 21:36
Many people take temporary breaks from the forums, I don't think we should assume the running of the competition just like that until we know Matt isn't going to return for it anytime soon

If you see a thread of mine in GDT, please don't expect it to go anywhere.
tha_rami
19
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 28th Jun 2009 21:14
Like said, Matt's the man.


A mod has been erased by your signature because it was larger than 600x120
Bizar Guy
20
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 29th Jun 2009 07:10
And he's still forum president.

Blobby 101
19
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 24th Jul 2009 16:43
Isn't anyone else seriously worried that no-one really noticed the president going missing?! This is a MAJOR security breach and nobody's even bothered!

www..homestead.com
Tom J
20
Years of Service
User Offline
Joined: 4th Aug 2005
Location: Essex, England
Posted: 24th Jul 2009 22:12
I'm sure the anonymouse vice president will step in.

I wonder if the other MISoft members know what he's up to. The only member I can properly remember is Agent Dink, and Venge perhaps.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 16th Oct 2009 16:28
Hmm, would be good to have another one this year. Wrote probably about 80% of a MUD two years ago, was a judge in the last one, so wouldn't mind judging again (typically no time once again to write one myself or finish my MUD). Matt has been quite quiet recently, so don't know whats happening. Has anyone heard anymore about it (I've been a bit out of the DB loop lately)?

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
BMacZero
19
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 16th Oct 2009 16:57
I'd like to have one.

Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 16th Oct 2009 19:44
Well, he told me back in July that there would definitely be a competition this year. I'm guessing that things didn't work out quite as planned on that front, but I don't like to bug him about it. I would certainly still like to see a competition though (was fiddling around with some code only yesterday).
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 16th Oct 2009 19:50
Maybe one of the judges of a previous competition or participant of most or all should host it.

Signature? There is no signature!
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 16th Oct 2009 20:06
Yeah, I would do it in a heartbeat. Loved judging last year, was a right laugh. It's Matt's baby though, and annoyingly I don't have the time to totally set things up. Perhaps Jeku (the other judge last year) has heard something.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 16th Oct 2009 20:47 Edited at: 16th Oct 2009 20:48
Sounds like the way forward might be for you and/or Jeku to check with Matt and see what the situation is, and then see what might be possible from there? Even a simple competition that uses the same rules as the last one and where the prizes consist solely of massive good will and hearty congratulations would be well worth doing.

(I'd offer to help but I would like to enter!)
Libervurto
19
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 18th Oct 2009 07:07
I was wondering where this went. I've never entered a competition before and I really want to start with a text adventure so I'm glad you're still talking about it.
I watched the competition from the shadows last year but didn't have the guts to make an entry.

TGC Forum - converting error messages into sarcasm since 2002.
Darth Kiwi
20
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 25th Oct 2009 15:01
I emailed Matt about a month ago (I think) and mentioned this; he said that things had basically not quite come together on a number of fronts, so a summer or autumn compo was probably not going to happen. He said there might be one around christmas time, perhaps going through spring, but at the moment it's all kind of up in the air.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 25th Oct 2009 22:00
Ah, thats a shame. I kind of like the idea by Plotinus about doing it as a kudos type of thing (wasn't there an award called that last year???) without prizes and then people can motor on with coding and then when Matt gets the time then it can be handed back, and prizes can be sorted out etc. At the end of the day I'm sure some people are getting on with coding it anyway without saying anything, so it just puts a more official stamp on it with a proper sticky thread (like before). I don't mind starting the initial Kudos version (I was a judge last year ) if enough people want it, but I'll check with Matt first to see what he reckons. If he is snowed under (I'm now becoming less snowed under) then should get things going till he can step in.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 26th Oct 2009 10:01
Sounds like a plan, Dazzag. Thanks very much.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 26th Oct 2009 18:34
Well, I've emailed Matt (assume same email address as last year), so we will wait and see. I'm not doing anything with it until Matt gives me the green light.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Libervurto
19
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 27th Oct 2009 01:57
Thanks Dazzag,
I'm not really bothered about prizes myself. I just want to see what I can do.

I had an idea for a game a few days ago, it's a strategy game but I was planning on it just being text based for the first version. Would that count? What are the requirements for an entry?

TGC Forum - converting error messages into sarcasm since 2002.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 27th Oct 2009 17:38 Edited at: 27th Oct 2009 17:39
How would it work? Essentially most text adventures come down to 2 types. One is an option driven game (bit like those old game books) that can lean more towards a strategy type game (Rami did a good one a while back), and the other is your straight adventure where you navigate round a map typing commands to do things (eg. read book, go north, get axe etc). If it's more like those old Star Trek type games (graphics are represented as text, but is essentially a normal game) then probably won't be accepted.

Generally these things are normally more story driven. ie. it's like navigating through a book (an old game book is fairly close to the first type I mentioned above).

Although overall I think every grey area design needs to be considered and decided upon individually. It's difficult to have clear cut rules (although there are some if you look at last years compo) when people can be amazingly inventive in situations where you would think they would be resistricted (live updating text maps for instance on - but not limited to - a MUD - Hmm, thats not a bad idea for an Aliens type text adventure. It's been a while since I've seen a "live" action text adventure. ie. where things happen even if you just sit there and not just when you type a command).

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 27th Oct 2009 19:19 Edited at: 27th Oct 2009 19:20
I would say that if people aren't sure what a text game is, they should have a look at http://ifdb.tads.org/ and play a few. Bear in mind that parser-based text games don't necessarily involve navigating around a map - there has been quite a trend of "one-room games" (where you don't travel at all) over the past few years.

More widely, if it uses alphanumeric characters in way that you are supposed to read them (as opposed to representing objects on a map or similar quasi-graphical things, as in roguelike games), and that's all there is to the display, it's a text game. Of course there are text games that use some characters in a pseudo-graphical way - for example, there are some that display a primitive map in the status line - but the crucial thing is that such elements are not essential to the game and can be turned off; they are just intended to make gameplay a little easier.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 28th Oct 2009 17:53
Quote: "they should have a look at"
The last couple of years we generally pointed them at the annual IF competition website. Pretty much gives a really good idea. Actually last year I reckoned a couple of entries could have done well in that competition, although possibly if they were expanded a bit.

Quote: "there has been quite a trend of "one-room games""
Yeah, original design is pretty good. Last year we had a game (the winner I believe) that had the usual map, but large parts of the game were on a terminal hacking into various locations around the world. Very good. I definitely like to see out of the box type ideas. At the end of the day though it shows the range a text adventure can have. It's not all just go north-stab Thorin-take gold-swear-get killed by Mary the dwarf

Quote: "Of course there are text games that use some characters in a pseudo-graphical way"
Matt had some set rules for last years compo, but they tend to change every year. I wouldn't sepeculate until he gets back. And yeah, a lot of the stuff that weren't allowed (eg. location pictures) become ok if it was optional to the game. eg. I wrote most of a simple MUD a couple of years ago and it had downloadable location graphics but they were only viewable through an option, and did not contain anything that would help the person in the game (only there for garnish if you will).

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Libervurto
19
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 29th Oct 2009 15:08
I don't think my idea would fit in with this. I'll stick to the adventure book style. I own a few myself; one is called Space Assassin and it has a few very clever tricks, it has a logic gate in it if I remember correctly!
I'm going to do one based on riddles, because I like those too

TGC Forum - converting error messages into sarcasm since 2002.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 29th Oct 2009 15:18
The adventure book style would fit the compo. It basically comes under the 1st type I mentioned. I personally used to love the Adrian Mole games (only one I can think of from years ago), and was a bit of a games book geek, and still have probably about 40 of them, including two player ones and a 3D one (White Warlock/Black Baron I believe). Loved that stuff. A few years ago I started writing a program that would parse the online Lone Wolf books (all copyright free on line now), but like everything else I got bored with it (damn it...).

Riddles? Yeah, that would be good. Make it really clever and it could do well.

Still nothing from Matt BTW. Anyone heard from him or have any other contact details apart from his email?

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Libervurto
19
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 29th Oct 2009 15:36
@Dazzag
I have one of the lone wolf books
Never got to the end of that thing. I think the prince died and that was apparently my fault

TGC Forum - converting error messages into sarcasm since 2002.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 29th Oct 2009 16:07
There were loads in the end. I personally own about 10 I think, but I think there was a good couple of dozen in the end. Much higher standard of story in those things IMHO. Plus they are all online now (legally) and can be played in the browser (is only simple HTML which is why I wanted to parse them and have a full inventory and battle system etc).

Hmm, there is an idea, getting hold of my 2 player books and putting them online. My graphical one was seriously complicated and could probably do with a clever online version to work it all out for you (just need to scan all pages).

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Darth Kiwi
20
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 1st Nov 2009 00:20
Quote: "Yeah, original design is pretty good. Last year we had a game (the winner I believe) that had the usual map, but large parts of the game were on a terminal hacking into various locations around the world."

Yes: my entry for last year (called Vigilance) used a choose-your-own-adventure-book interface for the physical world, then changed to an input-line hacking interface ("scan site1.net", "crack securesite2.net", that sort of thing). It did have pictures on the interface: banners or adverts from the game world would pop up at the side of the screen, but it was mostly just for atmosphere and immersion.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 1st Nov 2009 10:24
[Darth Kiwi] I also thought your game from the previous year, Duality - which was also CYOA-style for the most part - was brilliant. It really showed what good writing can do.
Darth Kiwi
20
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 1st Nov 2009 17:17
Why thank you

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 1st Nov 2009 17:48
Do you guys have a link to these games? I would really like to play Vigilance and Duality by the sounds of them.

Signature? There is no signature!
Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 1st Nov 2009 20:08
They're easy to find if you use the search feature of the forum.

It's worth having a look at the old text adventure competition threads (especially those announcing the winners) and then looking up the games that are mentioned in them. Unfortunately they tend not to have links, but as I say, it's not hard to find them with a forum search.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 2nd Nov 2009 10:01
Still nothing from Matt. Must be really busy.

Quote: "Unfortunately they tend not to have links, but as I say, it's not hard to find them with a forum search"
Hmmm, good point. I did have them all somewhere and Jeku had them in a central place for judging last year. I have a big steaming emptyish ISP space at the minute so I may hoover them all up and put them online so they can be accessed easily.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Darth Kiwi
20
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 2nd Nov 2009 10:13
This is a link to Duality: (download link is on the left hand side of the page)

http://www.arkhamsoft.com/duality/index.html

And here's one to Vigilance:
http://www.mediafire.com/download.php?lwdz31yyijz

Duality is a full game with a complete story, but Vigilance was more complex so I only managed to code the first level, unfortunately.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
TechLord
22
Years of Service
User Offline
Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 19th Dec 2009 12:06 Edited at: 19th Dec 2009 12:08
Anyone still interested in a Text Comp? If so lets make it for Post 2009 and leave the 2010 Comp for Matt. I will personally sponser a prize. Just get the rules, timeline, etc together and when ready I'll set up the Forum Thread in the Community Competition Forum. Afterall, 2009 has been one heck of a year.

Blobby 101
19
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 19th Dec 2009 21:29
sounds great i'll definitely enter this if you get it set up

TechLord
22
Years of Service
User Offline
Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 20th Dec 2009 01:08 Edited at: 20th Dec 2009 01:08
Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 20th Dec 2009 15:09
Have a look here and here (and do a forum search for "text adventure" to find other relevant threads). Incredibly it seems that most of the discussion about these competitions in the past has revolved around what a text adventure actually is, and specifically how many non-textual elements entries are allowed to have.

Anyway, I'd be more than happy to see a competition and will definitely enter if there is one, so thanks!
TechLord
22
Years of Service
User Offline
Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 21st Dec 2009 17:32
Here's Matt Rock's definition of Text Adventure and the Rules. I would like to do something slightly different and perhaps modify the definition a little and lightened up some of the media restrictions.

Quote: "What is a "Text Adventure?"
A text adventure is a game wherein the player navigates through a world by reading segments of a story, and then selecting a path or action from a list of options supplied by the software. Rather than seeing your environment, as you would in most modern games, you read descriptive text that explains what the character is seeing and doing.

Most text adventures fall into one of two technical categories: The option list adventure, and the parser adventure. "Option list" adventures have a menu of options wherein a player can select an action from a list of choices (such as, "1. go east, 2. go west" and the player presses one or two, or presses the corresponding number and then presses enter). "Parser" adventures allow the player to type in commands, such as "open door," "go north," "eat apple," etc., and the software can detect specific commands that are entered into its entry line.

What could I win?

The grand prize package will be awarded to the entrant who scores the highest overall score in four distinct categories: Originality, Story Development, Writing Ability, and Technical Design. The game's scores in each of these categories will be averaged to figure out its overall score. Each category can earn a maximum of 10.0 points. For more about each of these categories and how they are defined, please read the "Kudos Awards" category below.

RULES

NOTE: The judges have the final say in how each rule is interpreted. Attempts to deviate from these rules will result in disqualification. The competition's judges reserve the right to disqualify entries if they feel the need, and will present a written statement as to why these entries have been disqualified so as to avoid confusion or unfairness. The judges have been selected because they are mature, trustworthy, contributing members of the TGC community, so don't worry about any judges treating you and/ or your entry unjustly! This year's judges include myself, Jeku, and Dazzag. More judges will be added should the need arise.

1. Judges playing your game will have the final say in whether your game classifies as a text adventure or not, and will disqualify games that they do not think are legitimate text adventures. The legitimacy of entrants is based on the judges' interpretations of what a text adventure is, NOT what you think a text adventure could be/ what the phrase might mean.

2. Your entry's text must be presented in English. US, UK, and other well-known interpretations of English are acceptable (so the word "color" can also be spelled "colour" with no effect on scoring either way).

3. You must use fonts that are included standard with Windows 2000 and XP machines. Alternatively you can use bitmap fonts or a 2D image of the pre-written text. Judges will not install custom fonts to see them in your game.

4. Some portion of your game, large or small, must be made using TGC software of some sort. Please list the development tools you've used to create your game when you post your entry, including the language(s), IDE(s), DLL(s), applications used for media, etc.

5. The use of Text Adventure/ "IF" Engines, Editors, etc. is strictly prohibited.

6. You must include some small portion of your source code, regardless of the language used to make the game, to validate that you've coded the game yourself.

7. All games submitted to this competition must be fully compiled. Submitted source code that is not compiled will not be judged. Your entry must come in the form of an executable file. You can include additional files and folders, but one executable (EXE) file should run the game.

8. Copyright Law: Any and all media used in this contest must be made by you. Otherwise, proof of permission to use said media must be presented (even for freeware games), including the author of the images/ music and some form of contact information, albeit a website address or e-mail address. Any entry that does not meet this standard will be void from participation.

9. There is no length requirement for this contest, although you should try to keep your game relatively short to play so that it can be judged fully and fairly. Try to introduce the judges to your best features early because they may not have time to play through the entire game if we receive a large number of entries.

A. Judges and/ or their families may not enter the competition.

B. Submissions: You may submit your entry via e-mail (e-mail the game to me) or via these forums. To submit, you can include a compressed file (zip, rar, etc.) or a direct download link. By "direct link," we mean said link should open a download window immediately once clicked. All entries must be received no later than 11:59pm Eastern Standard Time on DEADLINE DATE. No exceptions!

C. Winners will be announced in this thread as soon as all entries have been judged.
"


Please post your input on which Rules you want to add, remove or modify.

Plotinus
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 21st Dec 2009 18:03
My definition:

A text game is one where everything is done through text. Locations, characters, objects, and events in the game are not shown with graphics but described through text. The player's actions are also described through text - the player either types in what she wants to do or chooses an option from a list.

Text games can have graphics, but they are like the illustrations in a book - just to enhance the experience. They play no role in the actual playing of the game.

(The term "text adventure" is a bit limiting and old-fashioned, suggesting as it does a Zork-style cave crawl - lots of text games today don't involve any exploration or movement at all. "Interactive fiction" is of course the preferred name of the genre these days, which is meant to highlight its literary pretensions, but I think that's even less enlightening since pretty much all computer games are interactive fiction of one kind or another. But I suppose we're stuck with these two terms.)

I think the quoted rules seem fair. I would say that games with graphics etc are perfectly permissible, on the understanding that (a) the graphics aren't essential to the playing of the game, and perhaps can be turned off with no detriment to the game, and (b) the quality of the graphics may play a role in the judging of the games, but not a very important role - it should be less important than quality of writing, flexibility of parser, how well the world is modelled, how original the storyline is, etc. After all, the whole point of a text adventure competition is to focus on the use of text, not other media.
Darth Kiwi
20
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 24th Dec 2009 16:55
I think the rules are good as they stand. My definition of a Text Adventure is a game which communicates with the player mainly through text, and which would be completely unplayable without text. Essentially, I think the judges have a pretty clear idea of what is and isn't a text adventure, and would be able to differentiate between a text adventure with frills and a non-IF game with text. If anyone has concerns about whether their game idea would be classed as a text adventure or not, they could always ask the judges or post in this thread and could be told one way or the other.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
TechLord
22
Years of Service
User Offline
Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 25th Dec 2009 10:57
Quote: "Essentially, I think the judges have a pretty clear idea of what is and isn't a text adventure, and would be able to differentiate between a text adventure with frills and a non-IF game with text. If anyone has concerns about whether their game idea would be classed as a text adventure or not, they could always ask the judges or post in this thread and could be told one way or the other."
Speaking of Judges, if we are to go forward with Text Adventure Comp Post 2009. We need some.

Can someone elaborate on rule:
Quote: "5. The use of Text Adventure/ "IF" Engines, Editors, etc. is strictly prohibited."

As I'm not certain what a IF Engine is.

Login to post a reply

Server time is: 2025-08-08 20:41:50
Your offset time is: 2025-08-08 20:41:50