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Dark GDK / How many polygons does GDK support?

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kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 21st Jun 2009 14:37
Yep title explains it all, how many polygons does gdk support?

I tried loading a model with 135,212 and it would'nt display so im just wondering now whats the max?

prasoc
16
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Joined: 8th Oct 2008
Location:
Posted: 21st Jun 2009 14:47
I guess it would depend on your graphics hardware


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Indecom
17
Years of Service
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Joined: 23rd May 2007
Location:
Posted: 21st Jun 2009 21:05
Yea that wholly depends on the hardware you are running, and not to mention the fact that 135212 is an insanely high polycount. most characters in games these days are more around the 6-15,000 at most
ScapeSta
15
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Joined: 28th May 2009
Location:
Posted: 22nd Jun 2009 02:38
Not that this is important but does anyone know of a way to use a #include file that will greatly reduce polys?. I mean if you don't spend time smoothing it out on the 3ds max or whatever you just use the #include file and it smooths it out for you?

"A job well done is a well done job."
AlexI
19
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Joined: 31st Dec 2004
Location: UK

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