Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Adam Webb's Models

Author
Message
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 23rd Jun 2009 23:14 Edited at: 23rd Jun 2009 23:16

www.adamwebb.org - My e-portfolio


(From the Clay pottery comp)


(From the Clay pottery comp)


(From the Clay pottery comp)



















What do you think ?



Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 23rd Jun 2009 23:40
a suggestion when you model guns or most things try modeling them in parts so that you can get more realism and detail into them. other then that pretty cool.
Clbembry
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: Minnesota
Posted: 23rd Jun 2009 23:55
Did you cut that pistol out of cardboard?
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 24th Jun 2009 00:11
i modelled them from an image on a plane, so yes you could call them "Cardboard cutouts"

=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 24th Jun 2009 00:14
I forgot to post my half life gun.




AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 24th Jun 2009 00:36
The sword looks pretty good, although the texture is lacking detail.

I'm not totally sure what you have in that first FPSC screenshot.

I'm also not sure what's in the second screen.

The razor blade looks ok, although the wood looks to thick and the texture lacks detail as well.

The house looks blocky and is also lacking texture detail.

The pencil looks too high-poly and the black lines going down the sides are too defined. Also I can't see a point on it. The weapons look flat and it's obvious that the textures are just pictures of guns slapped on the side.

i like orange
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 24th Jun 2009 00:55 Edited at: 24th Jun 2009 00:55
the first model is a hanging post(or gallows) and the second model is a pendulum(from SAW).

The models suck really bad and i was being really lazy with the textures to be honest, the first pic shows my best attempt at a texture.

tjaabee
17
Years of Service
User Offline
Joined: 14th Apr 2007
Location: somewhere
Posted: 24th Jun 2009 14:04
They are good, but as said, stay away from "cardboard cut-outs"; think in 3D when you model. I particurlarly like the M4 (if I'm correct?), but the scaling seems a bit off (The mag for example). Good luck, keep 'em coming!

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 24th Jun 2009 16:52 Edited at: 24th Jun 2009 16:53
Quote: "Did you cut that pistol out of cardboard?"

Wow, Clbembry, you were all "Dont say that!!!" in Josh's thread.

I personally do not believe these are "cardboard cut outs".

Good Job Adam.

AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 24th Jun 2009 17:07 Edited at: 24th Jun 2009 17:07
Quote: "I personally do not believe these are "cardboard cut outs""


There's no "believe" involved. They are cardboard cutouts, at least the first two guns and the knife. The last of the three isn't as bad but could still use work. The HL gun is better.

i like orange
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 24th Jun 2009 17:20 Edited at: 24th Jun 2009 17:20
They are indeed made out of what you may call; the purest form of cardboard. But it's no biggy, it's a common mistake and can be semi-easily fixed, and don't think that just because you modeled along side an image it makes the model cardboard; it's very possible to make something off of an image without it being completely flat.
I've said this a few times in other threads like this but you should try working the model to be in groups, try to start of with the handle let's say and then when you've made that you can grab another cube (If you now start with that) and make the trigger guard, and then do the same thing for the body of the gun etc.
This generally allows you to scale the pieces differently to make it look like it's actually, well, 3D and then afterwards you can merge them together and connect the edges if you now want to.
Also considering using the 'Bevel' or 'Chamfer' tool that most likely is included in your 3D software of choice, it splits on edge or more (Depending on what you select of course) into double the amount and smoothes the edges out a bit whilst doing it. Do that on some edges on the gun and it'll make it look a bit better, but keep in mind not to overdo it, since it splits an edge into two it basically -if you select an edge loop let's say- adds a row of faces, increasing the poly count and possible messing up your wireframe.
This is why you need to always remember to tweak your chamfers afterwards to make it as optimal as possible.



Alucard94, lacking proper intelligence.
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 24th Jun 2009 18:21
Ive always extruded and scaled/moved the vertices to make my models, never really tried any other options

Clbembry
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: Minnesota
Posted: 24th Jun 2009 19:23
Quote: "Wow, Clbembry, you were all "Dont say that!!!" in Josh's thread."


What?
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Jun 2009 00:15
Quote: "Quote: "Wow, Clbembry, you were all "Dont say that!!!" in Josh's thread."

What? "


...I have no idea either...unless you mean a different Josh...*whistles*

AFishStudios
15
Years of Service
User Offline
Joined: 22nd May 2009
Location: Australia
Posted: 27th Jun 2009 04:25 Edited at: 27th Jun 2009 04:27
I like your M4!

I think the pistols look like cardboard if you know what I mean. The texture on it is good but it looks very thin and there is no gun barrel. It looks like you just did a plane model using a image ref and then extruding that plane.

Other than that keep modelling

Edit:

Woops! I see that a lot of poeple said the same thing as i just did. I should really read before posting then after lol.
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 28th Jun 2009 19:09 Edited at: 28th Jun 2009 19:10








Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 28th Jun 2009 21:18
i like the tank how many polys is it?
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 28th Jun 2009 21:53
4946 polys

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 28th Jun 2009 23:43
What?! Mind showing a wire shot of that?


Alucard94, lacking proper intelligence.
lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 28th Jun 2009 23:47
i was too scared to ask, please put a perental adviosry above the picture lol

=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 28th Jun 2009 23:54
Is that bad lol ?







Darkowen
18
Years of Service
User Offline
Joined: 10th Jan 2006
Location:
Posted: 29th Jun 2009 00:42
Cool! i just made the same Type of tank recently here is my attempt.



I like your tank model, work more in the 3 dimensions like you did on your tank with your weapons and you will be sweet !


Download the beta at http://www.evilpigeon.co.uk
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 29th Jun 2009 03:32
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 29th Jun 2009 03:45
whats the name of that tank? XD anyway, thats way better


[Q]uik, Quiker than most
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 29th Jun 2009 04:10
A lot of the polies come from the number of wheels.

i like orange
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 29th Jun 2009 08:58 Edited at: 29th Jun 2009 09:48
EDIT: Nevermind i guess your just trying to help out

Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 29th Jun 2009 09:06
adam you got some skill i'll give you that but try to aim a little lower on the poly count.
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 29th Jun 2009 09:23
adam, i dont see who is stealing ur thread? =P


[Q]uik, Quiker than most
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 29th Jun 2009 09:47
Darkowen how many polys is yours?

i guess 4946 polys is bad lol

=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 29th Jun 2009 23:33
Currently working on the texture, my uv mapping sucks bad though



Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 30th Jun 2009 02:17
...i wish you luck on textureing that
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 30th Jun 2009 02:39
How come you've got each wheel unwrapped individually, and how come they're overlapping?

i like orange
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 30th Jun 2009 18:32
huh ? , i dont understand uv mapping that much

Cong
16
Years of Service
User Offline
Joined: 25th Apr 2008
Location:
Posted: 1st Jul 2009 13:52 Edited at: 1st Jul 2009 13:53
super tank!! and i like that submachine gun great work
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 1st Jul 2009 15:33
AdamW i he said that u dont have to brind out all the wheels on the uv map, unless theyre supposed to look different =P and they overlap each other too


[Q]uik, Quiker than most
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 00:32
Simple chair model



=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 01:08






Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 2nd Jul 2009 09:02
it looking good can't wait to see the finished product.
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 09:24


=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 09:32


=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 10:01


Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 2nd Jul 2009 13:21
i think the problem your having is your not modeling it with 3D objects. your doing it flat. and its turning out like cardboard. you should have started out using 3d objects rather then a flat plane.

but you have the boarder shape down.
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 2nd Jul 2009 15:44
@ The above two posts.

Quote: "They are indeed made out of what you may call; the purest form of cardboard. But it's no biggy, it's a common mistake and can be semi-easily fixed, and don't think that just because you modeled along side an image it makes the model cardboard; it's very possible to make something off of an image without it being completely flat.
I've said this a few times in other threads like this but you should try working the model to be in groups, try to start of with the handle let's say and then when you've made that you can grab another cube (If you now start with that) and make the trigger guard, and then do the same thing for the body of the gun etc.
This generally allows you to scale the pieces differently to make it look like it's actually, well, 3D and then afterwards you can merge them together and connect the edges if you now want to.
Also considering using the 'Bevel' or 'Chamfer' tool that most likely is included in your 3D software of choice, it splits on edge or more (Depending on what you select of course) into double the amount and smoothes the edges out a bit whilst doing it. Do that on some edges on the gun and it'll make it look a bit better, but keep in mind not to overdo it, since it splits an edge into two it basically -if you select an edge loop let's say- adds a row of faces, increasing the poly count and possible messing up your wireframe.
This is why you need to always remember to tweak your chamfers afterwards to make it as optimal as possible. "





Alucard94, lacking proper intelligence.
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 16:06
Yes i know..... i made the basic outline of the gun and now im going to add the detail by extruding

=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 16:25 Edited at: 2nd Jul 2009 16:27
Handle done without using a planar image

looks alot better



=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 16:38


=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 2nd Jul 2009 16:46


Login to post a reply

Server time is: 2024-11-25 04:49:25
Your offset time is: 2024-11-25 04:49:25