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FPSC Classic Models and Media / EAI Gun Mods/Addons

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NAACP gotme
17
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Posted: 28th Jun 2009 22:04
well since image-shack doesn't want to load for me, ill just have to attach my picture, here it is, the AK47 acog

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Black Profductions
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Joined: 15th Sep 2008
Location: Argentina
Posted: 28th Jun 2009 22:22
Wow, great ak47, i still want to know how to alaign the weapons so perfectlly

NAACP gotme
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Posted: 28th Jun 2009 23:06
@ Black Profductions
thanks, if the weapon doesn't line up perfectly, try using the simplezoomx and simplezoomy commands

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Black Profductions
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Posted: 28th Jun 2009 23:23
I know, i have used that command in model pack 6 and they worked very well, but with model pack 9 and 10 weapons you cant line them up perfectlly, you have to edit them, but i dont know what i have to edit

NAACP gotme
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Posted: 28th Jun 2009 23:28
if you own EAI's G36C, then you can rig any of his MP9/10 weapons to its skeleton (after deleting the G36C mesh, of course), mess around with those commands a little bit, an voila, you get lined up sights

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Black Profductions
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Posted: 28th Jun 2009 23:38
wow, will try it, i have th g36,p90,sniper,m259 saw,deasgle and the gl
I will try it i think

Aertic
19
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Jun 2009 23:38 Edited at: 28th Jun 2009 23:41
First hack, Bayonet onto a AK, simple stuff actually...


Black Profductions
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Location: Argentina
Posted: 28th Jun 2009 23:42 Edited at: 28th Jun 2009 23:42
wow, great ak bayonet, i would like we can have a melee feature
Another qeustion, if i edit the weapon to have different a different scople, how can i make the weapon shoot where it must?
I am using fragmotion by the way

NAACP gotme
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Posted: 28th Jun 2009 23:56
You cant only use Fragmotion, you need to:
-export the skeleton you want to milkshape,
-export the weapon you want to rig to that skeleton to milkshape, -open the file of the skeleton you want to rig the weapon to, -delete ONLY the weapon and save,
-open the weapon you will be rigging to that skeleton,
-delete the HANDS ONLY and save
-open the skeleton's model
-merge with the handless weapon model and assign every group of that weapon, to the bone that uses that particular group or part,
-export back to fragmotion
-make sure that the model looks okay and export the weapon to the HUD.x file
if you do all of this correctly, then you should have a weapon capable of iron sights, although, sometimes there are animation issues, and if you get those, then you have to manually retype the frames in the gunspec, its a long, hard process, put the reward is worth it

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Coach Shogun 20
17
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 28th Jun 2009 23:58
@Matuka: Nice! Try getting a picture during the reload so we can see the bayonet a bit better.

Black Profductions
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Location: Argentina
Posted: 29th Jun 2009 00:00
Well, i think that ill be able to get milkshape 3d too.
Your models look great, really awsome work
Anywway, i think that ill have loads of problems when animating the gun, and that, but i want to try it up
Good luck and, can i get your dragov?(just joking)

Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 29th Jun 2009 00:43 Edited at: 29th Jun 2009 01:03
@Lewis: Yup! Just tell me how you want it to be.

I would also help with textures. I`m pretty advanced in applying decent camouflage etc.

Here`s a G36c Camouflage Skin.



Black Profductions
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Posted: 29th Jun 2009 01:09
wolf, one question, is your grungle pack for x9? becouse i cant get it working :/

Wolf
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Location: Luxemburg
Posted: 29th Jun 2009 01:16
Check the readme for instructions.

Yes, it is only for X9 till now. Please note that you have to copy the folders in your segmentbank without moifying their name.

Black Profductions
17
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Location: Argentina
Posted: 29th Jun 2009 01:53
*EDIT: only some segments working

Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 29th Jun 2009 06:52
Quote: "BTW: I can make nu muzzleflash for your weaponmods, If anyone is interested.

See example image:"


Can you please make me one like that except without the flanges?

"You are not smart! You are very un-smart!"
djmaster
User Banned
Posted: 29th Jun 2009 10:13
We could make an EAI weapon modding club with so many weapon modders around here.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
NAACP gotme
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Posted: 29th Jun 2009 10:15
well, i'm done with my AK mods, and heres the vid:http://www.youtube.com/watch?v=xbe2otezyGc
my weapon to do list for tomorrow:
-M16A4
-M4A1
-M4 SOPMOD with
-acog
-*maybe working M203

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Lewis
VBOTB Developer '10
21
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 29th Jun 2009 10:23
Quote: "well, i'm done with my AK mods, and heres the vid:http://www.youtube.com/watch?v=xbe2otezyGc
my weapon to do list for tomorrow:
-M16A4
-M4A1
-M4 SOPMOD with
-acog
-*maybe working M203"


Remember, quality over quantity.
NAACP gotme
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Posted: 29th Jun 2009 10:28
Quote: "Remember, quality over quantity. "

o i know, i already have the M16 rigged, i just have to export and all that, the only thing that'le be hard is trying to animate in the M203

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djmaster
User Banned
Posted: 29th Jun 2009 14:28
Heres my hack,it aint EAI weapon hack but it uses EAI's hands,I present Ingram from MP6 with EAI hands

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Black Profductions
17
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Joined: 15th Sep 2008
Location: Argentina
Posted: 29th Jun 2009 15:06
Wow, the aks look cool, now i have bought the g22 from the store and i am adding the animations to the colt 1911, its easier with pistols

Black Profductions
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Location: Argentina
Posted: 29th Jun 2009 18:40 Edited at: 29th Jun 2009 18:41
Well, while i was merging animations i have made the "magic fingers" weapon by accident lol


Aertic
19
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Jun 2009 19:06
Quote: "@Matuka: Nice! Try getting a picture during the reload so we can see the bayonet a bit better."

I tried that before, but the top get's cut off the screen... -_-...

@Wolf, sweet man, it's simple but I love how you didn't just overlay it without a thought about where camouflage would only be placed(Camouflage is often never on the rails, fore-grip, stock and magazine).

Also as some of you may know and should come to realize that some of the Model Pack 9/10 models do not work properly in Fragmotion...

The solution? Use XSI Mod tool! It can import them easily without problems! Woot! Then export it as a Direct X file and all problems are fixed!



Lewis
VBOTB Developer '10
21
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Location: Queensland, Australia
Posted: 29th Jun 2009 19:32
Mind if you link us, Matuka?
Black Profductions
17
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Location: Argentina
Posted: 29th Jun 2009 19:36
got the 1911 fully working with ironsights, now ill take care of the ak 47 or the m4

Aertic
19
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Jun 2009 19:38
@Lewis,
XSI-MOD-TOOL 6.04v download
http://www.softimage.com/downloads/XSI_Mod_Tool/default.aspx
First one there...

Also it'll ask you to update, I recommend you do...

CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 29th Jun 2009 20:43
I just ordered MP9 and 10...can't wait to try some of this stuff out...
I might try rigging the MP6 weapons to the MP9 hands. There's some cool sci-fi ones that you get with it that I reckon I could use...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Aaagreen
18
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Joined: 4th Sep 2007
Location: City 17
Posted: 29th Jun 2009 20:57 Edited at: 29th Jun 2009 20:59
I'm totally checking out Matuka's Mod Tool idea. I had no idea that could import .x files!

EDIT: Luckily I still have the installer files!

djmaster
User Banned
Posted: 29th Jun 2009 20:59
I just love XSI Mod Tool as now I can easily export .FBX files and open them in max,that means more flexibility and easy use for me

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
DarkFrost
17
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 29th Jun 2009 21:05 Edited at: 29th Jun 2009 21:33
Well heres an old mod i did...anyone notice how its on the left side lol. Thought I'd dig it up and post it. I apologize for it being in png. format. My next screens in this thread shall be in jpeg


[img][/img]

DarkFrost
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Location: ON, Canada
Posted: 29th Jun 2009 21:25 Edited at: 29th Jun 2009 21:32
Okay heres the Flashlight From the MP5N.


[img][/img]

Crusader2
17
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 29th Jun 2009 21:27
God Milkshape keeps screwin up for me. I'll get a mod up as soon as I fix it.

This looks awesome guys; keep up the awesome work!

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
shadowfire
17
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Joined: 24th Mar 2009
Location: England
Posted: 29th Jun 2009 21:39 Edited at: 29th Jun 2009 21:40
here's a screenshot of a gun i modded, i just used errant ai's reflex scope from the m4cqbr.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
DarkFrost
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Location: ON, Canada
Posted: 29th Jun 2009 21:41 Edited at: 29th Jun 2009 21:42
Looks lovely shadow. Even the simplest of mods can have great outcomes.

[img][/img]

Aertic
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Location: United Kingdom
Posted: 29th Jun 2009 21:42 Edited at: 29th Jun 2009 21:44
Quote: "I just ordered MP9 and 10...can't wait to try some of this stuff out..."

Well done, MP9 & 10 are well worth having!

@Cyclone,
Nice mod, fit's on perfectly... And may I haz teh sauce for teh flash-lightz?(Lolcat translation: Hello Cyclone, may I have the desired files for the Flash-Light script you made, thank you in advance and have a very nice day too!).

Lewis
VBOTB Developer '10
21
Years of Service
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 29th Jun 2009 21:43
Quote: "here's a screenshot of a gun i modded, i just used errant ai's reflex scope from the m4cqbr."


It's already been done =P Page 1 (EOTECH) and NAACP's one
Aaagreen
18
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Joined: 4th Sep 2007
Location: City 17
Posted: 29th Jun 2009 21:43
I try to import a .x file from say, gamecore\guns\model pack 9\katana\hud.x and it completely freezes up. If I try loading the G22 it crashes and if I load the GCS P226 it works perfectly after I re-export to .x and import the new .x into FRAGMO.

At least FRAGMOTION succeeded to import any .x file, even if they were partially ruined

DarkFrost
17
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Location: ON, Canada
Posted: 29th Jun 2009 21:46
@Matuka
Sry the flashlight is built into wizmod. All i did was found a way to edit its ambience, than moved the MP5N into a good position on the screen so that when its used it looks good

[img][/img]

shadowfire
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Joined: 24th Mar 2009
Location: England
Posted: 29th Jun 2009 21:50
yeah, well. i can't download them for free, so i made my own. is there anythhing wrong with that?

and here's a picture of it with ironsights.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
DarkFrost
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Location: ON, Canada
Posted: 29th Jun 2009 21:51
Looks cool, altough a tad blocky.

[img][/img]

Lewis
VBOTB Developer '10
21
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 29th Jun 2009 21:52
Quote: "yeah, well. i can't download them for free, so i made my own. is there anythhing wrong with that?"


I'm not saying that theres anything wrong with it, I'm just saying that it's already been done.
Aaagreen
18
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Location: City 17
Posted: 29th Jun 2009 21:56
EDIT: Imported/exported the RPG flawlessly and am now moving on to the 870P1.

shadowfire
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Joined: 24th Mar 2009
Location: England
Posted: 29th Jun 2009 21:56
i know, i know. anyway, i onlt started today, and i quite like it.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
Crusader2
17
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 29th Jun 2009 21:59
I need to buy MP9 & 10. Also my Milkshape is all screwed up so I need a different modeler that's just as simple. Anybody got an idea?

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Aaagreen
18
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Joined: 4th Sep 2007
Location: City 17
Posted: 29th Jun 2009 22:00
Softimage Mod Tool is a modeller

Aertic
19
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Jun 2009 22:00
Quote: "I just ordered MP9 and 10...can't wait to try some of this stuff out..."

I take it your problem is when you register, it registers, but it says it's still in the trial correct?
Run it under administrator, as in, right-click>Run-as-admin

Allows me to save that way... =3

Lewis
VBOTB Developer '10
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Location: Queensland, Australia
Posted: 29th Jun 2009 22:01 Edited at: 29th Jun 2009 22:02
wings 3d, or anim8or. They are scarily easy. =]

edit-

DarkFrost
17
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Location: ON, Canada
Posted: 29th Jun 2009 22:02 Edited at: 29th Jun 2009 22:03
Why not reinstall your milkshape? If not than i agree with Aaagreen. Softimage in my opinion is the best free modeller.

Nice rig there lewis

[img][/img]

Aaagreen
18
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Joined: 4th Sep 2007
Location: City 17
Posted: 29th Jun 2009 22:08 Edited at: 29th Jun 2009 22:08
Could someone rig the 44 Combat to the 44 Snubnose anims please? Because the snubnose has more suitable animations for reloading.

Email me the finished .x and I'll take it from there.

Cheers, Aaagreen.

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