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FPSC Classic Product Chat / How can you prevent a hidden item first before you openend a box

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cram
17
Years of Service
User Offline
Joined: 27th Jan 2007
Location: Belgium
Posted: 6th Jul 2009 02:21
I have a question.
How can you prevent a hidden item first before you openend a box for example?

What I mean is.For example, I have a box, and I have a key hidden.
Now to get that key I must open the box.
But the problem is, I hide the key in the box,
but I'll be near the box.
I have the key before that box is open.

I hope you understand what I mean?
Spycrabz
16
Years of Service
User Offline
Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 6th Jul 2009 04:49
it could be spawned through scripting, i did it once, not telling you how though

-insert clever remark here-
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Jul 2009 11:15
That's pretty screwed up dolphin lover. A point in the right direction would be nice. My advice is to check Nickydudes guide and see if there is any reference to it in there. If not do a search in the script section of this forum. I'm looking for the same thing so if I find it I will post it here. If it's not in Nickydudes guide, it definitely should be included.

Don't just say No it can't be done. Think outside the box.
bond1
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 6th Jul 2009 12:39
Yeah, what's the point of participating in a developer's forum if you're not willing to share information?

----------------------------------------
"bond1 - You see this name, you think dirty."
Sandante
16
Years of Service
User Offline
Joined: 9th Sep 2008
Location: Dark World
Posted: 6th Jul 2009 13:31
there is a thread called zombie chest. someone made a chest that spawns weapons, maybe you could change the weapon for the key

http://forum.thegamecreators.com/?m=forum_view&t=149685&b=24
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Jul 2009 13:36
Thanks SanXL! That is definitely a good start. That script alone should be great to use and alter to what we need.

Don't just say No it can't be done. Think outside the box.
Sandante
16
Years of Service
User Offline
Joined: 9th Sep 2008
Location: Dark World
Posted: 6th Jul 2009 22:20
you're welcome Disturbing 13.
Spycrabz
16
Years of Service
User Offline
Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 7th Jul 2009 06:28
reason i said that was 1. i read the post rather quickly and thought he was actually asking for a script and 2. i dont rmmeembe rhow i did it anyway...

in any case, sorry for that

-insert clever remark here-

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