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3 Dimensional Chat / Battlefield 1942|Star Wars Battlefront ->Alike

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ace93
15
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Joined: 22nd Feb 2009
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Posted: 19th Jul 2009 21:18
I was planing on using FPSC for creating a game of this type but I've seen it is not possible.

What is an EASY to learn software that allows me to do so?
Dared1111
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Joined: 25th Oct 2006
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Posted: 19th Jul 2009 23:58 Edited at: 19th Jul 2009 23:58
Well, if you want to do things easy, you're not likely to get far.

Anim8or is good for easy modeling though.

ace93
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Posted: 20th Jul 2009 04:10 Edited at: 20th Jul 2009 04:11
LOL I use ms3d and Im pretty good at it, any other thoughts gentlemen?

Edit:
PS: As easy I mean not taking months to learn a program or more than one.
Blobby 101
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Location: England, UK
Posted: 20th Jul 2009 12:17
well then, simple answer, no. Those games took professional programmers years to make for a reason, because that level of quality can only be achieved by taking time to learn to program and make games properly. Trying to find an easy way of doing things is never going to yield the results you would like.

www..homestead.com
ace93
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Posted: 20th Jul 2009 16:03
ok then, but I was just wondering even if I was going to learn which program would be better fit for that game type.
sprite
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Posted: 20th Jul 2009 21:44
@ace93 There is no easy way to make a game. Its a lot of work but its good fun.

However there are many good programming languages out there. Darkbasic pro would be a good start. There also Unity 3d and many others that can be used. The good thing is these are not limited to one type of game which means you do what you want.

As a starting place darkbasic pro is best as it teaches code structure, how to setup shaders and how to look for every extra fps.

I'll add something later on.
Brick Break
User Banned
Posted: 21st Jul 2009 06:11
If you want to do everything those games do, you can get Panda3D for free, and it has built-in shaders and physics. I never took the time to learn how to use it, but apparently it's not too hard. However, if you want the support of this community and a really easy way to start making games, use DarkBASIC. DarkBASIC Classic is really easy to learn but is limited in features. That's what I'm using. There is also DarkBASIC Pro, which is newer and has way more features. I guess Panda3D is at least as good as DarkBASIC Pro, not that it's better, and DarkBASIC Classic is a good place to start, but by no means is good for really modern games. They're all good 3D game engines with support for 3rd party plugins, 3D sound and collision, so I would recommend any of them. Of course, there are many, many game engines, so I can't really recommend a "best" one. They all require programming, however. If you're not prepared to program, then you can't expect to make a game as in-depth as Halo or anything. Not even a BF or SWBF type game would be possible without you doing some programming, so technically there is no easy way.

WINNER list:
Latch, Lee Bamber, TDK, TheComet
Thanks for the help!

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