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FPSC Classic Models and Media / Blender Tutorials

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dark peanut
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Posted: 12th Dec 2009 00:28 Edited at: 12th Dec 2009 01:03
Amazing! I've been anxiously waiting this since you firs mentioned it and now its here! Thanks a million, downloading now.

EDIT: the youtube link isn't working

dark peanut

current projects: a game about a guy
Gamer X
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Posted: 12th Dec 2009 01:46 Edited at: 12th Dec 2009 01:47
Sorry about that, typo

I do apologize in advance to anybody who thinks that it wasn't the best in the world.

Reasons why it ended up that way:
1. Youtube accepts videos up to 10 min.
2. It will take to much time to rig bones that won't export
3. this is the simple and fast way

dark peanut
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Posted: 13th Dec 2009 03:03
Just got the time to watch it and as someone who has had no experience whatsoever in the animating department I'm going to say it was brilliant! Great for that first step into animating. Its always best to start with the simplest of things before moving on. My mind is already flooding with simple objects I could easily make and animate thanks to your videos Once again, thanks!

dark peanut

current projects: a game about a guy
Goldleader5
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Posted: 13th Dec 2009 18:41
You should make a tutorial for weapons. Like how to import the differnent animations and textures. That would be sweet!

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Gamer X
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Posted: 15th Dec 2009 20:15
Lucky for you I have found the secret towards the .x exporter for blender and will make a tutorial over weapon animations, BUT it is going to be with a melee weapon.

dark peanut
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Posted: 15th Dec 2009 21:28
awesome

dark peanut

current projects: a game about a guy
BlackFox
FPSC Master
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Posted: 18th Dec 2009 04:09
@ Gamer X

Thank you for these tutorials. Certainly gave us great information on learning to model and the steps involved. Thank you for allowing us to post on FPS-Media.

Cheers

Mike

Gamer X
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Posted: 18th Dec 2009 04:11
No problem, I will have the weapons one up eventually.

heltor
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Posted: 18th Dec 2009 04:27
WoW, I wish, I used blender, this seems helpful. I know many here use blender, Thanks for this. Very usefull

If your not on the edge your taking up to much room!!!!!!!
Gamer X
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Posted: 18th Dec 2009 18:55
Quick Poll: Do you guys like the tutorial voiced or subtitled better?

BlackFox
FPSC Master
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Posted: 18th Dec 2009 19:17
Subtitled is fine. The music is enjoyable.

However any method is fine with us.

Cheers

Mike

dark peanut
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Posted: 18th Dec 2009 20:05
Having voice is better for explaining things rather than having a huge block of text covering half the screen (not reffering to your previous tutorials) So I think I preffered the voice.

dark peanut

current projects: a game about a guy
The Fps Creator rocks!
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Posted: 21st Dec 2009 15:11
These tutorials are awesome! Keep up the good work!

Gamer X
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Posted: 19th Jan 2010 23:54
Hey guys, Sorry for keeping all of you waiting on the tutorials. I been heavily involved in my entry for the contest as well as real life problems. SO the bad news is that it looks like you will be waiting a bit longer.

Now, for the good news. I have found a way to allow bones and weapons to be combined and animated for FPSC which ultimately leads up to making characters.

Once this contest is over and depending on what happens in real life. I will have a flood of tutorials coming in for you all to use and a possibly a flood of models too. <--- Don't expect it though

That is all, thank you guys for your support.

leo877
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Posted: 2nd Mar 2010 02:02
bumping to keep alive

gamer x.


hows have things been going...u still contune on tutorials for blender to FPSC. also would it work with darkbasic pro.
Gamer X
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Posted: 2nd Mar 2010 06:33
I have been busy lately trying to get a paying job and working a new innovating FPSC Game, but I have finished a blender tutorial that covers 2 things (How to make guns and how to animate more than one part of a model). I unfortunately could not get it posted onto youtube yet (computer issues (software not hardware)). Hopefully tomorrow I can manage to get it up on youtube, if a job opportunity goes right (I wait tell the next day to work) or wrong (they won't hire me). I am going to update my First Post with a plan I have for actually releasing future tutorials.

This is to show that I have not forgotten about you guys.

Ocho Geek
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Posted: 2nd Mar 2010 19:03
Thank you Thank you, assuming the animation works in FPSC

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
Kravenwolf
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Posted: 2nd Mar 2010 19:05 Edited at: 2nd Mar 2010 19:06
Quote: "Thank you Thank you, assuming the animation works in FPSC"


If he can figure out a way to get Blender animations out of Blender and into FPSC, he'll even teach me something new.

Kravenwolf

Gamer X
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Posted: 2nd Mar 2010 19:35 Edited at: 2nd Mar 2010 21:02
Let's start off by clearing up a few things:

Quote: "would it work with darkbasic pro."

Yes they work in Dark Basic Pro

If anyone really have any problems with this tutorial, I will take it down a just do it over from scratch.

I know that I was going to use a melee weapon, but a gun with multiple parts is to0 good to pass up on eliminating 2 tutorials at once.

The tutorial is being uploaded to Youtube as of right now, but you can go ahead and download the not so very good gun files that was just a quick thing for the tutorial.
LINK: http://www.mediafire.com/file/j0yzoywti31/Guntutorial.zip

The animations do work and the proof is in the pudding. For example all the critters I have been making were 100% modeled, UV mapped, and animated in Blender using Bone rigs.

*EDIT* Here is a pic of what you will be working with in the bone rig tutorial.

dark peanut
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Posted: 3rd Mar 2010 02:36
I've been waiting for this one for a long time Great to see its finally here! As always, I appreciate the work you're putting into the tutorials.

dark peanut

current projects: a game about a guy
Gamer X
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Posted: 3rd Mar 2010 04:14
I actually ran into a problem with length of the video (stupid youtube with it's 10 min long rule). This is what I am going to do, I am going to get the full video onto mediafire for download and upload parts of the video to youtube

Thank you all for not breathing down my neck

Gamer X
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Posted: 3rd Mar 2010 17:53 Edited at: 3rd Mar 2010 19:19
Gamer X
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Posted: 5th Mar 2010 05:55
Checking in to see how everyone is doing with the new tutorial and to say that I am trying to figure out a problem before the next tutorial is started. I also am changing the gun up to something more a bit better (see pic).

dark peanut
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Posted: 5th Mar 2010 05:59
Yes! Its here! Thanks a million, watched it and it looks great! I'll have some time to play with this over spring break. The new gun looks much much better too.

dark peanut

current projects: a game about a guy
leo877
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Posted: 5th Mar 2010 08:33 Edited at: 5th Mar 2010 11:04
gamer x,
very helpful tutorial but i think i mess up some were. so i gonna watch it again. towards the end of the tutorial is were i get lost. did u (or can we ) use FPSCreator Entity Maker..

i find ur help knowlegde very helpful me.. looking forward to more keep it up.

edit:03-05-2010
this is were i lost at...
I. were do u get gunspec text from...do have to write one.

II. this part is were i get lost at towards the end were u start saving: were do u save it at becuase i look in my fpscreator folder there nothing like that to change name.
Gamer X
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Posted: 5th Mar 2010 15:46 Edited at: 5th Mar 2010 16:06
When it comes to the guns, you can't use EntityMaker for making the gamecore file. If you have Weapon Creation System from Bullshock, then you could use it instead. I knew that most people didn't have the Toolbox or the Weapon Creation System and therefore I did it the old fashion way.

Quote: "I. were do u get gunspec text from...do have to write one.

II. this part is were i get lost at towards the end were u start saving: were do u save it at becuase i look in my fpscreator folder there nothing like that to change name. "


The Files I put up for download had two folders. the Blender folder has all of your files for blender. The Files folder needs to be copied into your fpsc folder and merged with that Files folder. That files folder fills in gamecore\guns\pistoltemp. in the pistoltemp folder, there is a gunspec.txt file. open it up and make all the changes and then you should be good to go.

Gamer X
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Posted: 6th Mar 2010 02:41 Edited at: 6th Mar 2010 02:43
I some news for you. I have fixed the problem for the gun animation with rig tutorial. Now with news comes news. I will be placing it on the back-burner until I finish a bone rigging tutorial. I am doing this, because you will need to know some of the fixes in order to use bone rigs + This way you will know how difficult it may be to rig something, but know that the end result will be amazing.

Don't expect anything until the weekend is over though (US Central Time Zone) (that is my relaxing time and I need it).

DarkJames
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Posted: 9th Mar 2010 00:59
wow..will use this.. can you make a tutorial of Weapon Modeling and organic modeling?


"Feel free in a world of madness,be the bright spot"
-Bloody James
Gamer X
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Posted: 9th Mar 2010 19:15
I might after I finish up with the other tutorials.

The bone rigging tutorials are now up on Youtube. There are 3 pieces and I will have them up for download soon.

Blender - Bone Rigging
http://www.youtube.com/watch?v=FBLd_du3zBQ
http://www.youtube.com/watch?v=oFDdR1EtXUQ
http://www.youtube.com/watch?v=brbtvmh4jcY

NEEDED FILES
http://www.mediafire.com/?vmn2etoml1m

Gamer X
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Posted: 13th Mar 2010 20:24
hello everybody, for those that do not like the .x exporter that came with blender, you may want to check this out: http://forum.thegamecreators.com/?m=forum_view&t=166987&b=3.

Deevos Cranium
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Posted: 5th May 2010 20:18
I havent a clue how to model or anything like that,i downloaded blender and it made me feel a bit like a virgin again,what i mean by that is learning how to play with this new toy but cant quite press all the right buttons and end up accidently in the wrong hole,just thought id mention that
fallen one
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Posted: 24th May 2010 21:14
These are very good tutorials, very handy as Ive just picked up Blender to use, but I see one error, there is nothing on setting the grid up for blender so one knows how big the models are one creates.

Ive been playing around with a few plug ins for blender that make interesting meshes, but when I exported them into FPSC they was absolutely tiny, so either I have to manually scale by hand, or one sets up Blender to say one unit = so many meters, which would be the most sensible, so whatever it is.

We need some way to get things the correct scale for Blender and FPSC, any ideas on this.


Gamer X
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Posted: 25th May 2010 16:58
Do to computer problems, I can't do much to help. In order to size the objects for grid size. I took a 2 cubes and modified one with the scaleX=50 scaleY=50 scaleZ=3 for the wall. for the other cube scaleX=50 scaleY=3 scaleZ=50 for the floor. Then I set the floor peice to be right below the x line and the wall to be moved 50 unites on the Z. This is the exact dimiensions of a segment in FPSC. one of the file downloads have this segment template in it.

fallen one
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Posted: 25th May 2010 19:29 Edited at: 25th May 2010 19:38
These are extremely useful

1. How to change the pivot point so that its in the center of your model.
Answer
you can automatically move it to the centre of an object by going into the editing buttons (F9) and selecting 'Centre New' in the 'Mesh' panel.
Links - http://blenderartists.org/forum/showthread.php?t=87787

2. How to have your object exactly in the center of the grid.
Answer
Do the above then go Object/Trasform Properties, then edit them to 0.00 for all xyz.

Ill just add these here as this is very usefull for large scale models like terrian or building whole levels in Blender.


Gamer X
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Posted: 5th Sep 2010 12:34
I been out of touch as of late with FPSC and Blender. I now have a new computer and decided to come out of hiding for a little while and I should have a new tutorial up by the end of Labor Day for something that I know will cause me to get irritated when I get asked a thousand questions pertaining to it. In the mean time I am going to update the First Post with a more organized look.

@Fallen one, not sure if you are around still, but I will add those useful tips to the First Post

======
leo877
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Posted: 5th Sep 2010 19:13 Edited at: 5th Sep 2010 19:15
welcome back gamer x.

i have a question. i would like to make a light saber effect but for a sword or whip. i am not asking how to model the sword or whip just how u make the glowing part. can you add this to your to do list. thank you for your knowledge in blender tutorials.

edit: what version of blender you going to base your future tutorials.


Gamer X
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Posted: 5th Sep 2010 21:32 Edited at: 5th Sep 2010 22:24
Quote: "i have a question. i would like to make a light saber effect but for a sword or whip. i am not asking how to model the sword or whip just how u make the glowing part. can you add this to your to do list. thank you for your knowledge in blender tutorials."


If I understand correctly, you want a tutorial over creating a glow effect on something like a light-saber. I will add it to the list, although I will say it is more of texture then it is modeling, but both are need to pull a decent effect off without shaders.

>UPDATE<
I just finished recording the Tutorial and will be editing it and should have about 3-5 videos up in the end (maybe less depending on how much I cut out )

Gamer X
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Posted: 6th Sep 2010 11:26 Edited at: 6th Sep 2010 13:53
I have gotten the first 2 parts of the tutorial uploaded. Part 2 might still be processing but Part 1 is ready. Here is the link to Part 1 >http://www.youtube.com/watch?v=PRNxD3oqBBs<

For Part 2 follow the link in the description of the video

EDIT all three parts up now and it may be a while before I put up a downloadable version

Gamer X
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Posted: 11th Sep 2010 22:14 Edited at: 11th Sep 2010 22:15
Quote: "what version of blender you going to base your future tutorials."


sorry I forget things at times.

I am going to continue to use V2.49 as it is the stable release. But I may also dive into V2.50 in the future to show differences between the two versions (I do use 2.49 more then 2.5).

leo877
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Posted: 12th Sep 2010 21:17
thats some good news. i still use 2.49, bearly getting used to 2.49 the 2.5 comes out. i am also glad about hearing the saber effect. i didn't know it was texture, i was thinking maybe it had to do with lights or color nodes.


Gamer X
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Posted: 12th Sep 2010 23:09
well the third option is actually shader related. I don't really do any shader based work other then the tv I am working on for the Entertainment pack that I am making.

leo877
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Posted: 6th Oct 2010 23:49 Edited at: 6th Oct 2010 23:50
gamer x

you seem a person i can ask about blender axis into dbpro. i know you work with blender into fpsc. are the axis system are them same
in fpsc and dbpro.

what my problems is i model a car and tires. when i export as a x model in dbpro using dkphysic, the tires spin wrong. i don't know what else dbpro program you using. i just want to know what i am doing wrong in blender.

here a link on what i trying to do.
http://forum.thegamecreators.com/?m=forum_view&t=175834&b=30

if you have any suggstion or comments can you post it on that post site.


Gamer X
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Posted: 23rd Nov 2010 19:25
I figured I bump this up for those new that want to learn to model with blender.

Leongamerz
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Posted: 27th Nov 2010 13:18
Thanks for the tutorial GamerX.Now I understand how to UV Map the models using Blender.

Have A Good Day

From
Leon

Hello.There is my pics.And nice to meet all modeller,designer and many more
Gamer X
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Posted: 9th Dec 2010 04:00
I have finally pulled the money to get FRAPS and now I am here to say that I will be working on a new video this week that will be over a few things, a "things that are good to know" type of video. This will include how to make characters be able to ragdoll in FPSC and how a few features that been requested and a few that I think is good to know.

starmind 001
FPSC Reloaded Backer
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Posted: 9th Dec 2010 15:01
Gamer x sent you an email on something I need help with, along with the files.

Gamer X
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Posted: 9th Dec 2010 16:32
I have received it and replied the solution for you.

starmind 001
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Posted: 9th Dec 2010 17:44
Thanks for the quick response!

leo877
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Posted: 10th Dec 2010 00:13
cool can't wait for these new videos


Gamer X
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Posted: 13th Dec 2010 18:25
Video has been uploaded ===> http://www.youtube.com/watch?v=WdL-_zEFd2A

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