Hey guys, thanks for your interest... this thread could use some activity
@Anitarquious I:
That's great, I'll add you on Skype and Steam as soon as I get the chance. It's always great to at least have a list of people who are interested in helping with this. The main setback right now is just the fact that the current project leaders, miso and I, have very little time to code this time of year. However, even when coding progress is not being made, there can still be a flow of ideas. I assume you've read the whole design document and clearly there's a lot missing... One of the best contributions from people is their ideas... I'm not a creative type! If you want, feel free to add to the design document. We wrote it early on in the project, so we had no real vision of what we wanted to focus on. Parts that need work are the campaign plot, and the class abilities so that they are more consistant.
@MrValentine:
Thanks... Our projects are all hosted on Google code. We don't have one repository at this point because miso and I have been in the progress of combining all the code we've made over the years into one version. We've gone through many versions of the engine over the three years of this project, so we've had trouble keeping focus. hopefully we can get one united version of the game that makes it easy for others to contribute. If you're interested in looking at the main project, which is what the majority of this thread is working on, it's at
http://code.google.com/p/openfps/. We have a new SVN at
http://code.google.com/p/biostorm/, but that's a work in progres

I've been busy with outside commitments, but I'm always brainstorming about how to better organize this project. We have tons of discussion, but progress is sometimes harder to come by
That said, both of you if you have any ideas or comments, post them

I love seeing that people still have some level of interest in this project!