You read my mind on a few of those points.
Quote: "Although my first question is why the player is on a 'cruise ship' in the first place, that phrase makes me think of a a huge holiday liner; but I would have thought a ferry would have made more sense
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I had initially written down ferry, but for some reason, typed cruise ship...
Quote: "Could make for some good guerrilla warfare opponents on this stage, e.g. you're in a low visibilty dense forest at night and because you have been shot down you would have enemies surrounding you and exploiting the environment, by hiding on ledges and such like that. You could make it so you've crashed into rock bottom and you have to get to the higher grounds, where perhaps there may be a shelter of some kind. It could also serve well as the first level which settles you into working with a team. "
My initial idea was that the player has to exploit the ledges to survive, and the enemy was the one crashing through the undergrowth to get to the crash site before the player got away. You could have them starting at the bottom running upwards, and them let them decide how high is high enough and which shelter they want to use. Its also a sort of intro level which will let the user decide what type of character (sentinel etc) they want to be during the missions.
Quote: "Well I think this was another thing that kaedroho was pointing out on the repetitiveness thing. The day 3 mission works out nicely since it is on the same island. But for Day 4, Faial is on the other side of Pico and Sao Jorge so it feels a bit all over the place; how would the team get there? I don't know whether you could make each tower in a completely different place, so that the mission approach is different, either that or make tower 2 something else like a power plant. "
Power plant sounds good. My chosen method of transport was going to be stolen powerboats, or whatever transport the enemy uses. Ive redone the map with the places in a more logical positions. Ill try and neaten it up and possibly upload it sometime. Not now though. The power plant would be on Sao Jorge.
Quote: "Cool cool, you could even do it as a mission which is very open ended, since it is an escape thing, although being a scientist sounds like fun too. As a question, would the team all be in there with you, or would you have to reunite?
What could happen here (if we are still using the revised storyline I put in), is have some sort of UN breakdown where all the countries start trying to meet the islands demands at this point, since the force has been captured. Just a thought, to liven up the political scene
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Ive also replanned this bit, where the main player manages to escape but the AI doesnt. This means the player has to mount a solo rescue mission, and the scientist idea may still apply.
Adding politics would definitely add to the game, nice thinking =)
Quote: "Day 9 - With remaining squad, wipe out the 3 small enemy bases.
This would be on Pico still? I'm not sure which one "the main one"
is, hehe, sorry "
In my replan, Ive got rid of this mission to add variety. The next mission moves forward one day, then ive yet to add another mission on day 10.
Day 12, is now capture the factory not destroy. Bonus points for not killing the workers, just the managers.
Quote: "The second launch site could be like an unknown twist - you thought you had stopped them, but there is a backup launch site that you weren't aware of, and so you have to rush and get to it within that day. It would probably help to make the two sites completely different. I think you are already addressing the repetitiveness issue though.
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Oddly enough, thats exactly what I was thinking, I just couldnt think how to phrase it shortly. I was thinking of an announcment by the baddies to show off how you hadnt beaten them, they announce the second, and then by the marvels of infra red satellite technology, you discover it underground. This could even be made into two missions, thus filling the space I had. One; find the entrance, two; destroy the launch pad.
Quote: "hmm, we're going to need a memorable location for that somewhere completely unexpected perhaps "
I was thinking heli chase?
And then because you dont actually see inside the heli, it leaves the possibility that it was a dummy. Combine with a secret note saying its not over at the end scene, and you have a sequel =)
Hope that adds to the mayhem!
Monk

I like work. It fascinates me. I sit and look at it for hours.