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FPSC Classic Product Chat / [LOCKED] Horror Mod - - First Ever Custom 3D Particle System, Particle Guns, Gore Headshots, New Blood and more...

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knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 25th Aug 2009 19:13
I've not received it It'll probably arrive later.

knxrb

Sandante
16
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Joined: 9th Sep 2008
Location: Dark World
Posted: 25th Aug 2009 19:44
I have just send you another payment. maybe this will work.

knxrb
FPSC Tool Maker
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Posted: 25th Aug 2009 20:30
Quote: "I have just send you another payment. maybe this will work."

Received

knxrb

Sandante
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Location: Dark World
Posted: 25th Aug 2009 22:00
got it, but i have one question, where can i change the color of the blood??

knxrb
FPSC Tool Maker
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Posted: 25th Aug 2009 22:03
You can change the colour of the blood by editing the 'blood.png' file in the 'particlebank' folder.

knxrb

crumbaker
User Banned
Posted: 25th Aug 2009 23:15
are there any screenshot examples with the particle system and guns, I'm curious as to what all this mod is capable of in that respect.

Would love to create something that looks like the lightning gun in quake 3.
knxrb
FPSC Tool Maker
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Posted: 25th Aug 2009 23:18
No screenshots at the moment but I can upload some tomorrow.
In the meantime you can have a look at the video tutorials.
Or download the testing exe and try it yourself using custom and prebuilt particles.

knxrb

GreenDixy
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Location: Toronto
Posted: 30th Aug 2009 04:24
@knxrb

Any info on the next release, Just general info like whats in it etc. Loving the mod, So is the friends.

===================
No life, Lots of love, 2 Kids, God save me LOL
Jewish dude
16
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Location: Pinson, Alabama
Posted: 30th Aug 2009 09:18 Edited at: 30th Aug 2009 09:19
Hey Knxrb, how's the integrating physics coming along? I hope you'll be successful. Oh and your mod is amazing so far. I'm going to use it in my game. I've already got an offer from 2 people who are paying $15 for a copy. Of course it's custom made to where it says their name as the player's. Makes the person feel more involved. You will be in the credits. The game is done just have to buy your mod to build it. But bills and taxes are not fun... not fun at all.

Koolio
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 30th Aug 2009 15:14
Quote: "Any info on the next release, Just general info like whats in it etc."

Quote: "how's the integrating physics coming along?"

So far I've got DarkPhysics working pretty well.
The bit that is giving me difficulties is the entity physics.
The character and level physics is working though.

Quote: "Oh and your mod is amazing so far. I'm going to use it in my game. I've already got an offer from 2 people who are paying $15 for a copy."

Nice

knxrb

CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 30th Aug 2009 15:19
Quote: "So far I've got DarkPhysics working pretty well.
The bit that is giving me difficulties is the entity physics.
The character and level physics is working though."


Are you kidding me! You're integrating a new physics engine! Arrgghh, I need this mod!

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Gremlin986
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Location: Xen
Posted: 30th Aug 2009 16:50 Edited at: 30th Aug 2009 16:51
best mod i ever seen!

TZap
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Posted: 31st Aug 2009 00:45
Nice work!
D0MINIK
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Posted: 31st Aug 2009 17:46
Quote: "So far I've got DarkPhysics working pretty well."


I don't know aything about DarkPhysiscs, so I'm wondering: What will the effect be when having DP in FPSC? Could you give some details?

knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 31st Aug 2009 20:58
Quote: "I don't know aything about DarkPhysiscs, so I'm wondering: What will the effect be when having DP in FPSC? Could you give some details? "

It should give better and more realistic physics.

knxrb

Apple Slicer
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Location: Oregon, in the rain...
Posted: 31st Aug 2009 21:05 Edited at: 31st Aug 2009 21:05
The unfortunate issue, however, with adding dark physics, is that only some computers can even run them...mine is one of many that cannot...

I would simply look into editing the current ODE physics.

~Wizmod and Apple Juice Owner/Deverloper~
Game Creating Community
knxrb
FPSC Tool Maker
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Posted: 31st Aug 2009 21:09
Quote: "The unfortunate issue, however, with adding dark physics, is that only some computers can even run them...mine is one of many that cannot..."

True, I will be making two version though, one with Dark Physics and another with ODE, then you can choose which to use or I could make a small exe that detects if the pc can use DarkPhysics and runs the correct exe.

knxrb

john schwarcz
User Banned
Posted: 31st Aug 2009 22:08
sent ya an emial

shadow666
D0MINIK
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Posted: 31st Aug 2009 23:05 Edited at: 31st Aug 2009 23:06
Ok, I see. Simple like that
Thanks.

Aaagreen
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Posted: 31st Aug 2009 23:14 Edited at: 31st Aug 2009 23:18
We'll need youtube videos showing all these funky features in action.

CoffeeGrunt
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Location: England
Posted: 31st Aug 2009 23:56
Will we be able to set things in te FPE, e.g:

PhyType=Soft/Rigid/Cloth
PhyStiff=5 (How much the softbody/cloth resists pressure)

I know it's early days, but stuff like this could put us on a par with standard FPS engines...

Damn I wish I could buy this mod...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
GreenDixy
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Joined: 24th Jul 2008
Location: Toronto
Posted: 1st Sep 2009 09:47
Quote: "I could make a small exe that detects if the pc can use DarkPhysics"


@knxrb

That would be a great idea, I dont even know if mine can do it lol.

===================
No life, Lots of love, 2 Kids, God save me LOL
D0MINIK
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Posted: 1st Sep 2009 12:49
Agreed, good idea! But I'd prefer to be able to turn it on and off manually as well.

knxrb
FPSC Tool Maker
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Posted: 1st Sep 2009 15:12
Quote: "But I'd prefer to be able to turn it on and off manually as well. "

You will be able to.

Quote: "Will we be able to set things in te FPE,"

Nice idea

knxrb

john schwarcz
User Banned
Posted: 1st Sep 2009 17:38
idea for when the map editor is open source.. ability to turn segmants into entities (good for crumbling walls and floors etc)

shadow666
D0MINIK
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Posted: 2nd Sep 2009 08:53 Edited at: 2nd Sep 2009 08:53
That's pointless in my eyes... you can already do that easily by creating a .fpe file using an .x file of a wall or floor. It will look quite bad without animations. So no need to integrate this into a mod, in my view, of course

Metal Devil123
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Location: Suomi, Finland
Posted: 2nd Sep 2009 21:39
Quote: "best mod i ever seen!"


Agreed!


PS: -.- ,,|,
Plystire
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Location: Staring into the digital ether
Posted: 3rd Sep 2009 02:15
@CoffeeGrunt:

Unfortunately, soft bodies are not as simple to make as cloth or rigid bodies. They require a special file that goes along with the model so that the physics system knows how to treat the soft body.

I've tried it before and it's a real pain.


The one and only,


john schwarcz
User Banned
Posted: 4th Sep 2009 07:07
idea - script so and enemy will disappear/reappear (untill killed) in shadows (would be really hard because of flashlight but think about what you could acomplish)

shadow666
knxrb
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Location: United Kingdom
Posted: 4th Sep 2009 21:20 Edited at: 4th Sep 2009 21:56
Hi guys, another update:
Bloom!

I've so far got it into the source working ok, and now I'm working on letting the level/power being adjustable
[Edit]I've now got it adjustable so you can edit the bloom power at any time

I'll upload a screenshot later.

knxrb

CoffeeGrunt
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Posted: 4th Sep 2009 22:02
...

Sweet!

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
john schwarcz
User Banned
Posted: 4th Sep 2009 23:16
are there full screen shaders? like a black and white shader etc

shadow666
knxrb
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Posted: 4th Sep 2009 23:21
If the next bit works then yes, there will be full screen shader support.

knxrb

john schwarcz
User Banned
Posted: 5th Sep 2009 01:40
you know how with zoom you ... zoom in
can you make it so we can set how zoomed in or zoomed out the player is when he is normal, so if we want the players view to be wider, we can have less zoom, but if we want everything to look bigger, we have more zoom?

shadow666
D0MINIK
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Posted: 5th Sep 2009 02:38 Edited at: 5th Sep 2009 02:39
Field of view?

Wow, knxrb, it all sounds so sweet!! If you now add water to Horror Mod, it will be kind of the ultimate thing...

Btw, did you fix the character shadow bug yet? You know, if the shadows don't follow the enemies, there's still the option to switch them all off, but that looks kind of strange.

DarkFrost
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Location: ON, Canada
Posted: 5th Sep 2009 03:40 Edited at: 5th Sep 2009 03:40
Sounds good, looks like this is getting better and better and dont worry i have not forgotton about what we talked about. Remember the limbs...the limbs are important.


Red Eye
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Posted: 5th Sep 2009 14:13
I see that the Bloom.fx is working with the quad.fx, does the the quad also support .fx or does it make auto a dbs do fx?

Anyway, good job, pretty nice.


rakker126
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Posted: 5th Sep 2009 14:31
Is there a scipt to delete all weapons player is carrying??

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 5th Sep 2009 18:08
Quote: "I see that the Bloom.fx is working with the quad.fx, does the the quad also support .fx or does it make auto a dbs do fx?
"

It's not using your bloom.fx file, I'm using the bloom.dbs file made with DarkShader.

Quote: "Is there a scipt to delete all weapons player is carrying??"

No

Quote: "Remember the limbs...the limbs are important."

Lol, I won't.

Quote: "can you make it so we can set how zoomed in or zoomed out the player is when he is normal, so if we want the players view to be wider, we can have less zoom, but if we want everything to look bigger, we have more zoom?"

You can do that with the cam fov or is that not what you mean?

knxrb

Red Eye
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Posted: 5th Sep 2009 18:27
Okay. Ha, glad it worked out mate.


john schwarcz
User Banned
Posted: 5th Sep 2009 19:18
whats cam fov?

shadow666
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 6th Sep 2009 22:10 Edited at: 6th Sep 2009 22:12
Cam Fov changes the view width so you can see more of the level around you in the screen.

Also here's the bloom screenshot I promised.
I can't guarantee it'll be the best display of showing the bloom as I've never used bloom before...

The screenshot is a sci-fi room with yellowish lights around the walls and a floor with grills over the top.
There are two red lights below the grills making the red effect with the bloom.



knxrb

DonWON
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Posted: 6th Sep 2009 23:18
Thats so pretty!


DarkFrost
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Posted: 7th Sep 2009 04:44
Looks good keep it up. In my opinion it still does not match the flexibility and quality of the FS3 shader system in Blue but it may come close soon.


Dar13
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Location: Microsoft VisualStudio 2010 Professional
Posted: 7th Sep 2009 05:42
Quote: "The camera fov is the default 75.0 so it shouldn't be stretched and I can't upload the older version yet."

Why is the FOV angle in FPSC so high compared to the DBPro default(61.9621391296)?

Red Eye
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Posted: 7th Sep 2009 09:04
I even think that Fov of FPSC is kinda unrealistic and lower level would be more realistic.


D0MINIK
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Posted: 7th Sep 2009 12:55
Bloom shot looks good to me. Wondering if it will be possible to "overbloom" the scene for special effects via script? (hurt/droug/...)

knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 7th Sep 2009 21:12 Edited at: 7th Sep 2009 21:13
Quote: "Why is the FOV angle in FPSC so high compared to the DBPro default(61.9621391296)?"

Ask Lee.

Quote: "Wondering if it will be possible to "overbloom" the scene for special effects via script? (hurt/droug/...)"

The new script commands:
bloom=X (Turns bloom on and off)
bloompower=X (Sets the power/strength of the bloom)
bloomscale=X (Lets you fine tune the bloom so it looks perfect.

knxrb)

Dark Goblin
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Posted: 7th Sep 2009 21:28
well not bad knxrb but the bloom is a bit... well the image gets so blured up, thats not the thing a bloom shader should do.
For me it looks more like a glow but not like bloom (sry).
But its not that bad!

... efxMod Developer!
knxrb
FPSC Tool Maker
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Posted: 7th Sep 2009 21:32
Ok, I'll try and make a better one
Not sure if the blurring is because of the bloom alone or because it's 0 ambience with bloom.

knxrb

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