Quote: "Why so ser.. long? Some parts may take marginally longer to write in C++ but it really depends what kind of a port you're trying to do. If you want to have the end result be well written and structured, then you may well spend a while writing it."
You're right, i should have clarified. I was referring to restructuring it to make it run better, thus making the port more worthwhile. Doing a line-by-line port would not take long if you're familiar with C++.
But it's been my experience that DGDK's library doesn't contain all of the same commands that DBP has, which would require extra coding on the porter's part. One such command that FPSC uses on many occassions is the save/load array commands, which I have not found in the DGDK library and would require a bit more coding. I have no doubt there are many more parts of the source that would require extra coding to get working properly again.
(I think this is the first time I've seen you post in the FPSC boards, I didnt know you even looked in here.

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The one and only,