I hate to sound like a Nazi Zombie nerd, but it is my favorite game at the moment, and I know pretty much everything there is to know about the maps.
Quote: "I wanted to keep it like CODWAW anyways"
I don't completely follow that statement, as it sounds like you are correcting me. For a standard kill, the player receives 50 points, not 20, as you are implying. The player will receive 100 points for a headshot, and 130 points for a knife kill.
From the FPSC Nazi Zombie maps I've seen so far, they are very stingy with resources. This ruins the gameplay balance. The entire Nazi Zombie phenomenom was so successful because of its gameplay value, YOU MUST NOT RUIN THIS BY RESTRICTING THE PLAYER. I once played a FPSC Nazi Zombie map where I started out with nothing but a fire axe. That was ridiculous. You have to realise what Treyarch gives the player initially:
-A pistol containing 32 bullets + 8 in the clip
-2 Grenades (+ another 2 each round)
-A knife
-500 points
I understand that the knife and grenades aren't always possible because of FPSCs limitation, so you will have to make up for this in other ways. Once again: You must not restrict the player - you are only restricting the amount of fun s/he has, and that is what the Nazi Zombie mode is all about.
Rant over. Please consider the gameplay. If you would like, I can BETA test any maps you make and give you my opinion on the gameplay (which should be fairly realistic). It is a hard thing to get right, but you must do it in order for the maps to be successful.
[/Wall of text][/rant]
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