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Work in Progress / Rush Team (FPS)

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roka
16
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Posted: 16th Sep 2009 19:31 Edited at: 19th May 2010 09:42
hello everybody

sorry for my english but i'm french

so , ok let's go :

Rush Team is my FPS that i work for the moment , after a big time on it and tested it yesterday with 2 friends , i have make a video for show to you my starting game , normaly if i have a time , you will have a demo for this week end.

- The main system collision is full coded with sparky collision system for my bullets and with Nuclear Glory for my character colision.

(You will say why 2 collision system? because sparky collision is the best for my bullets and after many problems for put this system on my character i have change to Nuclear Glory)

- The damage character is full coded
- The wearpon system is full coded
- The Game GUI is 75% coded
- The GUI is 60% coded


- I need to code :

- Internet
- Radar
- Take ammo
- Take Medic
- Capture Flag like warrock or blackshot , i will see soon
- PHP page for register user
- Wearpon system by item shop
- Options system
- .......

EDIT 20 september

Pictures :












here you have the video demo of my game

http://www.youtube.com/watch?v=oiGwkESXD0E

And here you have the demo of my game :

Before you need to instal the DirectX 9.0c here http://www.microsoft.com/downloads/details.aspx?familyid=9226a611-62fe-4f61-aba1-914185249413&displaylang=en

And my demo is here : UPDATED THE 26 October

http://www.asrprogs.net/RushTeam/RushTeam.zip

In Game :

sync 0 ==> 1 numeric keypad
sync 60 ==> 2 numeric keypad
sync 30 ==> 3 numeric keypad

Click 2 Time in the foward button for run

If you can tell me your FPS average in sync 0 and your processor and graphic card

Thank you

Roka The French Boy Rush Team (FPS) Click Here
http://forum.thegamecreators.com/?m=forum_view&t=157916&b=8
sindore
20
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Joined: 2nd Jul 2004
Location: Bedfordshire, UK
Posted: 16th Sep 2009 20:00
this looks good, the grenades are a bit on the rubbery side, i.e they bounce to much, and the pistil is a bit on the rapid fire side, but other than that it all looks good.

soul sucking devils, twisted body of the damed, slivering slim drips from every poor, sin licking at your ears, and the smell stinging your eyes, and if you don't like it, get out of my kitchen!
prasoc
16
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Posted: 16th Sep 2009 20:47 Edited at: 16th Sep 2009 20:47
Wow that looks really good ! Are you in a team?


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roka
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Posted: 16th Sep 2009 21:04
Yeah my grenade and wearpon need to be fixed , but this is realy easy to update , and no i'm not in a team , i make this for my pleasure only when i have a time

Roka The French Boy
prasoc
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Posted: 16th Sep 2009 21:21
Wow all on your own?!?!

J'ai beaucoup de respect pour toi. (is that how you say it?)


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roka
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Posted: 16th Sep 2009 22:03
yeah only me work on it and yeah you have write it perfect

Thank

Roka The French Boy
Jimpo
19
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Posted: 16th Sep 2009 23:02
Wow, very good graphics. Just running around in that level looks fun!

Serial Velocity
16
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Posted: 16th Sep 2009 23:23
Wow that looks great!

mike5424
15
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Posted: 16th Sep 2009 23:30
this has inspired me to start work on a fps. so far i have made the gun

---
Mike5424
puppyofkosh
17
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Posted: 17th Sep 2009 01:08
Reminds me of counter strike, this looks pretty sweet!
Benjamin
21
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Location: France
Posted: 17th Sep 2009 01:35
I agree that it looks pretty nice.
roka
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Posted: 17th Sep 2009 18:34
thank you , i work on it for realese a demo for this week end

Roka The French Boy
Zeus
18
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Location: Atop Mount Olympus
Posted: 17th Sep 2009 19:08
Please do, it looks great!

prasoc
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Posted: 19th Sep 2009 00:13
Are you using Shadow Mapping by Evolved? The shadows look really good


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roka
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Posted: 19th Sep 2009 03:15 Edited at: 19th Sep 2009 03:16
The shadows is only from the light map of 3D world Studio

Roka The French Boy
BowserYo
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Posted: 19th Sep 2009 19:13
Lookin good!

ßõw§€r¥¤
roka
16
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Posted: 20th Sep 2009 15:10
The Demo is here !!!!!! read the first post

Roka The French Boy
mike5424
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Posted: 20th Sep 2009 22:47 Edited at: 26th Sep 2009 21:26
i hope you fixed the main menu buttons downloading now. im exited!

J'espère que vous avez fixé les boutons du menu principal télécharger maintenant.
im exited!
juste pour le rendre easyer pour vous!
sorry for my french but im english XD

dosn't work

---
Mike5424
castek
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Location: Right behind you!
Posted: 21st Sep 2009 07:35 Edited at: 21st Sep 2009 07:41

EDIT:

Awesome, just played it, and WOW very awesome, i got around 700 FPS

Specs:
2.4ghz Quad Core
4GB of ram
windows 7
GeForce 9600

this is where my signature is supposed to be.
roka
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Posted: 21st Sep 2009 18:47
Thank for replay your FPS and specs

Roka The French Boy
prasoc
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Posted: 21st Sep 2009 19:53
"Display using 16 bit is not supported by available hardware at line 157"? Why not use 32-bit ? I want to play


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roka
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Posted: 21st Sep 2009 20:05
hum strange i use this



Roka The French Boy
mike5424
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Posted: 21st Sep 2009 20:50
that's the error i got

---
Mike5424
NeX the Fairly Fast Ferret
19
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Posted: 21st Sep 2009 21:19
If the project is setup (not the source) to use 32-bit colour it'll use that first and then do your source-level check. I'd recommend you start with something universally accepted like 640x480x16 in the project settings and then do your checks.

roka
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Posted: 21st Sep 2009 22:04
yeah the settings is windowed - full screen , it's surelly for that
in the next version i will put like you say

Roka The French Boy
Math89
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Posted: 21st Sep 2009 23:21
The problem is that some computers don't allow 1280x1024 (my laptop doesn't :/). You should add an option for 1024x768, since it's a common screen resolution.
roka
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Posted: 22nd Sep 2009 19:06
ok i will add this in the next release

Roka The French Boy
Serial Velocity
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Posted: 22nd Sep 2009 20:15
Or you could make it auto adjust to the desktop resolution, only of your hud will work with it .

Heres how:
Set Display Mode Destkop Width(), Desktop Height(), 32, 1

roka
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Posted: 22nd Sep 2009 22:25
yeah i can do this also but i need to code my hud for it if i make this

Roka The French Boy
Xenocythe
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Posted: 23rd Sep 2009 00:39
Or you can do what you will end up doing eventually and write up an options menu, where you can set the display mode before the program chooses one for you.

QuothTheRaven
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Posted: 23rd Sep 2009 02:08
You need to lock your mouse to the same position on the screen every loop. Anyone who has multiple monitors that plays this can move the mouse off screen, so if you turn right and click to shoot it just clicks on your right monitor.

roka
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Posted: 23rd Sep 2009 08:22
ok ok thank for your comment

Roka The French Boy
Profit
18
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Location: United States
Posted: 24th Sep 2009 17:38 Edited at: 24th Sep 2009 17:39
Now I'm confused... this isn't the same thing as "Strawberry Crush Team"... is it?


roka
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Posted: 24th Sep 2009 18:52
its not the same , its Rush Team

Roka The French Boy
Caleb1994
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Location: The Internet you idiot!
Posted: 24th Sep 2009 20:03
I got a "Display is not supported by available hardware at line 0"

New Site! Check it out \/
roka
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Posted: 24th Sep 2009 20:55
this week i will put an update for the peoples who have this error

Roka The French Boy
Profit
18
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Posted: 25th Sep 2009 01:08
Okay... I'm officially confused now.


Caleb1994
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Location: The Internet you idiot!
Posted: 25th Sep 2009 06:24
Ok good it's not this computer

New Site! Check it out \/
roka
16
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Posted: 25th Sep 2009 22:06
i have updated my version

now the game start at 1024*758 , if you can try and replay me the result

Thank You

Roka The French Boy
roka
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Posted: 26th Sep 2009 21:21


Nobody for test it , arffff , come on all

Roka The French Boy
Caleb1994
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Location: The Internet you idiot!
Posted: 26th Sep 2009 21:47
Still have that error but I don't think it's your game cuz Bildin bloks doesn't work either with the same error.

New Site! Check it out \/
Softwizz
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Posted: 26th Sep 2009 21:51
Just downloaded the update version, using laptop with display:
1024 768 32
Get error:
Display using 16 bit is not supported by available hardware at line 175

looks good on youtube vid.

Nothing to see here, move along please.
Virtual Nomad
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Location: SF Bay Area, USA
Posted: 26th Sep 2009 22:37 Edited at: 26th Sep 2009 22:39
~300-350 FPS on my (1680x1050) system:

AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

one thing of note is that my walk/run movement is not smooth at all (vs mouselook, which is fluid). definitely "lurching" each step and not at all like the smooth movement in your youtube vid above. see attached vid (still running ~ 250+ FPS while recording). first ~5 seconds and then again ~10 sec mark.

also, my fire rates were quite a bit slower than your vids (maybe same timer related?)

and, finally, i think you have a typo: "RUCH" instead of "RUSH" on your title background image (bottom right).

hopefully "lurching" remedied soon as it's quite distracting. otherwise, good start!


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roka
16
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Posted: 27th Sep 2009 00:42
ok thank all for your comment and your time for your replay

i have test with my laptop in vista on 1024 768 32 and the game start without any problems thus for the problem :

"Display using 16 bit is not supported by available hardware at line 175"

i dont have a solution for the moment but i will look tomorrow for that.

and yeah Virtual Nomad , in first thank to take a time for make a video , and i dont know why you have this sound problem , i have test with 5 friends and today with the laptop of my girlfriend and all work perfect

and for the fire , all my game is coded in timer based movement , thus normaly at , 80,500,30, or 1000 fps the fire will be the same , but with my test i have found a small difference and is not a big problem for fix it

thank again for the test and if you have any suggestion , i wait after you

Thank again all

Roka The French Boy
thenerd
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Posted: 27th Sep 2009 01:41
roka, i was wondering if I could see the source code?


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roka
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Posted: 27th Sep 2009 02:05 Edited at: 27th Sep 2009 02:06
why see the code? when i have start with dark basic pro , i know nothing in the 3d world coding , i have just make many programs in visual basic before , this have helped me for start on dark basic , but all peoples who want start in dbpro need to take a time and all days to try to make something , and when you know that your are ready for a big project start it , its not because i don't like shared because most of my code and programs in VB are free and with source code for explain , is not with only a source code that your will learning something , you need to understand what you write , if you dont understand that you see , it's not good , thus for the moment i don't realese any source code , but in the futur i can realese it , but if you want some example or help you can ask , if i can i will replay you

Roka The French Boy
Virtual Nomad
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Posted: 27th Sep 2009 06:03 Edited at: 27th Sep 2009 06:07
Quote: "i dont know why you have this sound problem"

i didn't have a sound problem. maybe you're referring to the sound in the attached video? the software i use (camstudio) is less than perfect and does miss some audio at times (tho it's generally pretty solid).

instead, the issue i experience is that the forward running/walking movement itself (visual) is jerky, tho regular and consistent. now that i think about it, maybe it's a "head-bob" effect? (head-bob is a feature i generally turn off in FPS games, and wasn't noted in your youtube vid). anyone else getting this? the attached vid does depict it will enough.

on the subject, i will ask if you are using the vsync flag when setting the display (ie, set display mode 800,600,32,1 )? myself (and others) sometimes experience a stutter in movement (even with timer-based routines) without vsync enabled. it's probably not the case here but worth mentioning.


mike5424
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Posted: 27th Sep 2009 09:30
roka, i think thenerd wanted to see it so he could try and help fix the problem. not to copy all of your code.

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Mike5424
roka
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Posted: 27th Sep 2009 13:16
i dont know why you have a problem in movement , i don't have any problems in my walk/run movement, is smooth for me , maybe a NG collision settings who don't work on all computer , i will see that.

and no i dont use the vsync flag , my display startup is :



and yeah if thenerd want to see some part of my code ,just ask , i will replay

Roka The French Boy
mike5424
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Posted: 27th Sep 2009 13:34
hmmm..... try making 2 versions. one for 32 bit users and one for 16. maybe that will work.

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Mike5424

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