arrays should have no limit to the amount of dimensions.
the rotate object command needs to automatically wrap the angles, you have to do that nearly everytime you use the command anyway.
these are some commands I'd like to see eventually in Darkbasicpro, even if they can't get into U6:
show matrix
hide matrix
save matrix(like an object)
load matrix(like an object)
make matrix from mesh
make mesh from matrix
glow object(like using a pixel shader to brighten the area / pixels around the object, so there is a glow effect.
blur object(with a frame amount of blur)
free flight commands for limbs
and, of course, the particle commands should be fixed and with more commands.
But I'd say focus mainly on fixing bugs until new commands, like the ones I mentioned, are added.
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