So, eventually after making simple gun models, I grew better and decided to become more confident when modeling. This has taught me numerous tricks and techniques to use in future modeling. I figured out how to drastically reduce 7,000 poly's to a small 1,000 without destroying the look of the model, figured out better texturing techniques, and more.
I just thought I'd show some of my work here.
Also, please don't ask for these. I'm not allowed to distribute them as they use all or some of EAI's G36c animations. Plus, they are exclusively for Primordial
Alright, here it goes, they are in order from
oldest to newest...
1) FN-FAL, I think?:
2) RPK:
And my favourite, and most recent, the FN-SCAR:
Please post the harshest criticism on the most recent ones. I personally thought the FN-FAL was a failure on texturing and High-Poly. I also thought the RPK was a disaster on texturing as well. Now the SCAR, however, I thought was good. I made it rusty, to fit Primordial.
All of the guns above are featured in 'Primordial' in the WiP section.
Cheers
PwP
EDIT: Just to clear things up, the FAL and RPK are not 100% mine, originally made by 3DRT, a brilliant modeling company. I simply edited, retextured, and rigged the for FPSC. Everything else on this thread is 100% mine, no doubt
-PwP