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3 Dimensional Chat / Model Database

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BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:37 Edited at: 6th Jan 2010 07:25
Welcome to the Model Database!

The home of free 3D Content for your projects!


The Database is split into different categories:






Each model within a category is given a set of keys:
Modelled : (The model is complete)
UV Mapped : (The model is UV Mapped)
Textured : (The model is textured)
Rigged : (The model is rigged for animation)
Animated : (The model is animated)
FPSCX9 Ready : (The model is FPSC X9 Ready)
FPSCX10 Ready : (The model is FPSC X10 Ready)
Screenshot (link) : (Link to screenshots)
Description (link) : (Link to the post)
Download (link) : (Download link)

If you would like to make a submission, the guidelines to do so are below.

BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:38 Edited at: 6th Jan 2010 07:43
SUBMISSION GUIDLINES
If you do not follow these guidelines, your post will be deleted.


Please use the following template to post your work.
Attach the model (or a zip file containing the model and textures) to your post.

Your post should look like this:
_____________________________________________________________________________________________________________




Model Name (file formats) - CATEGORY

Model Description Model Description Model Description Model Description Model Description
Model Description Model Description Model Description Model Description Model Description
Model Description Model Description Model Description Model Description Model Description
Model Description Model Description Model Description


Model Picture
Model Picture
Model Picture

Model Details:
Modelled
UVMapped
Textured
Rigged
Animated
FPSCX9
FPSCX10




_____________________________________________________________________________________________________________


The code for the above template is here:



If your model isn't Textured, or isn't animated, simply delete the line in the Model Details section.
So if your submission is Modelled, UV Mapped and FPSCX9 ready, your model details section should look like this:



Please use an image hosting site to upload your images. I recommend Photobucket.com, if you aren't registered with a site. ONLY DISPLAY IMAGES AS LINKS

EXAMPLE


If you do not follow these guidelines, your post will be deleted.


BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:38 Edited at: 8th Jan 2010 07:50


Standard Great Sword -

BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:38 Edited at: 6th Jan 2010 06:55
[i]
BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:38 Edited at: 6th Jan 2010 06:58


BiggAdd
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Posted: 6th Jan 2010 06:39 Edited at: 6th Jan 2010 06:55
[/b]
BiggAdd
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Posted: 6th Jan 2010 06:43 Edited at: 8th Jan 2010 07:41


Generic Humanoid -
Red Wheel beast -

BiggAdd
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Posted: 6th Jan 2010 06:49 Edited at: 6th Jan 2010 06:51
[/i]
BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:49 Edited at: 6th Jan 2010 06:58


BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:49 Edited at: 6th Jan 2010 06:52
[b]
BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:52 Edited at: 6th Jan 2010 06:59
End of Database

BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 06:56
[i]
BiggAdd
Retired Moderator
20
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Posted: 6th Jan 2010 06:56
[b][/b][i]
BiggAdd
Retired Moderator
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Joined: 6th Aug 2004
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Posted: 6th Jan 2010 06:56
[i][b]
BiggAdd
Retired Moderator
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Joined: 6th Aug 2004
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Posted: 6th Jan 2010 06:57 Edited at: 6th Jan 2010 07:09
Please feel free to post comments, but if you do make a submission, please follow the guidelines!

Cheers!

BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 07:34 Edited at: 6th Jan 2010 07:41
Generic Humanoid (.x .3ds) - CHARACTERS

A Low poly model of a Generic Humanoid character made by Josh Mooney! The model was made for a texturing project found here

Pic1

Model Details:
Modelled
UVMapped

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BiggAdd
Retired Moderator
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Posted: 6th Jan 2010 07:40
Hope you don't mind Josh, but used your Humanoid model from your project as an example (as I don't have access to my models atm)

Link


Cheers!

lazerus
16
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Posted: 6th Jan 2010 16:39
JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 6th Jan 2010 23:41
Awesome! And no I don't mind you using my model, I feel honored. Quick question though, do you plan on having a 'request' section as well?

Great job nonetheless. Glad this is finally up!


BiggAdd
Retired Moderator
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Posted: 7th Jan 2010 01:00
Yes the "to do" list will follow shortly!

Hopefully people start to make some submissions!

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 7th Jan 2010 12:27 Edited at: 7th Jan 2010 12:28
I can probably dig some of my old crap up, nice idea.

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Master Man Of Justice
16
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Location: Between Insanity and Intelligence
Posted: 7th Jan 2010 15:04
i would dig up my old weapons but they were on a wrecked hard drive.

lazerus
16
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Posted: 7th Jan 2010 18:18 Edited at: 8th Jan 2010 07:52
Red Wheel beast (.3ds .max .obj) - CHARACTERS

Artist that dipicted the creature wrote:
What would terrestrial predation be like, if the mandible and the hyoid not evolved? Here, the premaxilla has become hinged downward to created a grasping interface, paired with a long prehensile sensory tongue.
It's eyeless, jawless pack hunting predator that cooperatively draws and quarters its prey.
This is a joint Project in which i created the mesh and spiralfish http://spiralfish.deviantart.com/
Drew the concept art. Full useage persmission, credit where due.

1900 polies
1902 verts


Render
Wireframe

Model details:
Modelled
UVMapped
Textured

ModEdit - Added, Thank you! .
Note: (Please follow the template to the letter next time please, I have edited your post to match the template, Cheers)

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lazerus
16
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Posted: 7th Jan 2010 19:03 Edited at: 8th Jan 2010 07:52
Standard Great Sword (.3ds .max .obj) - WEAPONS

Standard sword with two LoD stages. First LOD is 26 polies, 28 verts. Second LoD is 152 polies, 152 verts. Second Lod is UV mapped but with no texture. The idea behind this sword is a all out offensive. The inner part of the blade can grasp the enemys blade, easily disarming them. Though if your unfamilar with it, then it becomes a advantage to your enemy.
Credit where due, free to use, Uv map is included in rar.


Render
Wire

Model Details:
Modelled
UVMapped


ModEdit - Added, Thank you! .
Note: (Please follow the template to the letter next time please, I have edited your post to match the template, Cheers)

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BiggAdd
Retired Moderator
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Posted: 8th Jan 2010 07:53
Thanks for the entries, But please can you use the template next time, It just makes things easier for me when added them to the list and it makes everything more consistent!

Cheers.

Neodelito
19
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Posted: 13th Jan 2010 14:42 Edited at: 22nd Nov 2010 15:33
Updated 22/11/2010
Rob04 (an8, x, 3ds, obj, md2, FpsX10by pdidy) - Character

Classic Mad Robot.. no need weapons for kill you

Model Picture
Render

Model Details:
Modelled
UVMapped
Textured
Rigged
Animated
FPSCX10 Ready

DOWNLOAD

DOWNLOAD FPSX10 Version by Pdidy



heyufool1
15
Years of Service
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Joined: 14th Feb 2009
Location: My quiet place
Posted: 23rd Jan 2010 23:25 Edited at: 23rd Jan 2010 23:26
Pistol and Clip (3ds, max) - Weapons

Some type of Italian pistol. The clip is included as a separate model.

Model Picture
Render

Model Details:
Modelled
UVMapped
Textured

The penguin faces south

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Mazz426
16
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 11th Feb 2010 20:19 Edited at: 11th Feb 2010 20:21
human base mesh (obj) - character

a simple human base mesh, credit should be given if used


Model Picture


Model Details:
Modelled

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BiggAdd
Retired Moderator
20
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Posted: 12th Feb 2010 00:47
Thanks for the entries guys! Will add them soon.



lazerus
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Posted: 20th Feb 2010 20:15 Edited at: 20th Feb 2010 20:27
'End' Scene (.max) - Vehicles

This .rar inludes the scene file and seperate files for the main three models, Alien 'blue', Defender class 'orange' and breah. Blue is uvmapped while orange is not. Breah is a demostration of overlaying planes with alpha to create completly different shapes, a- how i did it. .Psd and jpgs' for texture files. Written permission for commericial use, including FPSC import, no resale or repackaging, credit were due. Hope you have as much fun with these as i did.

-Con


Final scene
'Orange'
'Blue'
Breah

Model Details:
Modelled
UVMapped
Textured

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Visigoth
19
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Joined: 8th Jan 2005
Location: Bakersfield, California
Posted: 21st Apr 2010 04:30 Edited at: 26th Apr 2010 09:20
Fokker Dr1 (Red Baron plane) (.x,.obj) - VEHICLES

Low poly version of the WW1 era German triplane, most famously flown by Manfred von Richthofen, or "The Red Baron". Includes uvmap ready for your paint. Lots of groups if you want to blow it up. 1442 tris. I'm painting some textures still and will add them later

edit :
model is now bone rigged with working elevator, ailerons, rudder, and propeller. Added Milkshape and UltimateUnwrap Pro project files.


Screenshot in Ultimate Unwrap

Screenshot in Ultimate Unwrap


Model Details:
Modelled
UVMapped
Rigged

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lazerus
16
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Posted: 28th May 2010 16:52 Edited at: 28th May 2010 17:12
Oban night scene (.Max) - Scenery

My entry for the stone masons compettion. Made with mainly plains to create fake effects. Ive compiled the textures and scene into a download for you guys to play with. I was going to upload the seperate files but it came to over 100mb x__X" ive saved all images as jpgs/pngs just to make it easier on bandwidth, that means you may have to reapply them. Theres no restrictions on anything, tear it apart t your hearts content

--19mbDL--


Final render
Screen Dump


Model Details:
Modelled
UVMapped
Textured

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Mazz426
16
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 12th Jun 2010 13:15 Edited at: 28th Jun 2010 18:02
human head base (.obj) - character

a simple human head base mesh, ideal for zbrush sculpting as it doesn't use tri's, its a total of 1,089 polies, credit should be given, have fun.

Model Picture

model detials:
Modelled
UVMapped

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Mazz426
16
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Location: Edinburgh
Posted: 26th Jun 2010 22:28 Edited at: 27th Jun 2010 19:19
human body base (.obj) - character

its a human body base using only qauds intended for zbrush sculpting or easy baking of normal maps. do what you want with it however if you do use it even if its no longer recognisable after its use i would appreciate credit to be given and a link to either this thread or my zbrush thread. 2,224 polies

Model Picture 1
Model Picture 2

model detials:
Modelled
UVMapped

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lazerus
16
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Posted: 27th Jun 2010 13:44 Edited at: 27th Jun 2010 21:36
Gate Reaper (.max, .Obj) - Character

For the 3D compettion, 'End boss'
This piece was a little disturbing in the concept stage, A pale white face with bright orange eyes contrasting against the gapping jaw of the creature. I was thinking of it as a fishing lure, or along the lines of a Angeler Fish The inner wings are detachable and act as scythes, hidden weapons are always the best approach, its more unexpected. Ethier way this thing is weird by my accounts.
No redustribution, repacking but tear it apart to your hearts content
-Con


Bait lowered
Face lifted
Caught.

Model Details:
Modelled
UVMapped
Textured
Rigged

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Azunaki
15
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Posted: 27th Jun 2010 18:11
uhh were are the downloads?

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
16
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Location: Edinburgh
Posted: 27th Jun 2010 19:20
appologies, i forgot to attach it, its been posted now

lazerus
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Posted: 27th Jun 2010 21:37 Edited at: 27th Jun 2010 21:43
same on my end >__<"

sorry 6 hours sleep in three days does that to you

Attached it.

( this post can be deleted for cleanup )

Azunaki
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Posted: 28th Jun 2010 04:10
mazz your still missing the one on you head base.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
16
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Location: Edinburgh
Posted: 28th Jun 2010 18:02
thanks you, it's been fixed

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 13th Jul 2010 06:57 Edited at: 13th Jul 2010 06:58
Human Base (.max, .obj) - Character

It is a human base model, including a low poly and a high poly. High poly is intended for sculpting right away, without need of subdividing before sculpting, and lowpoly is meant for making changes is the mesh before starting to sculpt.


Model Picture1
Model Picture2


Modelled


[Q]uik, Quiker than most

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 31st Jul 2010 09:31 Edited at: 31st Jul 2010 09:33
THE GRIM REAPER KID (.max, .obj) - Character




This is, just like the name says, The grimreapers kid! For some reasons he doesnt have any arms, and therefore uses magic to manipulate his weapon.
Texture size is 1024x1024, and it is 240 polies.


Picture

Modelled
UVMapped
Textured


[Q]uik, Quiker than most

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Mazz426
16
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 16th Aug 2010 21:22
Human Base (.obj) - Character

This is yet another free human base, my best yet, please read the README file so that you know what you can do with it. its 2056 polies.


Presentation Image

Model Details:
Modelled

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BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 1st Sep 2010 02:59 Edited at: 1st Sep 2010 03:02
Silhouette Shooting Target (.x) - SCENERY

Low-poly. Poster of a silhouette shooting target mounted on plywood. Based on textures from CGTextures.

In Game

Model Details:
Modelled
UVMapped
Textured

DOWNLOAD


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 1st Sep 2010 03:02
Six Medieval Weapons (.x) - WEAPONS

Some of the first models I did, so perhaps not high-quality, but at least low-poly. Sword, scimitar, spear, dagger, halberd, crossbow, and bolt for crossbow.

Model Picture

Model Details:
Modelled
UVMapped
Textured

DOWNLOAD


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
Rich Dersheimer
AGK Developer
15
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Joined: 1st Jul 2009
Location: Inside the box
Posted: 1st Sep 2010 04:19
Actually, those are pretty cool, BMac. They might look good in Quickhack!

BMacZero
18
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Location: E:/ NA / USA
Posted: 1st Sep 2010 18:00
Yay


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
lazerus
16
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Joined: 30th Apr 2008
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Posted: 21st Nov 2010 01:21
Merift (.Max) - Character

Merift, a good few sleepless nights spent on optimisation and hand painting the texture. In the end turns out i never found a use for it. Sods law really, so yeah enjoy to your hearts content. He was halfway ready for fpsc but i never got it right. So yeah have fun.

I want to give a good deal of credit to Mazz since it was his original base mesh, which then got abused, alot. But yep alot of thanks to him


Model Picture
Profile pictures
Texture map
Shadow bake shiney texture thingy, version yeah...

Model Details:
Modelled
UVMapped
Textured
Rigged
Animated
FPSCX9 Ready, *Importing needed*

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Neodelito
19
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Joined: 29th Jul 2005
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Posted: 22nd Nov 2010 15:30
hey.. lazerus that model i very nice...



Vent
FPSC Master
15
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Joined: 3rd Apr 2009
Location: BC
Posted: 5th Dec 2010 05:37
AKS-74u (.obj) - Weapons

AKS-74u carbine, with dual magazines. I orginally wanted to do a texture and animation for this, but it failed, so I'm uploading it like this.

Model Picture

Model Details:
Modelled

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