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3 Dimensional Chat / farmkids models

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farmkid4
15
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Joined: 23rd Sep 2009
Location: on my pc :)
Posted: 7th Jan 2010 03:08
I have been making more models than usual and decided to start a thread with them in it. 1st up my Sword.






C&C is welcome

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wind27382
18
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Posted: 7th Jan 2010 03:44
nice sword I would work on the blade texture though.

wind
farmkid4
15
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Joined: 23rd Sep 2009
Location: on my pc :)
Posted: 7th Jan 2010 03:50
yea im just starting to texture(this is my 1st) any tips?/what program(s) do you use?

If someone is legally blind and all of a sudden they can see are they breaking the law?
Asteric
16
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Location: Geordie Land
Posted: 7th Jan 2010 12:31
The handle should not be a simple cylinder. It would be oval shaped.

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farmkid4
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Location: on my pc :)
Posted: 7th Jan 2010 14:26 Edited at: 7th Jan 2010 15:03
Quote: "The handle should not be a simple cylinder. It would be oval shaped."

what do you mean by oval shaped?

If someone is legally blind and all of a sudden they can see are they breaking the law?
Asteric
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Posted: 7th Jan 2010 16:41
The handle would usually be warped so when you look down from above, instead of a circle, you would see an oval.

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farmkid4
15
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Joined: 23rd Sep 2009
Location: on my pc :)
Posted: 7th Jan 2010 17:33
hmm i might try that.

i forgot to say if anybody wants any of my models just let me know.
You can have my textured or untextured version.

If someone is legally blind and all of a sudden they can see are they breaking the law?
farmkid4
15
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Joined: 23rd Sep 2009
Location: on my pc :)
Posted: 8th Jan 2010 03:03
here is an untextured wheelbarrow i just finished.





If someone is legally blind and all of a sudden they can see are they breaking the law?
Maindric
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Posted: 8th Jan 2010 19:50
Just curious, what is the poly count on the wheel barrel?

farmkid4
15
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Location: on my pc :)
Posted: 8th Jan 2010 23:52
actually im not sure. i can try to find out tho.

If someone is legally blind and all of a sudden they can see are they breaking the law?
farmkid4
15
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Joined: 23rd Sep 2009
Location: on my pc :)
Posted: 17th Jan 2010 01:55 Edited at: 17th Jan 2010 03:21
Quote: "Just curious, what is the poly count on the wheel barrel?"


the wheelbarrow has 4608 verts and 1536 polys. sorry it took me so long to reply.

anybody have any ideas for a model?

farmkid4
15
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Location: on my pc :)
Posted: 17th Jan 2010 14:59 Edited at: 17th Jan 2010 15:06
just finished this watch tower not textured yet. polys:168 verts:248

http://pcsr4fun.webs.com/apps/photos/photo?photoid=66265966

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 17th Jan 2010 20:46
Quote: "the wheelbarrow has 4608 verts and 1536 polys"


oh my god, thats A LOT, turn that down to 30 polys and ur fine, but 1500!!!!


[Q]uik, Quiker than most
farmkid4
15
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Location: on my pc :)
Posted: 19th Jan 2010 03:17
you've got to be kidding only 35!?! there is no way i could do that. maybe 1000(i dont have much poly reduction experience)

Maindric
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Posted: 19th Jan 2010 03:20
I would say 500-750 for a game of an object that not much focus is on. I asked because the wheel looked waaay over polly'd from the pic, as in, way to smooth everywhere to be game-ready.

JLMoondog
Moderator
15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 19th Jan 2010 03:50 Edited at: 19th Jan 2010 03:51
Are you just using arrangements of simple primitives to build the models? All your models look like their made from 10-20 separate limbs.

Ah, and what version of Truespace is that? The top tabs don't match with mine.


farmkid4
15
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Location: on my pc :)
Posted: 19th Jan 2010 15:01
"500-750" ok that sounds more reasonable. thanks.

truespace 7.6 i think its got both the workspace and modelside.

JLMoondog
Moderator
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Location: Paradox
Posted: 19th Jan 2010 18:54
What's with the Rossetta Beta? Just never seen that before. I have 5 tabs in all, you only have three, just think it's strange.


Quik
16
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Location: Equestria!
Posted: 19th Jan 2010 19:00
Quote: "you've got to be kidding only 35!?! "


iam talking ONLY about the tire, and 10 segs = 10 polys (i believe) and then add 2 seams, 30 polys, and then there is some on the sides, that equals... 40-50 =P


[Q]uik, Quiker than most
Hassan
15
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Joined: 4th May 2009
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Posted: 20th Jan 2010 12:40
mind showing us a wireframe picture for that model?

seppgirty
FPSC Developer
15
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Location: pittsburgh, pa.
Posted: 25th Jan 2010 17:31
he is using the very last version of true space that was released. the 7.61 beta. if you are using truespace 7 yours will look different. if you have any questions about truespace a great board to go to is http://www.united3dartists.com/forum/index.php

gamer, lover, filmmaker
JLMoondog
Moderator
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Location: Paradox
Posted: 25th Jan 2010 18:08
I do have version 7.61


Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 25th Jan 2010 18:32
Quote: "and 10 segs = 10 polys "


If we are talking about quads and n-gons it would be 12, triangles it would be around 40.

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mike5424
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Posted: 25th Jan 2010 19:09
Quote: "
the wheelbarrow has 4608 verts and 1536 polys."

i think that it could easily be 50-100 polys for the actual wheelbarrow, 10-30 polys for each wheel, 60-90 polys for the spade and 6 for the wood(?).

---
Quik
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 1st Feb 2010 13:27
Quote: "If we are talking about quads and n-gons it would be 12, triangles it would be around 40."


true, my bad=P however, point still stands tall =)


[Q]uik, Quiker than most

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