Quote: "what do your two local anchor command set look like?"
That gets complicated because there's a lot of stuff in arrays...
You can tell the anchors are in the right place though as the objects rotate perfectly around the hinge object.
Quote: "do you delete both DBPro objects and physX objects?"
Yes I delete both but save position and rotation data in a text file example attached.
In the example the first line is the number of objects.
The second line is the object type (9 is a rectangular block).
The third line is the "Mode" (texturing style).
Lines 4 to 6 are X,Y,Z positions.
Lines 7 to 9 are X,Y,Z rotation.
Line 10 is 0 for a dynamic object and 1 for static.
...then lines 11 to 19 are a repeat for the second object.
Lines 20 onwards are for the Joint...
Line 20 is the number of joints.
Line 21 is the type (1 is a hinge).
Line 22 to 24 are the position of one end of the hinge (relative to the local position/rotation of the parent object).
Line 25 to 27 are the position of the other end of the hinge (relative to the local position/rotation of the parent object).
Lines 28 and 29 are the object numbers of the two objects to be connected.
Sorry if that's confusing!!