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3 Dimensional Chat / My First Map In 3d Max

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Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 18th Jan 2010 21:58 Edited at: 18th Jan 2010 22:17
Hi everybody, i have beeing introducing my self into 3D Max mapping the last weeks, and after 15 hours of work i got this map:


Can somebody help me uv mapping this?

mike5424
15
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Joined: 30th Mar 2009
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Posted: 19th Jan 2010 18:15
how many polys?

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Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 19th Jan 2010 18:36
About 10k

defiler
15
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Joined: 4th Apr 2009
Location: Canada
Posted: 20th Jan 2010 00:43
wow, this looks really nice, correct me if im wrong, but arnt you able to make seperate materials, and then theres some tool thingy in 3ds max that can make it into a single material you can then use?

Limitless Box studios current project:
NIGHTSTORM
lazerus
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Joined: 30th Apr 2008
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Posted: 20th Jan 2010 01:02 Edited at: 20th Jan 2010 01:05
render to texutre? that would only work properly if they were mapped first.

Use UV UnWrap modifier. Though it looks like youv' created seperate meshs, so that would be tedious. Rhe model is a good job for a first attmept.

Try giving us a wireframe/ edged faces render aswell, and we'll easily shave off alot of those polies with some help.

I recommend googling for tut's on mapping since its a self explanitory process, but if you get hitched up on something just ask.

-Con

Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 20th Jan 2010 01:45
Thx lazerus, they are separeted models, each wall is a separete model, cloned from a basic wall and then edited. I will post wireframe renders latter when i can get to my pc.
I have searched for tutorials about 3d mapping, but as they are sepparate models its a pain to uv map them, is there a way to combine them into a single model?
If you can help me it will be great
Good luck guys and thanks for the comments

QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 20th Jan 2010 01:54
A simple way is to just convert one to editable poly, then on the right rail click the "attach" button, and just attach all the pieces. Boom, it's one object. As for mapping you probably don't want to UV map the entire level, you want to apply tiling textures to certain polygons. I'm pretty sure you can do this by applying a mesh select modifier, selecting the polygons you want, then add a uv map modifier (not unwrap), align the gizmo how you want so the tiling looks nice, then collapse the whole stack down. Repeat FOREVER.

Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 20th Jan 2010 02:07
Thanks for the post Raven, i am need to uv map it becouse i am going to use it in unreal developing kit, and if it isnt uv mapped it creates some weird error with the shadows in the object

QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 20th Jan 2010 02:48
I'm going to RAGE against your FACE

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