guys...
this Mod has nothing to do with x10 or 64Bits.
Its based on my Mod (CorVus Mod) which simply uses Evolved Advanced Lighting, which is rendered through the x9 pipeline.
Maybe Kill3r7 has called a resolution in the code and has disabled that you are able to set it in the setup.ini .
Don`t know but in original Corvus you could easily change the res and that is exactly the problem you are having Keith!
So its something with his code.
I also got the problem, that I was not able to use Xara Mod in any other Demolevel i built for Corvus Mod, dont ask me why.
Also I needed to delete a Image in the Xara Mod Demolevel to get it to work (Could not load image... .bmp!).
Kill3r7 needs to fix a lot of things and I dont think that his estimated release date is a real one.
There are so much more bugs I found while testing this Mod, so fix all this things.
I dont know why you want the Mod to load all additional textures like normal and height maps as .bmp images, I used .dds which are a lot smaller in size and also needed to write an array which searched for already existend images!
If using .bmp files in bigger maps (which your Demolevel isnt!), the game would crash because the RAM is full with data!
You really need to think about a lot of things!
Also I can not understand why you activated the Depth of Field effect from stock, because it is not working at all!
It blurs (like in Corvus Mod) the whole screen and only sometimes gets a real focus.
Sorry for this big comment, but please try to fix all these things.
Also you should try to get it to work in normal Corvus Mod Levels because they should use the same data to work.
It crashed for me, when trying the Metro Theater Showcase level, I built for Corvus.
One good thing, the Lighting is fixed now, so you dont the the directional light through the ceiling and the performance is much better! If you get these things done (maybe ask me in MSN, I can help you if you want and I have the time ^^ ) and I will try it again.
But for now, I dont really know how to use it and I have written the code on which this one is based!
Yours,
DG
... efxMod Developer!