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FPSC Classic Product Chat / Capabilities

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wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 6th Feb 2010 15:29
Still discussion this,ah well it is good to see that there are still people standing up for FPSC rights.

Now who wants to take the "FPSC fair market share of commercial success bill" to congress.

Now that would be an interesting topic or discussing who is going to be the first person that is going to mod the editor and engine source code at the same time to allow loading maps completed in level editor....

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Bugsy
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Posted: 6th Feb 2010 18:57
making our games moddable would at least be a little more of a selling point.



to fenix mod!
wizard of id
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Location: Sunny South Africa
Posted: 6th Feb 2010 19:02
Quote: "making our games modifiable would at least be a little more of a selling point."
Maybe, there is a lot of coding that would need to go into that.

Theatrically speaking you could change some things manually....!

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Kill3r7
User Banned
Posted: 6th Feb 2010 20:05
I think, Now Fps creator is fast and with Xara modification MORE Graphics than Default, See this screenshot with parallax mapping on model pack 38.



And yes the Power is in developer...

Intel Core 2 duo e7300 2.66ghz (Wolf-Dale) edition. Geforce 9800GTX+ Plus Edition OC. 4Gb of memory ram. 500HDD
Metal Devil123
18
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Location: Suomi, Finland
Posted: 6th Feb 2010 20:07
That's a nice screenshot! Very FPSC gxt-gen.

Bugsy
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Posted: 6th Feb 2010 20:08
Quote: "Theatrically speaking you could change some things manually....!"


technically so, if you had FPSC you could change maps, but it would be incredibly difficult to get the maps you need changed out, and all the media you used in.

still, you CAN mod it.



to fenix mod!
Iceman
23
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Posted: 6th Feb 2010 20:19
Quote: "there is nothing carved in million year old stone that the only way to have a good game is with a good engine, lots of enemies, and massive levels."


Just my 2p worth...but I say that your right.

The problem with FPSC is that ppl always wanna either try and re-do HL2 or Halo etc, or just do yet another "zombie" game. I really do believe that (esp if/when the hybrid FPSC comes out) if ppl start to make new and original games for us, then yes, I can see good quality commercial games that will sell well.
dark peanut
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Posted: 6th Feb 2010 21:33
Quote: "there is nothing carved in million year old stone that the only way to have a good game is with a good engine, lots of enemies, and massive levels."


Yes, but there is also nothing saying that's why engines like Unreal and Source were made. It would be quite a waste of the engine make something like that.

Nice advertisement of your own product Kill3r7, but even if there are effects or not, that could very well be a screenshot of an awful game. You're showcasing your mod's graphic capabilities. That is definitely not the main arguing point here.

dark peanut

current projects: a game about a guy
Bugsy
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Posted: 6th Feb 2010 21:48
Quote: "Yes, but there is also nothing saying that's why engines like Unreal and Source were made. It would be quite a waste of the engine make something like that."


actually it probably is why they made the engine. they know what sells. when was the last time you saw a big budget blockbuster UE3 game about peacetime tea parties with kittens and rainbows? I don't remember. point is, FPSC will have to break this mold to make AA blockbuster status.



to fenix mod!
Tanner 3000
18
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Location: Inside an AC130(Watch out!)
Posted: 6th Feb 2010 22:21
Thanks guys this is my first hot post!!! You guys rock!!

Go to lostcontactgaming.com!!
LOWLZ
dark peanut
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Posted: 6th Feb 2010 22:21
Don't tell me games made with Unreal like Mass Effect are just massive rooms with lots of enemies.

dark peanut

current projects: a game about a guy
Tanner 3000
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Posted: 7th Feb 2010 18:22
No its the ai complexity and the insane amount of polys usauly 15000000 in a single hallway.

Go to lostcontactgaming.com!!
LOWLZ
Kill3r7
User Banned
Posted: 7th Feb 2010 18:48
With fps creator the people can make a AAgames not AAAgames than Cryengine, source engine, unreal engine. Because this engine using C++ for this graphics and poligons, is no possible with dbpro.

Intel Core 2 duo e7300 2.66ghz (Wolf-Dale) edition. Geforce 9800GTX+ Plus Edition OC. 4Gb of memory ram. 500HDD
Tanner 3000
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Posted: 7th Feb 2010 20:10
Yah but its still a great program!!

Go to lostcontactgaming.com!!
LOWLZ
kraM
20
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Location: SoCal
Posted: 8th Feb 2010 06:04
Wow! I left a topic just like this uhmmm maybe four years ago. Funny how some things never change

I just happened to be cleaning out the desk when I found my copy of FPSC, thought wow its been awhile since I've been on the forum and man I can't believe so many of the original members are still here, which IMHO speak volumes to FPSC.

Anyways, I'm thinking about (re)install FPSC and see if some of the fixes are finally done or maybe just buy new and get the free packs?

Ps. Hi to any of those that remember this old man and Hello to those I haven't meet yet.

Regards
Mark

Surfin' The Apocalypse
Metal Devil123
18
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Location: Suomi, Finland
Posted: 8th Feb 2010 07:32
Hi, kraM (Mark).

"You are one of the best game designers on TGC"- Bloody James
KeithC
Senior Moderator
20
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Location: Michigan
Posted: 8th Feb 2010 07:40
Hey Mark.

-Keith
Tanner 3000
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Posted: 8th Feb 2010 08:44
yo!

Go to lostcontactgaming.com!!
LOWLZ
Nomad Soul
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Location: United Kingdom
Posted: 8th Feb 2010 16:58
I think when Project Blue v2.0 is done with Fenix integration and bug fixes combined with bond1's latest shaders we will have a commercial quality development tool set.

FPSC v1.17 should also be in beta by then which will include Dark Voices support for more realistic NPC interaction.

I hope X9 gets ragdolls in the near future as thats a standard feature for modern games now. Hopefully it will be migrated from X10 soon.

Kill Shadow
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Posted: 10th Feb 2010 08:19
I have to agree with everyone that the power of FPSC lies in the person using it. With all the Mods available even without the mods you can make some really amazing games. The POWER lies in you. I love this Forum I see so many brilliant people in here. You can go downtown today and spend 50 bux for a complete piece of garbage pc game. I subscribe to one magazine I was gonna name it but not sure if allowed lol. Anyhoo I read some of the reviews of brand new games that probably cost millions to make and the review quite frankly deems the game as complete crap. To re-iterate I love totally love being a member of this forum. Heres to all the Game Creators out there a big delicious beer and heres a huge for all the well wishes for my Wife I love you all. Is that to mushy? I HOPE SO LOL

Stop Drop and Roll works on everything but HELLFIRE!!!!
Kill Shadow
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Posted: 10th Feb 2010 08:20
OOOOOOOPS I REALLY MEANT THIS silly boy that I am fat fingered it

Stop Drop and Roll works on everything but HELLFIRE!!!!
ambideXter
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Joined: 9th Jan 2010
Location: The Netherlands
Posted: 11th Feb 2010 23:55 Edited at: 12th Feb 2010 00:00
even with mods like ffx, people don't seem to mention 1 thing, wich is crucial:
footsteps/footfall of the enemy, the positioning is... just bad. you often hear them to loud, at a place they are not etc. i do agree you can make something nice, i do agree (with a team, budget and) out of the box thinking you can make something nice, but first it got compared to MoH, but comparing it to CoD MODERN WARFARE[? It could be really addictive to play, but on a few points never reach that, and i also think you should not aim for that. have fun with it first. make the best most fun game you can second. there IS a game published made within the FPSC engine:
"Anderson & The Legacy of Cthulhu"
It's probably made in stock engine without any mod, so he has an excuse there, but let's just say reviews are not exactly positive.
still, a great hobby, great fun with a terrible cheap engine + media.
[b]

I want to make scripts
18
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Joined: 3rd Aug 2007
Location: In my mind
Posted: 12th Feb 2010 23:39
FPSC Is a wonderful engine,but with some modifications with Dark Basic,you can achieve effects that can reach The Unreal engine 3 and Cry engine. All you need is patience,programming skill and lots of immagination. Ah,another thing

Quote: "***Sigh***

FPSC is NOT the best game engine in the world.

1. It was coded in DBpro, which is not NEARLY as fast as C++.
Most modern engines are coded in c++ or a similarly fast language.
2. DBpro cannot handle the amount of Polygons that languages like c++ can. Have you ever seen a DBpro game with 6 Million plus polies on screen, full screenshaders, characters with 50+ bones, and so on?
I neednt go on.
FPSC is outdated, that is all there is to it."


Hey,the problem is that FPSC uses segments,blocks made out of 4(X2) polygons,if you want to create a let's say 4 segment long wall you'll have a 4 X 8 polygons,that's 32 poly's,while in other games even a very long wall is made only out of 1(X2) polygon,with no other faces. I do the same thing when I create walls in my modelling program then I export it to the segment editor. While others create in FPSC a 5 floor house out of I don't know...160 poly's,I do a house out of 4(X2) poly's,oh wait,let's not forget the windows XD
I want to make scripts
18
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Location: In my mind
Posted: 12th Feb 2010 23:47
Oh,speaking of C++ You can modify the DB dll's with C++,so there's no limit for the future of DB and FPSC
Nomad Soul
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Location: United Kingdom
Posted: 12th Feb 2010 23:55
FPSC is fantastic. Its the best indie game engine out there and getting closer to the big commercial engines every month.

With continued development and support who knows how good this engine could eventually become. I just feel very lucky to be taking that journey.

dark peanut
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Location: USA
Posted: 13th Feb 2010 00:11
Quote: "but with some modifications with Dark Basic,you can achieve effects that can reach The Unreal engine 3 and Cry engine."


I must heavily disagree.

dark peanut

current projects: a game about a guy
Kerrby
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Location: Australia mate.
Posted: 13th Feb 2010 05:59
Quote: "FPSC is NOT the best game engine in the world."


Thanks for that Captain Obvious GJ .


WizMod Developer.
Medusa
22
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Posted: 14th Feb 2010 19:21
I love disputes!
Bugsy and others are right
The game 'pong' proves them right
Where is the custom media in that? two bats and a ball!
No sane person has any argument over fpscs capabilities
The argument is solely over it's dependability!
You cant make anything if the software keeps crashing.
Sort out all the problems once and for all and provide a 'STABLE' version of fpsc and people can start to produce games.
As 'Bugsy' says a really good original game concept built on fpsc is much better than a lame repetition made with the best engine and biggest game team in the world.
End of dispute!

mpc
Bugsy
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Posted: 14th Feb 2010 19:50
thank you medusa. I played MW2 and was like "oh wow, shooting freedom haters, I sure haven't done this before"



to fenix mod!
Nomad Soul
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Posted: 14th Feb 2010 20:03
Yeah, I was in love with the original Modern Warfare but MW2 didn't have anywhere near the same impact on me.

The best games are the ones you go in not really knowing what to expect then slowly revealing a great game and getting more drawn into it as you play. Deus Ex was a great example of that for me.

Thats where FPSC has so much to offer. We don't have to join the crowd and pickup MW2 only to be left feeling a little uninspired. We can write the book ourselves and create a unique game which an entire community of people can enjoy. Thats far more exciting to me.

Shadowtroid
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Posted: 14th Feb 2010 22:01
I really liked MW2...However, I never played the original MW, so that could have something to do with it. If it's a cheap rip-off of a good game if you never played the original it doesn't feel like it, I guess.

But I gotta say to medusa:

Alright, we get it. You hate FPSC and think it's unreliable. Lay off, please.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
I want to make scripts
18
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Location: In my mind
Posted: 14th Feb 2010 22:28
Hey,now sincerely,i repeat,Fpsc i it's pure state isn't a great engine. It needs work,addiction and fantasy.We can create a great game modifying the engine and creating custom assets.

Another important thing to discuss of is do you really want high end Graphics? that's all you want? Wouldn't you love a game with decent graphics(or even next gen if you could), with a wonderful plot,gameplay and stilization?

I mean Half-Life 2 had the best graphics when it came out,but the plot,inspired from George Orwell's 1984(THE BIG BROTHER!!!!) and wonderful gameplay. Gta San andreas had the worst graphics ever,but a great story, and gameplay,not to speak of free roaming a gigantic map. Older games like Ninja Gaiden(Ryukeinden for the true title lovers),Kick Master,Super Mario ecc. for the NES, they had unique stories and gameplays at the time,even if they were in 2D.

The problem isn't the Graphics engine,ecc, it's your creativity, originality and dedication to your work."It's all in your mind Neo". So don't come complaining about FPSC,complain about yourself
KeithC
Senior Moderator
20
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Location: Michigan
Posted: 15th Feb 2010 05:00
Quote: "The problem isn't the Graphics engine,ecc, it's your creativity, originality and dedication to your work."It's all in your mind Neo". So don't come complaining about FPSC,complain about yourself"

...And that is it in a nutshell. That goes for any engine.

-Keith
Nomad Soul
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Posted: 15th Feb 2010 17:56 Edited at: 15th Feb 2010 17:59
I agree the stock FPSC engine isn't what you would want to make a commercial game with.

However using Project Blue mod with FPSC recently I feel it does provide a platform which commercial game development can be built on.

We are talking about the capability of FPSC here and mods like Fenix, Project Blue and Xara show it is a very capable engine in lots of different ways.

The future of FPSC lies in TGC supporting the mod community by adopting code change requests into the official FPSC engine. We are in the fortunate position of having a commercially developed engine which is now going down the open source model.

xgcell
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Posted: 16th Feb 2010 05:48
now, what if you were creating a game to run on low end systems ( by today's standards, a 300 to 600 dollar computer) that most people have and sold it for a price of say 20 dollars, you could very well have a small start in the game industry. Providing it was a fun game of course.

Join us, for we are many.
Medusa
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Posted: 16th Feb 2010 21:36
Quote: "But I gotta say to medusa:

Alright, we get it. You hate FPSC and think it's unreliable. Lay off, please."


To 'Shadowtroid' above and anyone else that still has the wrong end of the stick.
I do not hate fpsc.
I wholly commend fpscs mission to produce a professional looking engine at a garage games price.
If the engine did not have such great potential it would not bother me in the least to move on to another engine.
As I say, the engine has great potential and capability and the quality of any game built on it should rest on the users.
The problem with fpsc is not it's capability but it's dependability.
Lots of other people have already raised the same issue and especially about the 1.16 upgrade.
Putting your head in the sand and pretending that the issue is just going to go away is silly.
Fpsc is crashing all over the place and people all over the forum are saying it loud and clear 'we need a stable build'.
Even the people doing the mods need a stable source to work from or the mod games will also crash as one or two have already.
I do not like to address forum members by name as above but don't single me out as the only person on the forum that has problems from the updates.
Try and keep comments general and we'll all get along just fine.
fpsc capability = 10
dependability 1 so far

mpc
Shadowtroid
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Posted: 17th Feb 2010 00:36
@Medusa

I just think that FPSC isn't unstable... Just not "clean." It's unforgiving, I guess. You mess up, it crashes. It'll do that. If you know what you're doing, then it won't break. And you seem now in every post to be asserting that you don't think it's reliable. That's my two cents.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."

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