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3 Dimensional Chat / Mike's Max Models 2010!

Author
Message
Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 9th Aug 2010 16:11
the handle part, where you put your fingers look really bad imho, and shouldnt the trigger be a little more rounded? looks like ill hurt my fingers on it... rest looks good^^


[Q]uik, Quiker than most
Pbcrazy
16
Years of Service
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 9th Aug 2010 18:44
You need some more edge loops, the entire slide is way too rounded, especially for a Glock.
Azunaki
15
Years of Service
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Joined: 11th Feb 2009
Location:
Posted: 10th Aug 2010 07:55
you know that there are covers ect that can be placed on various parts of guns to round them off. and guns can be made more to a custom style which could be rather rounded.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Pbcrazy
16
Years of Service
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 12th Aug 2010 01:34
On the grips, I have yet to see an ergonomic cover for the slide of any weapon. Plus if it had a cover, it would be evident, as the entire slide would seem a bit thicker, especially when considered next to the receiver. And its not only the slide that has corners far too round, the receiver next to the slide is rounded out as well.
Asteric
16
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 12th Aug 2010 06:02
I agree with Pb, the edges may come out too soft when baked.

mike5424
15
Years of Service
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Joined: 30th Mar 2009
Location:
Posted: 13th Aug 2010 23:30 Edited at: 13th Aug 2010 23:30
Ah, Thanks guys, I'll be sure to fix those things!

Well, Another attempt at sculpting! This time a human head.



Enjoy! C&C Welcome!

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FrozenCore#6
14
Years of Service
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Joined: 5th Jan 2010
Location: FrozenThrone
Posted: 14th Aug 2010 02:24
Yay Organic modelling ... Nice Work Keep it Up

Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 14th Aug 2010 06:32
looks good, a good think about however is to model the eyes separatly since you have more controll over the eyelids and the placing of the eyes.. It looks like a good start however, keep it up!


[Q]uik, Quiker than most
Mazz426
16
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 14th Aug 2010 12:29
not meaning to belittle your comment quik as i agree with it, but a lot of zbrush users will model the eyes as part of the head as it makes it easier for them to lay the eyelids over them. a few crits that i've said before, it looks to me like this model looked like this 2 or 3 subdivs lower, the problem is that you generate really quite good bases, and then subdivide them a whole bunch of times, you really need to use every subdiv and revise your anatomy, take a look over the pixologic forums, you'll find tonnes of great anatomy studies, also something that people tend to do is they take a plane and subdivide it so that they have a workable surface from there they sculpt just an eye or just the nose, give this a try it'll help

mike5424
15
Years of Service
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Joined: 30th Mar 2009
Location:
Posted: 21st Aug 2010 12:40
Thanks guys! I'll keep all that in mind and try the nose or whatever

I posted this in the compo entry thread but i guess i should post it here too

The Sludge-O-Matic, A high poly, Sci fi coffee machine.



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