yes but your most likey comparing it to a COD 6 weapon, the hint is in the 400-500 polies.
Its low poly, and still has more detail than the 4700-odd poly weapon.
Right am sorry but ill stop beating around the bush, every new wepaon modeler creates cardboard cutouts then turbo smooth/subdiv/mesh smooth's it to get a plastic round effect. We all have done it and we learn how to do it properly from crits like this when were put stright.
The technique i use is different since well, i just got on with it. Box model the weapons, right now your simply outlining with a spline/line> turn to mesh > extrude > smooth.
Box modeling allows you to control the mesh flow better, yes its a mechanical so perfect poly flow isnt needed but its good practice anyway.
Start off with a square, then extrude out the model, this way you can decide on how many segs you want. The level of detail is added after you have the basic shape, since youv palnned on the segments you can easily get the details right.
Ughh ill have to explain this better when am not ill.
image of a medium poly approach should get a half decent poly count x detail with this. Sleep now.
edit crap the segments that go from top to bottom should not break, this is just me being god awfully tierd.
-Con