Don't really know where to start here. The PC market - according to almost every analyst - is on the verge of collapse due to piracy. Even my game, Pioneering, has been pirated to hell and back

Infinity Ward have lambasted the PC market, lamenting the number of pirated versions of CoD, etc, etc. True, some people do argue the concverse (particuarly when social/casual gaming is accounted for) but for our games (First person shooters) the market is far larger on consoles. Off the top of my head I remember reading that Modern Warfare 2 sold 3% of its total share on PC. And that isn't even the issue at hand!
This thread is about whether an FPSC game can run on a PS3. Thraxis is 300% right - thinking about the disc issue is just the start but it points to dozens of problems. First, your PS3 would need to be able to unzip your level files which I'm not convinced it can. Secondly, it would need to have Direct X - has microsoft ported this to their rival console yet? Or is that still something they limit to the PC or the DirectXbox? What about screen resolution? Memory? Or, as someone else asked earlier - can the PS3 even read .exe files?
Daniel, I think you're fighting a losing battle here. No one here doubts that piracy is possible on the PS3 or that certain systems can be emulated on consoles. In fact, I dare say that if FPSC games ever did run on the PC it would through a form of emulation - but emulation is a) exceptionally difficult and b) requires a system far more powerful than the one being emulated as emulation is a software based solution. 4mb of RAM (for example) requires far more than 4mb to to emulate - first you need the requried RAM to run the emulation software and then, on top of that, you need the original 4mb free. Of course the PS3 is a powerful system and I don't doubt it could run FPSC games but the process of accomplishing this would be long and very, very difficult. It would not be as simple as burning a game to a disc and running it. Can I suggest you check out the discussion centered around accomplishing FPSC on Xbox 360? I've not looked at it for a while but I remember that discussion underlining how difficult the process would be - and that system has an open development tool (XNA) to work from!
I don't mean to sound harsh and I hope that I don't - I'm just underlining my point because people new to this software (who might find this thread) need to understand its abilities and limitations. Is it theoretically possible to run an FPSC game on a modern console? Yes. Are we close to seeing this happen? As far as I am aware, no. Do I believe, from what I've seen, it will happen? Personally, no - though that is an opinion.
Again, not my intention to sound harsh but unless you can provide proof of
an FPSC game running on a PS3 then you should stop saying it is possible.
Pioneering: Explore the Early American West - Website: http://www.thehistoryforge.com