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3 Dimensional Chat / ZBrush 4

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RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 12th Feb 2010 00:52
Pixologic just keeps pumping out more and more impressive features into ZB:

http://www.youtube.com/watch?v=7pmwDizsHqU
Oolite
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Middle of the West
Posted: 12th Feb 2010 01:53
I've been watching this more intently than I did with the ZB3 update. The way spotlight makes creating almost anything with reference pics easy, means for anything that's not organic i'm probably not going to need photoshop, except for neutralising the light in the picture. If anything it will be a more than adequate way to start off a texture before using ZappLink to touch it up.
ZB3.5 was a decent update which included Zspheres II and lightbox already in it. So far it doesn't feel stable as 3.2 but lightbox is really useful for getting around the models folder anyway. The rigging tools have been updated which makes it easier when retopologizing any models for games.

The last max update I was actually excited for was max 8(I can't remember why). I didn't upgrade from that until 2010 came out. Mainly for the new graphite tools. Max represents functionality to me, where ZBrush represents fun, with the nice side effect of getting decent results. Point being I could probably deal without a max upgrade for a few versions but pixologic are pumping so much good stuff into ZBrush it always reignites that little spark I got when I first started 3d. The problem with max has always been the price, back when I could get work I could easily get my return on the cost of the subscription over a few of months of solid work and sure, it is cheaper to upgrade each year, but I don't see the point in upgrading when i can achieve whatever is set in front of me with the software i have. I'm not going to fork out 6-700 quid on the upgrade just to cut a couple of days of the schedule, in the end its not worth the hassle of struggling for money...
I went off on a little tangent methinks.
I urge anyone to buy ZB. Its stupidly cheap for what it does and i don't think anyone can complain about the free upgrades. If you're serious about getting into games design modelling, I can't list one company off the top of my head that doesn't use it(or a ZB counterpart) as a standard tool.

mike5424
15
Years of Service
User Offline
Joined: 30th Mar 2009
Location:
Posted: 12th Feb 2010 15:03
I gave up on zbrush a while ago, They have all these features but i only find a couple of them useful! I like the look of mud-box though, I think all the features i've seen would be very useful(Like the ability to grab the textures and paint over the model, Or the exporting to photoshop(you can have a uv map or project from view))

---
Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 12th Feb 2010 17:13
spotlight, lightbox isn't all that new, some of the new stuff or informaiotn sounds amazing
lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 12th Feb 2010 17:21
Firmly punches jaw closed,

I need more money...

Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 12th Feb 2010 19:32
Damn already? There gunna make us all scint.

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RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 12th Feb 2010 20:10
mike:

Sculpting geometry with a huge set of brushes, custom brushes, mesh retopologizing (amazing feature), Transpose (pose your models without any rigging), blend shapes, 3D layers, ZSpheres (rapidly generate base meshes for models while maintaining good polygon flow), projection mapping (like you said, projecting textures onto a model, also seemlesly integrated with photoshop), poseable symmetry (even if your model is extremely out of whack, ZBrush will figure out how to work out the symmetrical axis), normal map and displacement map generation, support for millions upon millions of polygons without any slow down, importing uv's from other models, and now with v4 even more seemless integration with PS via lightbox... And thats just off the top of my head of the countless useful things packed inside ZBrush . There are many many more.
Red Eye
16
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 12th Feb 2010 20:50
Anyone interested donating some money to Red Eye. xD

Wonderfull piece of code they put into it.


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