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3 Dimensional Chat / anatomical study - man WIP

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Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 13th Feb 2010 14:46 Edited at: 13th Feb 2010 14:53
hello again, i wanted to post this new model i've been working on since this morning, i'm rather pleased with it but i want C&C so please post.

i used my FREE human base to make it which can be found here:
http://forum.thegamecreators.com/?m=forum_view&t=165781&b=3

known issues:
fingers need to be slightly thicker
head still needs to be done
toes will be added, shoudn't be too difficult

Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 13th Feb 2010 16:13 Edited at: 13th Feb 2010 16:13
heres an update on the face, i really strugle with faces so please point out whatever is wrong

mike5424
17
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Joined: 30th Mar 2009
Location:
Posted: 13th Feb 2010 16:45
The nose is a little small Other than that, Looks great!

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Madscientist
16
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Joined: 23rd Aug 2009
Location: Between a rock and a hard place
Posted: 13th Feb 2010 17:15
Like mike said, the nose should be bigger and the eyebrow area not at so much of an angle. They should be just about horizontal.

If it hasn't exploded yet, I haven't touched it.
Azunaki
17
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Joined: 11th Feb 2009
Location:
Posted: 13th Feb 2010 18:46
the eyes seem a little to low on the face.

http://cache4.asset-cache.net/xc/82248815.jpg?v=1&c=IWSAsset&k=2&d=6C4008C0FD9EB5A5F393321A1BB8E3EA69A47E4E474DE7B40694B6EEEE9E0532

this image should help although it could be the angle.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 14th Feb 2010 14:34 Edited at: 14th Feb 2010 14:34
heres a new version of the head, i was really displeased with the other, this is a base for all male heads that i do from now on

Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 14th Feb 2010 17:30 Edited at: 14th Feb 2010 17:31
heres an update on the head, i'm using this one for a character i've been planning for a while but haven't had the means/ skill to do so, but i think i might be able to now, hes called wanderer and when its ready i'll start a new thread for the model itself, for now i'll just post bits and pieces, and i am aware that this model has no eyes, that'll be fixed

Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 15th Feb 2010 13:09 Edited at: 15th Feb 2010 13:10
heres an update, added some hair using the noise feature. and also i am looking for C&C, so please post after all i'm onto a triple post

mike5424
17
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Joined: 30th Mar 2009
Location:
Posted: 15th Feb 2010 14:47
Looks awesome! Looks a bit like a Biker, Just not as strong

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Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 15th Feb 2010 18:16 Edited at: 15th Feb 2010 18:18
mike5454@

i think he may manage to stand up for himself in a bar room brawl
and thanks for the comment

anyway heres a update, started the texture, all thats left are the eyes and the detailing, tatoos, scars etc

the low poly version has displacement maps applied and it 837 polies

Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 15th Feb 2010 18:54 Edited at: 15th Feb 2010 18:55
here is yet another update, its a render in a seperate program (poser 7), its the low poly version with a skin matcap baked to the texture, tell me what you think

Hassan
17
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 15th Feb 2010 19:10
dunno, his eyes looks so..flat? other than that it's cool

Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 15th Feb 2010 19:44
hassan@

the eyes are acctually curved, he will however have ray bands later so its not that serious
darimc
19
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Joined: 19th Jan 2007
Location: Canada
Posted: 15th Feb 2010 20:02
His eyes also seem GIANT... I think you should scale them down a bit.

mike5424
17
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Joined: 30th Mar 2009
Location:
Posted: 15th Feb 2010 20:39
He's taking drugs D: Make the eyes a little smaller

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Quik
17
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 16th Feb 2010 06:33
i personally think u should model the eyes=P


[Q]uik, Quiker than most
Red Eye
17
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Joined: 15th Oct 2008
Location:
Posted: 16th Feb 2010 09:13
Looks good as always.


Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 16th Feb 2010 10:29
i've fixed the eyes, however i'm in a rush so i'll post an update later
Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 17th Feb 2010 12:19 Edited at: 17th Feb 2010 12:21
sorry it toook so long, but i've fixed the eyes and now that i've gotten some practice i'm going to apply this to the full body and work from that for the character

but heres the head for now
Hassan
17
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 17th Feb 2010 17:45
still looks flat tho

zeroSlave
17
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Joined: 13th Jun 2009
Location: Springfield
Posted: 17th Feb 2010 17:51
It looks good, but I would suggest pushing the eye sockets/eyes in/back a little to give more of a brow and it will also add cheek definition as well. See attached if this doesn't make sense. But, that's just my two cents!

There's something in this room that makes you can't speak well.
Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 17th Feb 2010 19:19
thanks guys, i'll apply what you've said to the final model

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