Quote: "You can just spam left or right and be constantly rolling and avoid all shots"
I'll just reduce the damage to a percentage, it'll be more realistic. Thanks.
Quote: "The whole pixel thing I'm not too sure about. The background being pixelly means that the blocks it's made up of are really really big, and it's also odd because it's blocky as a picture, rather than looking like a volume of stuff made of blocks."
I just ditched the background for similar reasons. I like the idea of a volume of blocks! I think I'll render a scene of solid blocks to make something like you are suggesting as a test forthe next demo.
Quote: "I think it might be better to have the spaceships all blocky, but the background not so. That would make for better visual distinction between stuff in the game you should be concentrating on, and stuff that's just pretty."
Maybe I'll blur the render or something, testing time!
Quote: "It's odd that if you leave the mouse cursor in one spot and hold a/d, you can go in a circle, where you should spiral outward"
Yes, that's a good point. I'll add a little outward movement!
Quote: "Also, perhaps use curvevalue to reduce the immediacy of the ship rotation"
Again another valid point!
Quote: "I hope I don't seem overcritical"
Not at all!
Thanks for your input @Dr.Tank I'll certainly be using it (tonight probably)!!