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3 Dimensional Chat / CamouflageStudios Get me in the Game WIP

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Camouflage Studios
15
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Joined: 11th Aug 2009
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Posted: 3rd Mar 2010 01:12
I didn't really know what to make so I decided to go and make wrecked building, right now it clocks it at 717 tris, here is the render.

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Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 3rd Mar 2010 19:15
Higher res please

Camouflage Studios
15
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Joined: 11th Aug 2009
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Posted: 3rd Mar 2010 21:15
in my browser, you can just click on it to make it bigger....

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Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 3rd Mar 2010 21:19
@Camouflage Studios - That scene is truly dark and nearly unviewable.

My online game portfolio and work samples [href]www.jaredgingerich.com[/href]
Camouflage Studios
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Posted: 3rd Mar 2010 21:22 Edited at: 3rd Mar 2010 22:07
okay sorry about darkness, new one has some added stuff and is a lot brighter

Edit: Cmon people post your thoughts I really want a badge

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mike5424
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Posted: 3rd Mar 2010 22:34
Well, The stairs look to thin and have big gaps in between and the objects look... Strange?

But don't let what I've said make you feel bad, You're doing really well with this

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Camouflage Studios
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Posted: 3rd Mar 2010 22:37
Totally agree with you there mike fixed that, oh and I'm going to rig and animate the hanging wire to impress the judges a little, just a little

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mike5424
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Posted: 3rd Mar 2010 22:56
Quote: "Totally agree with you there mike fixed that"

Can't wait to see!

Quote: "oh and I'm going to rig and animate the hanging wire to impress the judges a little, just a little"

Nice idea! Good luck with that!

Also, A nice idea, If you have enough polys left, Would be to add a big cardboard box in the corner with a slightly smaller one on top Then in the texture for the wall put a vent just above. It's the thing that completes any level.

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Camouflage Studios
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Posted: 3rd Mar 2010 23:00
Yes that is a wonderful idea and i do have around 150 tris to spare so that would perfect

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Camouflage Studios
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Posted: 3rd Mar 2010 23:45 Edited at: 4th Mar 2010 00:57
Okay, I just edited my problem post, I added in the boxes that Mike suggested, and I think I'm pretty much done overall, I might add some more details because I have a few more tris to give but I think right about now I'm just going to go over to UV Mapping, but before I do so I would like to know all of yonow all of your opinions. Attached is the render

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Camouflage Studios
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Posted: 4th Mar 2010 04:01
My god UV Mapping took forever, I had to seperate it into three different maps because I would've never been able to read it in one huge map, I've attached the one I'm most proud of, it includes all of the cylinder based objects in the scene

AND SOORRYY for the triple post............

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mike5424
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Posted: 4th Mar 2010 18:02
Looking good! When i said boxes i meant closed ones But i think that what you've done looks better! Great work! I'm excited about seeing this textured!

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