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FPSC Classic Product Chat / Another FPSC Game Went Commercial

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charger bandit
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Location: Slovenia
Posted: 11th Mar 2010 14:16
I just noticed that a new WW2 game has gone commercial and I checked it out.It wasnt hard to figure that it was made in FPSC,looks pretty lovely.

http://www.gamersgate.com/DD-OPWO/operation-wolfsburg?aff=gdn

Maybe ill even buy it.


A.K.A djmaster
Aaagreen
17
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Location: City 17
Posted: 11th Mar 2010 14:26
Oh dear... stock segments, bad lighting, stock weapons, random modernday nurse? Not FPSC's highest point.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 11th Mar 2010 14:29
As for the stock segments, only to us, but I must agree on the rest. To this persons credit however, they completed a game and got it out there.

Good work.

Gizmoguy
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Location: Hell
Posted: 11th Mar 2010 14:43
i say congrats its not that bad looking a game im not a hater of stock media if used right. i plan to sell my game when its done and i use alot of models from the game, packs and store along with some custom models/textures etc. But ive played alot of proper company releases and i know fpsc could even have done a better job.

God in his heaven, alls right with the world.
KeithC
Senior Moderator
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Posted: 11th Mar 2010 14:54
I'd like to see how he does in sales; even a few sales might make it worth it for others to have a go. Too bad there's no demo.

-Keith
charger bandit
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Location: Slovenia
Posted: 11th Mar 2010 15:02
Me and my friend decided to give it a shot and each gave 5 bucks and we bought it.The menu and sound is nice,even has custom scripts so a video plays before the first level begins.

Once it loads the game it looks like the environment is nice,you only get a stock Colt 45 without hands.It gets worse once you come to the first guard,the framerate drops,the enemy uses the stock scripts so you can expect the standard jumping left and right and some shooting.Framerate got low from time to time,the lighting in indoor areas is horrible.It got even worse once I came to a point where the enemy shoots at you with an automatic sniper rifle.

I died there and quit the game.Yes it was kinda a waste of 10 bucks but it was nice to finally see a game again,made in FPSC that got commercial.

Id give it 3/10 for trying and some interesting level design in the outdoors.


A.K.A djmaster
KeithC
Senior Moderator
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Location: Michigan
Posted: 11th Mar 2010 15:04
Thanks for taking the plunge and giving a review!

-Keith
Marc Steene
FPSC Master
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Location: Bahrain
Posted: 11th Mar 2010 15:10 Edited at: 11th Mar 2010 15:11
Wow, it's only just out and it's already been pirated...

On the bright side, at least someone bought his game to pirate it!


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
charger bandit
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Posted: 11th Mar 2010 15:28
Yea and I bought it so he has atleast 20 bucks now,10 bucks more and he will have the expenses of buying FPSC covered


A.K.A djmaster
The Master Dinasty
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Location: Valhalla
Posted: 11th Mar 2010 15:58
Wow, thats like bad even for FPSC....
Not worth even a cent!





-Massap2

We are the magnificent Masters, builders of pyramids.
The Fps Creator rocks!
16
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Location: Sneaking down your chimney.
Posted: 11th Mar 2010 16:46 Edited at: 11th Mar 2010 17:16
NERVERMIND.

Caps lock off.

KeithC
Senior Moderator
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Posted: 11th Mar 2010 16:55
Quote: "Wow, thats like bad even for FPSC....
Not worth even a cent!"


That's not really constructive criticism, is it? We should be encouraging our fellow FPSC developers, not mocking their work.

-Keith
Bugsy
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Posted: 11th Mar 2010 17:04
true, the fact that he was able to release that commercially must speak for something.

how long is it gameplay-wise, chargerbandit?


charger bandit
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Posted: 11th Mar 2010 17:11
I dont know how long it is but by the filesize(450mb) I guess about 5-8 levels.I got to level 3 only.


A.K.A djmaster
Bugsy
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Posted: 11th Mar 2010 17:15
did the game crash or did you get bored and quit?


BlackFox
FPSC Master
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Posted: 11th Mar 2010 17:19
The game works fine. We played it, and enjoyed it. Hats off to the developer. Hopefully we all can achieve the same results- release a commercial game.

Cheers

Mike

The Master Dinasty
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Posted: 11th Mar 2010 17:38 Edited at: 11th Mar 2010 17:39
Quote: "That's not really constructive criticism, is it? We should be encouraging our fellow FPSC developers, not mocking their work.
"


Yes i am sorry, it is good for the developer that he/she has made it as far as commercial release. But however stock entity's and weapons segments, is not a really good outcast of what could have been done. It did have some good outside levels, the first picture encouraged me to think "Wow that looks pretty nice for being outside and Fpsc." however i looked at the other screens and my moral was soon crushed by what seem`d to be stock version game, not that there is anything bad with stock stuff. But it shouldent be used in a commercial game. My apologizes for "mocking" the developer it was not what i intended to say.


-Massap2

We are the magnificent Masters, builders of pyramids.
charger bandit
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Posted: 11th Mar 2010 17:39
Bugsy: I didnt get bored,it was just so annoying that I got killed every time by two enemies with automatic snipers hidden in the fog.


A.K.A djmaster
KeithC
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Posted: 11th Mar 2010 17:44
You have to remember what we see as stock; actual gamers see as new. Many of those playing that game have no idea what FPSC, or even TGC is.

-Keith
Kill Shadow
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Posted: 11th Mar 2010 18:12
I think it is just great that another FPSC game has hit the commercial mainstream. I was quite happy to see that another company i.e. Gamersgate is gonna give Steam some competition. That may be another avenue for us talented FPSC developers to look at. I always have to agree with Nomad Soul in the fact that FPSC is a great platform and it gets better every week. We have a lot of talented developers on here and I look forward to see more games hit the public commercially. When you can take a 30.00 investment to commercial status that is pretty incredible. This isn't to say that a game shouldn't be polished and tested before it hits that mainstrem. Does anyone know who produced this game. Unfortunately when I googled it I have about 50 torrent hits come up. I have to say that really makes me mad. Heres to all of us making it!!!! Making some really great games whether they make it commercially or not. Thanx for listening KillShadow

Stop Drop and Roll works on everything but HELLFIRE!!!!
Gizmoguy
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Posted: 11th Mar 2010 18:18
its sad that its getting pirated but kinda nice in some ways... not condoning piracy but it means some people will want to play it. i def afree about gamersgate im going to see about releasing my game on it when its ready.

God in his heaven, alls right with the world.
Scurvy Lobster
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Posted: 11th Mar 2010 19:24 Edited at: 11th Mar 2010 22:59
Gamersgate is great in many ways but they also accept just about any game that applies to be listed in their system. While it is impressive to actually finish a game nearly anyone can bring their game "to market" there. I recently saw the numbers for the company behind Gamersgate and was shocked at how low they were. Only a few million dollars flow through a year - not a lot with all the games they list (some of them big and well known).

Once a FPSC game launches on Steam I will be truly impressed.

edit: This should not discourage anyone from releasing on Gamersgate. I would recommend using them since they offer a nice hassle free way of releasing a game commercially.

Kravenwolf
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Location: Silent Hill
Posted: 11th Mar 2010 21:22
Quote: " "Wow, thats like bad even for FPSC....
Not worth even a cent!""


I've seen worse. I like his screenshots. I think they're about the best you can get using nothing but stock media and segments without any shaders. The point is, he made if farther with his game than most developers here get in the entire 2 or 3 years they've joined--he's got a game out there somewhere next to Condemned and Battlefield, and he's making a small profit. And it's a nice change of pace to see an FPS Creator project that's more than a few screeshots and a promise.

Kravenwolf

xplosys
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Playing: FPSC Multiplayer Games
Posted: 11th Mar 2010 23:10
Quote: "And it's a nice change of pace to see an FPS Creator project that's more than a few screeshots and a promise."


Exactly. Of course anyone who has created and released a better game commercially, feel free to criticize.

Brian.

defiler
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Posted: 11th Mar 2010 23:24 Edited at: 11th Mar 2010 23:25
@Scurvy: Im attempting to do that, only time will tell...


kudo's at the developer for another commercial FPSC game.

Limitless Box studios current project:
NIGHTSTORM
Daniel wright 2311
User Banned
Posted: 11th Mar 2010 23:26
ok, this is the deal, only we know of the stock modles and segments. not every one else knows this, so, If a person who never even knows of fpsc buys it. then he will love it, why? cant you remember when you first bought fpsc. you loved it untill you saw better segments and better modles, then you upgraded to the better stuff. so my point is, the person who has no game building experience does not even think of all what is beging said here. he or she only thinks of one thing, Is it going to be a fun time killer? will it play on my pc? before i started making games this was my mind set. after I started making games then my mind set changed. good thing this guy got his stuff out and i pray he does well with it.

Le Shorte
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Posted: 12th Mar 2010 00:25
http://www.youtube.com/watch?v=JEOPwxGODcU

A gameplay video in "HD." I like the level design, but the enemies are dumb...and very strong.

"Why does everyone quote ButterFingers for their sig?"-Inspire
Shadowtroid
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Posted: 12th Mar 2010 00:37
I agree with...Well, most here.

I think that it is not the best FPSC game ever made (obviously) but I don't see many other games selling on sites.

Although he may have had connections of some sort...

Bugsy
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Posted: 12th Mar 2010 01:53
dang, the levels are massive! that must be running on a supercomputer!


Daniel wright 2311
User Banned
Posted: 12th Mar 2010 01:58
see, I saw the video, If I knew nothing about fpsc or game making I would love this game and would play it. I remember when I was young I played the first james bond video game, I belive it was, well the game grapgics where crap, well I played this game over, and over, it was exciting. Im shure even this game here to alot of people they get the same reaction that I did back then.

Kalinka
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Posted: 12th Mar 2010 08:46
it looks pretty nice. I'm thinking to buy it.

bond1
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Posted: 12th Mar 2010 09:21
The Youtube video got 2200 hits in one day! I'm sure this game is going to make money for the developer. Ten dollars is throwaway money for a lot of people. Even if you just get 30 minutes of gameplay before you decide it's not worth your time, no big deal.

I have a hunch this is the way to go, I'm surprised more people haven't tried to get their game out there. Heck I want to try it- I know I'm never gonna compete with a game made with team of 300 people and $50 million dollars anyway.

----------------------------------------
"bond1 - You see this name, you think dirty."
Lewis
VBOTB Developer '10
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Posted: 12th Mar 2010 09:28
Quote: "Exactly. Of course anyone who has created and released a better game commercially, feel free to criticize. "


Not yet, but the time will come..

Marc Steene
FPSC Master
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Posted: 12th Mar 2010 10:13
I wish I could get in contact with the developer, I'd like to ask him something.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Scurvy Lobster
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Posted: 12th Mar 2010 11:02
Quote: "The Youtube video got 2200 hits in one day! I'm sure this game is going to make money for the developer."


A lot of these viewers probably saw it because it was posted by a german gaming magazine with a large amount of subscribers. A lot of them actually comment on how old the game looks. While 2200 hits is ok I suspect that view count will freeze and actual sales will be very low.

Other videos for this game have view counts between 1 and 20 which indicates that demand for the game is low.

I would love to hear from the developer and see some real world numbers. It would be cool to hear that it actually sells but I fear that it will have a hard time selling more than a few copies.

bond1
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Posted: 12th Mar 2010 11:11 Edited at: 12th Mar 2010 11:12
Quote: "cant you remember when you first bought fpsc. you loved it untill you saw better segments and better modles"


This is true. The first few FPSC games I played I thought the animations were AWESOME. I even thought the AI was great: "That soldier SAW me, then was smart enough to follow me around when I tried to retreat, this is awesome!".

But familiarity breeds contempt, and after seeing the same reload animation for the thousandth time, you come to hate it. But anyone not familiar with FPSC would not be as critical.

----------------------------------------
"bond1 - You see this name, you think dirty."
bond1
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Posted: 12th Mar 2010 12:20
Quote: "While 2200 hits is ok I suspect that view count will freeze and actual sales will be very low."


You could be right there. On second thought (not to sound mean), more views could be detrimental to sales, if someone wanted to buy this game on a whim, but then decided to check out the video first...

----------------------------------------
"bond1 - You see this name, you think dirty."
Chordata
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Posted: 12th Mar 2010 14:21
It actually looks pretty good. Obviously, to someone who works with FPSC and tests levels over and over, and sees similar media, the same enemies and animations, too frequently, it looks pretty bland, but if you take a step back, it doesn't look too shabby. Reminds me of Medal of Honor: Allied Assault.
Pain
FPSC Reloaded TGC Backer
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Location: Lake Orion, MI - USA
Posted: 12th Mar 2010 22:52
Im encouraged!!

as said before, Im glad to see a FPSC game fully completed and out on the market!!

Hats off! and have a drink

ahh hell have two more:

Pain

Me = noob

and i love The TGC : )
CapnBuzz
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Posted: 13th Mar 2010 01:33 Edited at: 13th Mar 2010 01:34
Ok, so it's not R-E-V-O-L-U-T-I-O-N-A-R-Y. Truth is this guy (or girl) spent the time to create a story, design a game, and then distribute it. And now they can say "I made a commercial game." That's a great achievement!

I shot behind-the-scenes videos on feature films awhile back. My boss wasn't a great filmmaker or video maker, but he kept producing work... and he kept getting jobs... and he kept building his career... and honing his skills. What am I trying to say? It's most important to keep making things and putting them out there -- even if they aren't absolutely "the best." That's what builds skill, confidence, and a portfolio. The perfectionist who always tries to re-invent the wheel will end up with nothing to show.

Ok, I'm off my soapbox. Hope you can forgive that one.

btw, any clue from the forum who made this game?
Thraxas
Retired Moderator
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Posted: 13th Mar 2010 01:50
The FPSC community has always been overly critical of games perceived to have taken little effort to make because they use stock material.

One of the reasons why none of the games I have made have posted on the forum is because they use stock material and model packs only. I don't have the skill to create custom media and I know that even before playing the game it would get the 'zomg stock material...this game suxxorz'.

Kudos to this guy for finishing his game and getting it published. I'll be buying it.

Your signature has been [mod edited] :-p
BlackFox
FPSC Master
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Posted: 13th Mar 2010 02:42 Edited at: 13th Mar 2010 02:43
Quote: "The FPSC community has always been overly critical of games perceived to have taken little effort to make because they use stock material."


Stock material, non-stock material. It's how the developer uses the tools he has, not what he has IMO. Take our WW2 game in development. We're very pleased with the results so far. Some have said to "do this or change that". It's all personal perception on what a game should have. Play it, or don't play it. We've used stock material, and have had a few positive comments on how well it is turning out even though it has stock material. If just one person plays our game and said "nice work", then our goal is accomplished.

The release of this author's game has given Cathy and I even more inspiration than what we had yesterday, since our WW2 game is almost completed. Hopefully the same is said to other developers, that there is a light at the end of the tunnel.

Cheers

Mike

Thraxas
Retired Moderator
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Posted: 13th Mar 2010 05:39
Quote: "Stock material, non-stock material. It's how the developer uses the tools he has, not what he has IMO."


I completely agree. I don't mind seeing games with stock material, I respect anyone who finishes the game they have started creating regardless of what media is used.

Your signature has been [mod edited] :-p
rolfy
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Posted: 13th Mar 2010 07:30
I actually believe that the obsession with custom media has prevented a lot of folks from completing their games (this might sound rich coming from me), fact is a lot of people get the same responses to games they post which contain stock media, they are always told its a no-no.
Strange thing is, its the games which use stock with no frills but a determination to get the game out there that go commercial I can think of at least three like this.
What you need is less thinking about creating AAA titles and making millions with a game which is simply out of most individuals skill range and create games which sell whether stock media or not, thereby utilising FPSC in the manner it was intended for (creating playable low budget indie games).
If your like me and you relish the challenge of finding ways around the weaknesses this engine has then thats great too, just as some folks simply like having what is a great hobby.
Flatlander
FPSC Tool Maker
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Posted: 13th Mar 2010 08:43 Edited at: 13th Mar 2010 08:45
This is encouraging to me. And if you use something like RPG Mod to take it to another level, hmmm, I believe a lot of opportunities.

BTW, I have seen a demo of Blackfox's WWII game. Very well done so far. I can't wait to see that one finished and published as a commercial game. BTW, he is not using RPG Mod for that game so I'm not giving out kudos just because of that.

Also, I'm with Thraxas. I can't make models so I will only use stock models, and model packs and what the community gives, either free or inexpensively.

WhiteWolf PL
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Posted: 13th Mar 2010 14:35 Edited at: 14th Mar 2010 08:36
My friend buy this and I make a patch for this game:

1.Extract
2.go to the folder of game
3.find the folder Files/gamecore/guns/ww2
4.delete the folder "ww2" and paste the folder from my "ww2"

don't copy this becouse this don't work

He adds hands and increases (improves) the sound of weapons.

http://www.megaupload.com/?d=6BOJ0V2M
Scurvy Lobster
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Posted: 13th Mar 2010 15:12
WhiteWolf PL: You modded an FPSC game with improvements. Wow!

BlackFox
FPSC Master
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Posted: 13th Mar 2010 16:05
Quote: "I actually believe that the obsession with custom media has prevented a lot of folks from completing their games (this might sound rich coming from me), fact is a lot of people get the same responses to games they post which contain stock media, they are always told its a no-no."


Yes, I've heard that before, even about our game. "Get this pack, change this, do that. But never use stock media." Well, for new people getting into designing with FPSC, let me welcome you and say "use whatever you want- stock or custom". The media is not going to do everything for you. It is a part of the game, and needs to fit and flow with the other elements of your package.

Cheers

Mike

TerrorNation
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Posted: 13th Mar 2010 16:39
I use a mixture of stock and custom media and it works fine for me
I'm glad to see someone released a game from FPSC commercially, but he/she could have at least changed some small things like the 'Press Enter to Use' hud, especially if he/she was able to change the numeric health and ammo huds.
Errant AI
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Posted: 13th Mar 2010 16:56
Quote: "Strange thing is, its the games which use stock with no frills but a determination to get the game out there that go commercial I can think of at least three like this."


I've noticed the same thing, Rolfy.

It happens in many creative fields, really. Where in time, it becomes the trend to design for peer and industry accolades at the risk of loosing touch with the consumer audience.

That said, I think its still possible for developers to make game with stock assets but in time consumers will wisen up. If I bought this game and it ended up being quite poor, I would remember it. If later I saw another game using the same media it would make me think it was some sort of spin off or something which would make me want to avoid it. Fool me once, etc., etc.

What I do take away from this as being a crucial factor is that the developers do indeed finish and release product. They simply buckled down and did something start to finish. They didn't get distracted with WIP threads, compos, waiting for updates, being perfect, forum drama or whatever. It's something I too should take in a lesson in though I probably wont but there has to be some middle-ground within reach.

In the last four years I've seen many games which easily out-do something like this but nearly none brought to market. Although it plays into the waiting game, I'm sure that there will be a formidable crop of advanced-level FPSC games in the not so distant future. If I didn't honestly believe it, I wouldn't still be here and supporting the product and community. I look foreward to the day someone post a link to something in the marketplace which makes me proud to be associated with the product and what offers to the bedroom developer. Anderson was a good looking game but the budget for it far exceeded what I personally feel is represented in-game. I know there are members here which can do as good or better at a fraction of the cost and without a team.

I think ongoing developments in the Mod and BOTB/VOTB scene will really help to push the edges a bit and in its wake pave the way for quality FPSC games to be brought to market. I'm going to try to make more of an effort to recognize BOTB-tier projects with serious potential and do what I can to help, if possible. I was very happy to volunteer custom media to Alpha Project and to Pioneering. Though it involved some actual work, it's something I prefer over contributing compo prizes, for example.

Anyhow, I've totally lost the plot of what I'm rambling on about so I'll just stop

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