Hmm... The hair/fur line is made into a large canyon between 3D fur/hair for games, or for movies. 3D Movies (as you know) are just images, so the extra 3D geometry, once rendered, won't cause any damage to the final product, and is much more easier to manage, whereas those for games are strictly set to a limit. Usually, the flat model itself (as in the bear scalp of a head, for example) is textured with hair, and then there are plenty of floating polygons around the head, textured with transparency to add detail to the hair and make it more realistic. I'd check up some modern day game, (like MGS4, which is a good one) and google image it, then I'd pay close attention to the geometry of the models to understand what 3D game models need. In MGS4, all of the characters, once you look at the hair, it just flat out explains itself
link. Also, some times a normal map is used to make the ridges for the hair on the head.
double link Since this is The game creators website, but also the 3D forum (I mean 3D in general), it's hard to crit and give advice based on the appearance of your model. Is it meant to be used in 3D games or 3D movies?
Typos, can't live with em, but somehow I do