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3 Dimensional Chat / 1st Bird / 1st Attempt At Hair And Fur

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FrozenCore#6
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Posted: 18th Mar 2010 23:56
Kay I Wuz Bored ... And Decided To Make A Bird

It's Not Good .. And I Had Some Problems With It And For That I Had To Smooth It Twice

Well Anyways ... Atleast Maya Can Still handle It lol

I Tried Addind Fur And Hair With No Experience In How To Use Them

Here Is A Screen Shot Of Where The hair Is , When I Try Put It On The Whole Body ...

The Fur Also Landed In The Same Spots ...



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mike5424
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Posted: 18th Mar 2010 23:59
I don't think it's working

I guess it's just the way the hair and fur is...

Also, I think you should make one big model thread, It would be alot better for multiple reasons!

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FrozenCore#6
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Posted: 19th Mar 2010 00:01
1 Big Model Thread Okay

... No Comments On The Hair?

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SJHooks
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Location: Where you least expect me...
Posted: 19th Mar 2010 07:37
Hmm... The hair/fur line is made into a large canyon between 3D fur/hair for games, or for movies. 3D Movies (as you know) are just images, so the extra 3D geometry, once rendered, won't cause any damage to the final product, and is much more easier to manage, whereas those for games are strictly set to a limit. Usually, the flat model itself (as in the bear scalp of a head, for example) is textured with hair, and then there are plenty of floating polygons around the head, textured with transparency to add detail to the hair and make it more realistic. I'd check up some modern day game, (like MGS4, which is a good one) and google image it, then I'd pay close attention to the geometry of the models to understand what 3D game models need. In MGS4, all of the characters, once you look at the hair, it just flat out explains itself link. Also, some times a normal map is used to make the ridges for the hair on the head.double link Since this is The game creators website, but also the 3D forum (I mean 3D in general), it's hard to crit and give advice based on the appearance of your model. Is it meant to be used in 3D games or 3D movies?

Typos, can't live with em, but somehow I do
FrozenCore#6
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Posted: 19th Mar 2010 10:07
Well For now I Wanna Learn Both Styles I Wanna Learn The Difference Bet. gaming Models And Filming ...

About The Metal Gear Solid Link ... That Was The result I Wanted ...
And From What I understood That Style Is For Filming ..

While The Bump Maps (I Always Thought That Those Details Were Made On ZBrush -.- )

Now I Kinda Understand What Bump Maps Are And I wanna learn How U Correctly Do it O,o

But That Wasn't Meant To be On The Bird

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FrozenCore#6
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Posted: 19th Mar 2010 11:10
Sorry For Double post ... yet Another Hair Fail



Any help?

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Aaagreen
17
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Posted: 19th Mar 2010 20:50
Well First Off, It Would Help If You Stopped Putting Capital Letters In Front Of Every Word You Type.

On the first image, the "hair" just looks like a random jumble of messed up polygons. Considering birds have feathers, not thin brown strands of long hair, it looks completely weird.

Second image, where is the person's hairline? Random hairs of the same length extruding from random places in a person's head, and they all seem to have been affected by gravity in exactly the same way.


The reason why you are getting sloppy results is because you are just assigning modifiers to your meshes, 3d artists make their hair from scratch with polygons (for films, there will be millions. For games, you're likely to have lots of alpha channels to create illusions of lots of hair.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Ortu
DBPro Master
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Location: Austin, TX
Posted: 20th Mar 2010 01:24 Edited at: 20th Mar 2010 01:29
For games you're better off with alpha mapped planes and the like so if you want to mess around with hair strands, go all out for render/animation quality.

Up the volume. It needs to be much thicker (# of strands, not size of strands) with a defined hairline and part.

Add randomization to the strand lengths

Add in an alpha gradient so that the tips fade out, it gives it a softer more natural appearance and acts as anti-aliasing. It should have some specular, but very soft and diffused and strands work well with anisotropic lighting.

Lighting and shading can really make or break strand hair.

Also, look into styling it with more than just gravity. Brush/comb, splines, direct vertex editing, force and field effectors you name it.


Quik
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Location: Equestria!
Posted: 20th Mar 2010 02:49
Quote: "3d artists make their hair from scratch with polygons (for films, there will be millions"


this is wrong, u usually use an hair modifier, and tweak it, a lot.

but for games you usually use plains with alpha mappings.


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 20th Mar 2010 11:58
@ AaaGreen:

I Don't Think You Noticed But I'm A Noob In 3D Design I Have Totally No Experience In it .. All I Know How To Do Is Follow Tuts And Simple Designs .. Thats All For Now .. And I Dun't Want To Say Like This Forever Thats Why I'm Posting So Others Can Help Me Out ... o,o

@ Ortu:

I Didn't Understand Anything

@ Quik:

Thanks

-----------------------------------------

... now back to the point ... any tuts for hair?/ I Dun't care If Its For Games Or Not .. I Just Wanna KNow How To Use ... This vvv



To Get Something Like This >>>>

And This vvv



To Get Something Like This >>>

... Shall I Make It Any Clearer?

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mike5424
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Posted: 20th Mar 2010 13:26
http://www.youtube.com/watch?v=_5_uDH9N5Yo

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Aaagreen
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Posted: 20th Mar 2010 14:15
If you're a noob in 3d design and "totally have no experience" then why are you trying to work with one of the expensive professional programs?

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
mike5424
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Posted: 20th Mar 2010 14:29
Quote: "If you're a noob in 3d design and "totally have no experience" then why are you trying to work with one of the expensive professional programs?"

I find it best not to ask these sort of things, You normally get a strange answer like "I found it under the sofa"

But i think he got it legally, He does everything professionally!

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FrozenCore#6
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Posted: 20th Mar 2010 16:56
Erm Thanks For The Aid Mike

To Answer Ur Question AaaGreen :

I Wanna Be A Good Graphics Designer And That's The First program I tried .. So I'm Sticking With it

@ Mike (again)

Currently I'm Having A Problem With My Comp. And I geuss I'll Have To Format So I'll Have To Try The Tut Some Other Time ...

Thanks Tho It Looks Good

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