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3 Dimensional Chat / Bloody James Models

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DarkJames
15
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Joined: 11th Aug 2009
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Posted: 23rd Mar 2010 23:42
well my brother is a skilled Modeler and now he is teaching me...
i started planning models and making them..

Attached:Light Bulb Screenie

Planned:
Computer screen
Pda
Gas station


"Feel free in a world of madness,be the bright spot"
-Bloody James

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DarkJames
15
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Joined: 11th Aug 2009
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Posted: 24th Mar 2010 23:15
any suggestions?


"Feel free in a world of madness,be the bright spot"
-Bloody James
Dr Parsnips
17
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Joined: 14th Jul 2007
Location: London
Posted: 25th Mar 2010 20:36
Well I would get it textured,
The detail seems pretty solid although the screen shot doesn't really give away too much buddy,
Show us a wireframe (even though in Milkshape it will be messy)
keep it up dude!

DarkJames
15
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Posted: 25th Mar 2010 21:47
How can i Texture a model.. im pretty new at this
and my brother is not here :S


"Feel free in a world of madness,be the bright spot"
-Bloody James
SJHooks
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Location: Where you least expect me...
Posted: 26th Mar 2010 00:22
Well, you first have to UVmap the model, add a checkered texture to make sure the UVmap is propotional, and then texture based on the UV map, or sometimes what I do is bake a texture from materials and brushed in the 3D modeling program, given if it supports these features.

defiler
15
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Joined: 4th Apr 2009
Location: Canada
Posted: 26th Mar 2010 00:27
Cool stuff, i lol'd at your list because i have already created two of those things, but a gas station would be a great addition, possibly make some different versions for different genres?

Limitless Box studios current project: Lost Contact
DarkJames
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Posted: 26th Mar 2010 01:18
how can i uv map it??


"Feel free in a world of madness,be the bright spot"
-Bloody James
SJHooks
15
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Location: Where you least expect me...
Posted: 26th Mar 2010 01:33
Quote: "how can i uv map it??"
It depends on your program. I use blender, not milkshape, so I wouldn't know, but honestly just go on the website or use the online manual for this stuff. That, or you can use another UV mapping program like lithunwrap. Just as a tip, I tried googling to see if Milkshape could unwrap, and the wikipedia article (went to wiki to find the original website for Milkshape) for it said that milkshape was for low poly models. To be honest, and truth be told I'm not exactly sure about Milkshape and what it can fully do, but I'd recommend getting used to another free program such as truespace or blender. Again, I'm not sure about truespace, but blender provides all the basics except decent texturing, (i.e. modeling, sculpting high poly meshes, uv mapping, baking texture maps, animating, etc.), and they're both free. But, correct me if I'm wrong, because I'm not entirely sure about milkshape.

defiler
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Location: Canada
Posted: 26th Mar 2010 01:46
i use 3ds max's uv mapper, i found it quite easy to grasp once i figured out i should not have ignore backfacing

i dont know how to uv map in other programs, but i guess i could try milkshape or some other program.

also just a tip: Start small and then work your way up. And dont be afraid of starting over if you dont like it, each time you model you will get better. Trust me.

Limitless Box studios current project: Lost Contact
mike5424
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Posted: 26th Mar 2010 09:56
http://www.3dlessons.com/categories/3D-Tutorials-Milkshape-3D-Tutorials.html Tutorials on there show you how to make a zombie, And UV map it. There are also tutorials on buildings

---
DarkJames
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Posted: 26th Mar 2010 23:22
Beta of the Computer Screen


"Feel free in a world of madness,be the bright spot"
-Bloody James

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charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 27th Mar 2010 23:52
Looks good but the screen itself should be inside the case and you should chamfer the edges more BTW dont rename .bmp to .jpeg,it doesnt work.


A.K.A djmaster
NickH
16
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Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 29th Mar 2010 20:30
I read a bit about Milkshake a while ago. As far as I can tell/ remember its only good at converting from one 3D file format to another. Yes you can make things in it directly but its not really that good at it. I'd suggest truespace or Blender like SJHooks suggested. These are quite powerful...though I don't have much experience with either as I used Lightwave3D.

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