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FPSC Classic Models and Media / -=!Dungeon Builder!=-

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Nickydude
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Posted: 1st Apr 2010 14:15 Edited at: 18th Dec 2011 22:04
IMPORTANT NOTICE
===============

YOU MUST HAVE --MODEL PACK 8-- INSTALLED FOR THIS PACK TO FUNCTION CORRECTLY, IF YOU DON'T THE PREFABS WILL NOT WORK.




Sick of building square after square after square of segments for your Dungeons & Dragons / Dungeon Exploration game, wish there was a quicker way? Well now there is with Dungeon Builder!



With 100 pre-made structures that you can just drop into your game without worrying about the size or shape.



With structures like prison cells, bottomless pits, torture chambers, secret rooms, magnificent staircases, magic telepotals, secret floors & glowing crystals, music and sound effects and over 50 unique objects, you can create a game in minutes rather than hours!





I reject your reality and substitute my own...
Red Eye
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Posted: 1st Apr 2010 14:26
Great work! Looking Forward, am curious how u made that plugin! Do u have msn?

...Kranox Studios!
Hador
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Posted: 1st Apr 2010 14:36
this looks like an april fools joke its so good. how much will this cost?


[link]devboxportal.co.cc[/link]
charger bandit
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Posted: 1st Apr 2010 15:04
The plugin is an april fools joke,the pack is probably real.As far as I know,neither Nickydude neither Rosstradamus dont know DBPro.Plus you cant do a plugin without modifying the source or cracking the map file encryption.


A.K.A djmaster
JLMoondog
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Posted: 1st Apr 2010 15:35
The plugin looks real enough.

If anything, the segments look great. Very old school quake, which is awesome in my book.


BeauPratten
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Posted: 1st Apr 2010 16:30
I hope it is legit. I want it.

I suppose that this is where I'm supposed to put some witty one liner. Well...sorry to dissapoint.
Red Eye
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Posted: 1st Apr 2010 16:47
U can do the plugin with editors source, so i dont believe it is fake, tho it is to good to be true.

...Kranox Studios!
Nickydude
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Posted: 1st Apr 2010 21:11
Quote: "As far as I know,neither Nickydude neither Rosstradamus don't know DBPro."


Who said the plug in was written in DBPro? This is a work around that doesn't modify any code in FPSC, it makes it's own external map (in a temp directory) then loads it in as though you've loaded in a ready-made map.

Cyborg ART
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Posted: 1st Apr 2010 21:39
This is quite cool.

And even if this would be an aprils fool, then remember Plystires dual-weapons aprils fool.

Which turned into a mod that is now integrated into another mod most of us use

(Or maybe I remember it wrong...)

Nickydude
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Posted: 1st Apr 2010 21:44
Quote: "remember Plystires dual-weapons Aprils fool"




DarkJames
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Posted: 1st Apr 2010 21:55
This looks Awzum!!
*Adding to IE Favourite Pages

Going to look forward, Nicky!


"Feel free in a world of madness,be the bright spot"
-Bloody James
The Storyteller 01
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Posted: 1st Apr 2010 22:11
I was REALLY expecting to get rickrolled - but amazingly I wasn't

In case you find my grammar and spelling weird ---> native German speaker ^^
Red Eye
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Posted: 1st Apr 2010 22:51 Edited at: 1st Apr 2010 23:05
Nah, i am not sure if this is real. I dont actually think so.

As that...

Quote: "Who said the plug in was written in DBPro? This is a work around that doesn't modify any code in FPSC, it makes it's own external map (in a temp directory) then loads it in as though you've loaded in a ready-made map."


...is IMPOSSIBLE.

As FPSC doesnt do that, it loads the coordinates of the objects and so on, onto the grid, and doesnt create any of that.



And another thing that is impossible:

This would require the source of the fpm files, wich is not delivered by Lee, as i spoke to him last time about this issue for my game editor and the fpsc engine. Anyway, anything is possible i guess.

O well, that is me opinion.

The models do look [b]GREAT!
Keep it up.

...Kranox Studios!
Hockeykid
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Posted: 1st Apr 2010 23:06
Quote: "Nah, i am not sure if this is real. I dont actually think so.

As that...

Quote: "Who said the plug in was written in DBPro? This is a work around that doesn't modify any code in FPSC, it makes it's own external map (in a temp directory) then loads it in as though you've loaded in a ready-made map."

...is IMPOSSIBLE.

As FPSC doesnt do that, it loads the coordinates of the objects and so on, onto the grid, and doesnt create any of that.



And another thing that is impossible:

This would require the source of the fpm files, wich is not delivered by Lee, as i spoke to him last time about this issue for my game editor and the fpsc engine. Anyway, this is BUSTED!

O well, that is me opinion.

The models do look GREAT! Keep it up."


Actually is very very possible. Although I myself would have a headache over it but you could have it generate a .fpm. Although you did use the term "plugin" which would mean its not its own program and in that case it would be fake.

Nickydude
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Posted: 1st Apr 2010 23:09
Quote: "This would require the source of the fpm files, which is not delivered by Lee"


Really? You mean not delivered to you. There well know and trusted members that get all the behind-the-scenes stuff, Bond1? Hockykid?

Quote: "As FPSC doesn't do that, it loads the coordinates of the objects and so on, onto the grid, and doesn't create any of that."


The Random Dungeon Builder doesn't add anything except segments, no lights, no objects, no door. It creates the level externally then triggers a 'load' of the 'map' just built.

JLMoondog
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Posted: 1st Apr 2010 23:12
Nick: I think posting April 2nd would have made this easier. Everyone is more concerned about if it's real, and not asking about the actual program.


Shadowtroid
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Posted: 1st Apr 2010 23:37
I trust you Nickydude. If were going to do a joke you'd make it more obvious.

Like Lee stopping all support for FPSC.

Looks good! I like it.

Plystire
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Posted: 1st Apr 2010 23:47 Edited at: 1st Apr 2010 23:49
April fools aside... how did you bypass the loading routine? I didn't see ANYTHING on FPSC saying that it was actually loading a map. Everyone knows that it flickers and whatnot while loading. Especially the bank section on the left, which flickers between each of the tabs during a load.

Perhaps people would be more convinced with how real it is if you showed a video of it creating a 200 room map spanning over 15 "levels" with at least 45 stairs!


The one and only,


Red Eye
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Posted: 2nd Apr 2010 00:00
Quote: "well know and trusted members"


I do belive ... my name isnt strange for most people. And u can trust me. Trust me! xD

Hockeykid is working on it with Lee, so lol, he is main developer.



And i noticed you video:

LMAO XD Anyone looked at FPSC title window? It changes.... When generating and if it works like nicky says, by replacing temp fpm, it shouldnt.



...Kranox Studios!
heltor
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Posted: 2nd Apr 2010 00:58
I say it's great either as a hoax or a real semi mod. Nice Nickeydude

If your not on the edge your taking up to much room!!!!!!!
BlackFox
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Posted: 2nd Apr 2010 01:37
Quote: "I say it's great either as a hoax or a real semi mod."


I'll just drink my coffee in silence and wait for the movie to come out

Cheers

Mike

Nickydude
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Posted: 2nd Apr 2010 02:04 Edited at: 2nd Apr 2010 02:07
Ok, I must confess, the plug-in is a hoax, it was done with some 'clever' video editing.

But the good news is that there is a Dungeon Builder Kit in the works, although not as 'plentiful' as I made it out to be. What will be included:

100 pre-made prefabs that you can just drop into your game.
Floor hatches with ladders so you can move between floors.
A new set of doors.
50 unique objects
Secret doors and special walls that you can interact with.

This is real: http://www.youtube.com/watch?v=Cf_YLsb3gHw

The images were real and should be coming sometime in the near future.



BlackFox
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Posted: 2nd Apr 2010 02:12 Edited at: 2nd Apr 2010 02:19
Interesting...

Now that I saw the movie, I'll drink my coffee and wait for the "release".

Cheers

Mike

JLMoondog
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Posted: 2nd Apr 2010 02:19
Looks good in action. Too bad about the random generator.


lazerus
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Posted: 2nd Apr 2010 02:23
Some weird seaming 25 secs in. looks good though.

The Storyteller 01
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Posted: 2nd Apr 2010 02:31 Edited at: 2nd Apr 2010 02:37
Looks very nice - and prefabs are really cool since large multi-level rooms are a chore to do.

Just one thing: PLEASE dont do segments with stuff PAINTED on the walls like the lightsources I saw in the vid. It looks weird and there are enough torch holders and fire pots available (especially in MP 41 )

Also it would be nice to have columns NOT aligned into the middle of a segment with the "B"key clicked 2 times but into the middle between 4 segments. That way we can create rooms with columns set half into the walls and fitting the corners perfectly in 60 seconds instead of toying around for hours Also can the columns be aligned perfectly to "frame" a door or even build an entrance on their own.

In case you find my grammar and spelling weird ---> native German speaker ^^
Soviet176
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Posted: 2nd Apr 2010 02:34
lol he got me xD

"I haz no sig :o"
Nickydude
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Posted: 2nd Apr 2010 02:52 Edited at: 2nd Apr 2010 02:53
Quote: "Just one thing: PLEASE dont do segments with stuff PAINTED on the walls like the lightsources I saw in the vid. It looks weird and there are enough torch holders and fire pots available."


Not all walls have them, just a few. I did this to save having to put many, many light sources all through the dungeon (and we all know the less polygons...)

Quote: "Also it would be nice to have columns NOT aligned into the middle of a segment with the "B"key clicked 2 times but into the middle between 4 segments. That way we can create rooms with columns set half into the walls and fitting the corners perfectly in 60 seconds instead of toying around for hours Also can the columns be aligned perfectly to "frame" a door or even build an entrance on their own."


Not sure I'm getting you here, you mean having the columns at the end of a wall? You can have them at ether end or in the middle. Is that what you mean?

The Storyteller 01
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Posted: 2nd Apr 2010 03:12
Quote: "Not all walls have them, just a few. I did this to save having to put many, many light sources all through the dungeon (and we all know the less polygons...) "


I know the reason but that only works for SF segments imho. Maybe its just me but thats the reason I never used Dark Egypt for anything - because of all that painted-on 3D stuff that looks terrible when the player walks alongside these walls


Quote: "Not sure I'm getting you here, you mean having the columns at the end of a wall? You can have them at ether end or in the middle. Is that what you mean? "

If they align with "B"x2 right in the cross between 4 segments they automatically appear as half-columns in walls, fill room corners as a 1/4 column and build a kind of entrance when used at the spots where a single wall segment is left out in a room.

Personally I never understood why column entities are aligned into the middle of a segment

In case you find my grammar and spelling weird ---> native German speaker ^^
rolfy
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Posted: 2nd Apr 2010 05:16
Looks like anice pack, cool to see you working on stuff like this.
DarkAngelOblivion TM
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Posted: 2nd Apr 2010 06:59
Bottomless pits? is it really bottomless lol

Tomorrow never comes until it is too late...
Red Eye
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Posted: 2nd Apr 2010 10:36
Looking forward to your amazing pack!

...Kranox Studios!
Red Eye
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Posted: 2nd Apr 2010 10:36 Edited at: 2nd Apr 2010 10:37
Nvm. Forum being wierd.

...Kranox Studios!
vortech
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Posted: 2nd Apr 2010 19:52
Would be awesome if you make other version where you can choose your room segments. So you can automatically create some other kind of levels like scifi.
Nilloc
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Posted: 3rd Apr 2010 19:30
Cant wait it will go great with me game

Wat a signature?
King Of Khaos
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Posted: 6th Apr 2010 22:58
This looks awesome... At one point in the video, there was an enemy. Is that enemy going to be included in the dungeon builder? If so, how many other enemies will there be?

At night i lay awake on my bed, gazing up at the stars, and i wonde-hey, where'd the roof go?
------------------------------------------------------------
-The Marsundle Residence- (Coming Soon)
Ross tra damus
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Posted: 6th Apr 2010 23:13
Model packs

The character you see in the video is from another official Model Pack and will not be included with DungeonBuilder, it was used in the video for effect purposes only.

I'm not sure which Pack the charater came from, best to check the main FPSC page.

All the best of luck
Nickydude
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Posted: 7th Apr 2010 02:05
No enemies / characters will be included in the pack, just entities and segments. That character in the video is from model pack 20.

crystalwizard
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Posted: 19th Apr 2010 00:32
Im greatly interested in this.when it will be released?

With enough faith,will and energy,anything is possible
Nickydude
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Posted: 21st Apr 2010 01:13 Edited at: 21st Apr 2010 01:13
We're working on it.



fallen one
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Posted: 22nd Apr 2010 00:01 Edited at: 22nd Apr 2010 00:18
One thing that's needed is something to break up that its flat walls, you need geometry to stick on walls and ceilings to break up endless corridors of flat walls, so buttresses and beams, enclaves, vaulted ceilings, etc etc, otherwise its just flat walls going on and on.

see here.
(Fixed link)
http://game-server-hosting.net/dantes-inferno/
Those walls are not flat.

Things of interest to draw the eye


Gothic example of 'greeble'


Here's an extreme example


See these old games - Quake 1





Quake 2


Completely random Quake 3 image




Just completely random googling of quake 3, flat walls broken up.


See that stuff poking out the walls. No flat boring walls here.



That's a VERY old game, it doesn't use flat walls, Ive mentioned this before at FPSC, fpsc users are obsessed with tiny insignificant objects, spoons, little tables, CD players, and they spam them into awful none existent architecture, get your layout up to scratch, don't concentrate on nik naks, get a decent layout, this is what having a grounding in old school level design gives you, box rooms connected with box corridors, filled with nik naks, does not make for good level design. We need to get fpsc into this decade, at the moment its level design is like classic doom, not even quake 1, lets break up those fpsc flat walls with some architecture design.


And for an idea for you.
How about making causeway sections, always good for a dungeon.



Nickydude
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Posted: 22nd Apr 2010 00:07 Edited at: 22nd Apr 2010 00:07
There are many, many entities you can use to spice up the rooms. Prefabs can only be made from segments so you'll have to use the entities yourself to create interesting rooms. Don't worry I'll be creating vids and pdf's on how to get the best out the pack.

But thanks for the images, there are some great idea's I'll try to do!

wrapscallion
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Posted: 23rd Apr 2010 16:24
I'm sure it can be done---with segments and prefabs.I've taken a look at some segments and prefabs in milkshape---very very basic stuff.Gonna try " spicing" some up this mornin' , see what happens.
wrapscallion
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Posted: 23rd Apr 2010 16:29
Oh----plus...most of those that you posted were made with a type of constructive solid geometry editor---like QuARK(quake army knife)( ok...it's more Destructive than constructive...but eh.),Valve's Hammer Editor, Reality Factory's RFEditPro, whatever the tool they made the dungeons and buildings of WoW with , etc.


The fun part with csg editors is...you can prototype something very fast...and with rfeditpro, save it out in form usable by other, more powerful modelers.
Nickydude
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Posted: 26th Apr 2010 22:23 Edited at: 26th Apr 2010 22:23
Another 'room' for your dungeon.





Nilloc
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Posted: 27th Apr 2010 01:07
nice cant wait

Wat a signature?
PW Productions
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Posted: 27th Apr 2010 02:04
I'm guessing you used GIMP? Those bricks look like a preset brush fill in

fallen one
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Posted: 27th Apr 2010 02:17
I'm still seeing lots of flat walls, there was a post on here someplace about a commercial game made with fpsc, I really think that needs re phrasing, someone made a game, and is trying to sell it. The comments from the (none fpsc general public) the graphics are like half life 1, then they slammed how old that game was, of course the usual crowd here went about there inevitable spoon bending best instead of doing what should be done, bending yourself. Here a good statement to live by, the customer is always right. You see they vote with there pockets, not your desires and wishes, and guess what, they are always right, always, so if they say it looks like half life 1 and LOL OMG that's so dated, that's like years old, whatever, you sucks, then they are right, remember they are always right.
Now I appreciate what you are trying to do Nickydude, but that's classic doom as in Doom 1 and 2 level design, how old is that game, its a box room with a higher ledge and a few pillars, it really needs bringing into this century.

This is what we are talking, see this

And another here
http://chrisholden.net/Unknown_ChrisHolden_Beauty03.jpg
See his thread here
http://forums.epicgames.com/showthread.php?t=714616

Have a good look at those images, and have a think about what you are doing.


Nilloc
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Posted: 27th Apr 2010 02:19
is that from the game oblivion?

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Nilloc
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nvm

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