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FPSC Classic Product Chat / I am looking to buy Inde created games.

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incense
20
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Joined: 25th Nov 2005
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Posted: 27th Apr 2010 06:58
For all those that I had Paypal email address for I set up separate stores. That means that you get paid directly to your Paypal accounts. That way you can keep track of your own sales through Paypal and I can keep track through the stores. The only way I can get paid is if the people that have sold games actually send me a payment for my 20%.

It is a built in checks and balances system.

What do you think?

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Kravenwolf
17
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Location: Silent Hill
Posted: 27th Apr 2010 07:15 Edited at: 27th Apr 2010 07:17
I like the idea. It's getting there. I took a look at the new setup. The only problem I can see with the way things are laid out now is that the artist accounts don't seem to have a direct link from the main page (unless that's just my account because I'm not yet registered, in which case disregard the rest of this message!). Even so, are you planning on adding thirty or forty seperate store links from the mainpage for every developer that wants to sell a game on your website? Because I could see that becoming a burden to customers; having to search each artists' account for the multiplayer catagory.

i.e (because I enjoy giving analogies ); if a gamer walks into Gamestop and asks for a survival horror game, the clerk says;

"well we have ten seperate stores on this street, all of which carry different horror games from various developers. You'll need to go to each store in order to compare which titles they offer."

And the customer says;

"Meh, I think I'll just go to Walmart."

Unless it's already part of your plan, I would suggest setting it up so every artists' games are displayed on the main website as you had originally, but when a customer clicks on a specific title for more info, then it takes them to that artist's branch. Don't get me wrong, I prefer the 'straight to PayPal' method. But you want to make sure it doesn't interfer with traffic.

Kravenwolf

incense
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Posted: 27th Apr 2010 15:45 Edited at: 28th Apr 2010 05:52
Kravenwolf, It is my intention to create a genre oriented link system. A.K.A. Single player under one link and multiplayer under another and so on. Good to see that people are giving comments that I can use. I have added the links to the main page and tested them. the link for Training Grounds does indeed take the user directly to your product in your store. If it did not work for you, I don't know why. tested it again after reading your post and it worked.

With the changes that I have made and the coming changes in mind, are you on board? I would really like to have as many creative minds as I can get to make a real presents on the web.

That would increase the likelihood that we would all benefit.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
incense
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Posted: 30th Apr 2010 14:52
Wow! Things got quiet.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Deltayo
16
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Posted: 30th Apr 2010 16:44
My question, still remains unanswered.
Quote: "Hey Incense, did you receive a message I sent you through the Contact Us feature on your website? "
incense
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Posted: 30th Apr 2010 17:02
I do not remember seeing one. There was someone else getting those emails and I just took over that function on the site. Perhaps you could send again. I am sure to get it this time.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
That Guy John
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Location: United States
Posted: 1st May 2010 21:23
What about just creating a market place and using an Affiliate program?

This would be much simpler on set up, pay outs, and avoid any hot headed disputes.

ThatGuyJohn.com (personal blog)
incense
20
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Posted: 2nd May 2010 00:49
If a game sells I get 20%. That is pretty simple. I am very familiar with how affiliate programs work an the way it is set up now is much simpler that an affiliate program.

thanks for the suggestion though.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
That Guy John
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Posted: 2nd May 2010 01:17
Might I ask what you are doing to give your marketplace an upper hand over other market places like direct2drive?

ThatGuyJohn.com (personal blog)
incense
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Posted: 2nd May 2010 05:38 Edited at: 2nd May 2010 20:34
I am actively promoting the site through all the major search engines and am talking to other developers on other forums. the major focus right now is to get content posted on the site to make it interesting enough to draw people that will buy. Right now the focus is on content...content...content.

I am also in contact with other game development software companies to get some banner ads for user friendly Game editors and engines. In hopes if drawing more amateur developers. It is my intention to strengthening the non-professional game creators foot hold in the current and future market.

Of course the major over all goal is to give opportunity to the smaller game makers.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
That Guy John
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Posted: 2nd May 2010 19:03
Of the 20% of your profit, what percentage do you plan on setting aside to advertise your market place?

ThatGuyJohn.com (personal blog)
incense
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Posted: 2nd May 2010 20:42
I get 20% of the total sale of any game sold from my site.

I am footing the bill for getting the traffic to the site.

I choose not to share that information as it is not something that anyone but I and my business associate need to know.

The most important thing is that I am doing all the work to get people to the site to increase the chance of a sale.

All the game makers have to do focus on making the best games they can and get them to me so I can add them to their respective stores.

Just 20% is all I get and the owners of the games get paid directly to their paypal accounts and then they send me the 20%.

I do not control payment to me. The game makers have direct control over that.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
That Guy John
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Posted: 3rd May 2010 05:05
I am not attempting to dispute anything you are doing, just trying to determin the value of using your market place.

Taking some of your earnings from the sales to advertise in a popular magazine or on a popular gaming site would be an A+ and benaficial to both game owners and yourself if the UI of the website were cleaned up and optimized for conversions.

Is this somewhere in your business model down the road?

ThatGuyJohn.com (personal blog)
incense
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Posted: 3rd May 2010 16:16
If the site were Gamestop or another big name then I could see where one would expect that I would put adds into mags or trade papers or TV or radio or anywhere the bigger companies do. The fact is that if I did that I would have to take a larger percentage and all of the games would have to be professional quality. There would also have to be a much much larger participation factor than I have right now. I have received hundreds of emails from people on many forums that say they are working on a project. However very few have ever stepped forward to post anything. I also get a ton of email from people that analyze what I am doing to death but offer no real usable contribution.

There are also the people that are waiting to see if what I am doing is going to work. If people are waiting then they are not contributing. I need games so that I can make something worth coming to.

It is a fact that no company is going to explain their internal workings unless they have the people to field the questions that it would generate. I am the only one that is working absolutely everything. I have a business partner but he is busy as well. Nothing is an over night success. It takes time and work and support. Out of this entire forum three people have offered anything that might sell. With 5-6 games on the site there is very little reason to got to the mags or trade papers or tv.

It boils down to one thing. I am doing all I can to make it work from my side. The makers of the games will decide if this site flys or falls because it is based on their input. It is a one step at a time operation not a big company or corporation. Lets not make it more complicated than it needs to be.

One step at a time.

About the website, I get a ton of email full of suggestions and they are all different and opposing points of view. I can't do them all so I just keep working the plan that I have the best that I can. Until there is more of a reason for people to come to the site (I.E "Games") it will stay small. It is a WIP. I add and redo a little when I can. Many web designers have wanted to have a shot at redoing the site. Right now it is easy to use and change on the fly. Everyone has a different definition of "Cleaning it up".

If someone were good at CSS and built a PHP template for XOOPS I would be happy to try it on for size.

In fact any idea that holds water and I can do right now that I don't already have planned is something that I might try.

PS.
The really obvious stuff is already on the list.

Have a great one.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Le Shorte
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Location: Wisconsin
Posted: 3rd May 2010 16:37 Edited at: 3rd May 2010 16:40
Quote: "Nothing is an over night success."

Unless Oprah features it on her show

I have an idea to gain customers. It may be a far cry, but you could contact "major" Independent devs to sell their games. Maybe Runic would be willing to set up Torchlight(probably not, but worth a try)? Except if you sell "major" independent games, you may want to do so at a few dollars' discount to attract buyers and not having them just go to Steam and buy it.

My two cents.

Jon

Edit: Just noticed that Training grounds, Xylot's Revenge, and Against the Odds are down from Shopdollar.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
incense
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Posted: 3rd May 2010 17:38
I went to my site and checked all the games and they are still there and do come up when the links are clicked.

You get there by clicking the links to the left that say "Single Player" or "Multiplayer"

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Crusader2
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Location: Somewhere...
Posted: 3rd May 2010 19:32
@Incense

Sent you an email. Doesn't pertain to FPSC, but you may be interested anyway.

Best Regards,
Crusader2

"BOINK!" -The Scout
incense
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Posted: 4th May 2010 04:24
Crusader2, I got your email and sent a reply.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
incense
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Posted: 27th May 2010 14:34
I can't believe this ran out of steam so fast.

When I offered to buy games there was a ton of responses.

When some people found that the offer had been altered and that they weren't going get money for half completed games and games that were slapped together in 5 minutes the responses stopped almost completely.

It seems that even the good people that have created good games have stopped communicating with me on this.

I am currently looking for RSS feeds to add to the site.

If anyone has any leads please let me know.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Plystire
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Posted: 28th May 2010 00:28
As far as I can tell, this is a very good offer. 20% of sales is nothing when considering that you pretty much won't have to worry about advertising it yourself, or even setting up a payment system since he has offered to forward payment directly to a paypal account of your choice.


As for the "inde" convo. I don't care either way. I can see how "inde" makes more sense to you, but as far as meta tags go and bringing in search results, you'd be best off using "indie" in your meta tags and key terms for bringing your site up under a search result.


The one and only,


incense
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Posted: 28th May 2010 04:48 Edited at: 28th May 2010 06:14
I did use "indie" in the metatags. Hehe!!

Unfortunately at this point content is very important and there are few participants.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Scurvy Lobster
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Posted: 28th May 2010 12:36 Edited at: 28th May 2010 12:36
Well, since not very many FPSC games are ever completed it can't really be a surprise that a lot of deals die early. Also, your site still looks very far from finished and that may scare a lot of people of. A finished portal is the first step in creating credibility for your own name since it's normal to judge on appearances and first looks (even though we always lie to ourselves and say that looks are not important). An established user base would also help immensely but you have to start somewhere, right

That you only take 20% isn't necessarily a good selling point. If you don't make your portal popular then developers are left with 80% of nothing. That makes even a "greedy" but popular publisher more relevant to go through for indie developers. Steam/Direct2Drive/Impulse/GamersGate etc. take more but they have huge amounts of users and sales (mostly Steam) and they use the latest in digital delivery and site design. Competition is though.

Plystire
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Posted: 28th May 2010 13:14
Well, it's not like developers are only going to distribute through a single source (and if they did, they're not thinking about it very well )! Having your game up for sale in multiple areas is the best way to get your game seen.

I agree that content is important, incense, however a well presented site is what attracts people to browse through it. An overwhelming feeling of amateur site design or clostrophobia (too many ads everywhere, etc) easily drive people away. I'm not saying that describes your site, but it's something you as the site owner need to think about. Presentation is what keeps people going to your site. Even a site with little content can be a hot spot with the right presentation.


The one and only,


Crusader2
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Posted: 28th May 2010 19:07
Incense,

Sorry I haven't replied very much as of yet, the team and I are talking nearly every day and we're moving forward as fast as we can. I still have no computer, making production impossible, but we have almost the entire storyboard completed and our modeler is going to be starting work within the next few weeks, depending on how Exams go

Anyway, anybody happen to have a laptop Nvidia Geforce 8600 GT 256MB lying around?

Best Regards,
Crusader2

"BOINK!" -The Scout
incense
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Posted: 30th May 2010 14:32
Crusader2, Sounds like your moving forward even in the face of adversity. Good show.

Has anyone checked out the 2010 Indie Game Challenge? I'm working on an article about it for my site.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Soviet176
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Location: Volgograd
Posted: 31st May 2010 03:15
Quote: "Anyway, anybody happen to have a laptop Nvidia Geforce 8600 GT 256MB lying around?"


I have a spair Nvidia Geforce 8600GT 1GB but its not a labtop model

Le Shorte
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Location: Wisconsin
Posted: 31st May 2010 21:19
Quote: "Anyway, anybody happen to have a laptop Nvidia Geforce 8600 GT 256MB lying around?"

Well, I've got a 9500GS 512MB DX10 ready lying around, but it's desktop

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
Rads, revived for the X10 Revival on May 29th, 2010

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