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3 Dimensional Chat / Tutorial - Clay Wire Frame Renders

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Asteric
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 4th Apr 2010 18:21 Edited at: 4th Apr 2010 18:23
A few people have asked for this, so i thought, what the hell i will make a tutorial for everyone.

Step 1
Load up the model that you wish to apply the wire frame to. In this case a tessellated cube.


Step 2
Press f10 to open up the render settings, scroll to the bottom and expand assign renderer. We then need to change the production renderer to mental ray.


Step 3
Next we need to add a skylight into our scene, which can be found in the lights tab on the right. We also want to go to the indirect illumination tab in our render options menu to make sure Final Gather in enabled.


Step 4
Next, we need to press "M" to open up the material editor window. We then need to change the standard material to composite.


Step 5
Next, click the "none" button next to mat1 and apply a standard material to it.


Step 6
Now we need set the diffuse colour to black, and turn on wireframe mode.


Step 7
Apply the material to the model then just press f9 to render, and enjoy!


Note

You can even apply the wireframe over a diffuse texture, which will be covered in the next tutorial.

Black Profductions
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Location: Argentina
Posted: 4th Apr 2010 18:30
Thanks for this! Really usefull for my next renders

mike5424
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Posted: 4th Apr 2010 18:34 Edited at: 4th Apr 2010 18:35
Great tutorial asteric! But what else can we expect from one of the community's best 3D modelers?

---
Asteric
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Posted: 4th Apr 2010 18:40
Thanks for the comments guys, glad you found it useful.

Quik
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Location: Equestria!
Posted: 4th Apr 2010 18:52
unnecessarily big picsXD but very very helpful! thank you!


[Q]uik, Quiker than most
Asteric
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Posted: 4th Apr 2010 18:58
Haha, yeah my screen res is huge, but a least you can see everything

Quik
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Location: Equestria!
Posted: 4th Apr 2010 19:04
u were going to make an metal tutorial? it gotta be very long considering the time it takes to make it? ((kidding ofc))

looking forward to more tutorials and more of your work=) you are an inspiration to many modellers i can imagine, too me for instance^^


[Q]uik, Quiker than most
Asteric
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Location: Geordie Land
Posted: 4th Apr 2010 19:12
Thanks man, yeah i have ended up making a cut-down version of the metal tutorial(time constraints) so most likely they will be coming in parts.

bergice
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Location: Oslo,Norway
Posted: 5th Apr 2010 06:38
Thanks, so far i have only been using simple mental ray ^_^

A good game designer can make all the diff-erence in the world mister freeman
Asteric
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Posted: 5th Apr 2010 14:46
No problem, glad you found it useful.

bergice
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Location: Oslo,Norway
Posted: 7th Apr 2010 02:52
You can also automatically assign the clay material to all objects in your scene by going to Processing on the render window and Enable Matterial Override and drag your clay material to NONE

A good game designer can make all the diff-erence in the world mister freeman
Quik
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 20th Apr 2010 19:02
sorry to bump this thread but, why dont u put ur control edges tutorial in here aswell and ask a admin to change the threads name to Asterics Tutorials? and then it could maybe be a sticky aswell lol^^ just an idea


[Q]uik, Quiker than most
Asteric
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Location: Geordie Land
Posted: 20th Apr 2010 19:26
Ok, i will throw the other one in now

And if a mod could kindly change the thread to what Quik said please.

Asteric
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Location: Geordie Land
Posted: 20th Apr 2010 19:28
Tutorial 2 - Control Edges

A quick tutorial explaining what control edges do.

Figure 1
A base mesh with no sub-d or control edges.



Figure 2
The base mesh with a turbosmooth, no control edges. We can see that all of the edges are smoothing together.



Figure 3
The base mesh with control edges added near the areas that we want to keep hard.



Figure 4
Turbosmoothed mesh with control edges, as we can see the areas without control edges are smoothed, whilst the areas with control edges are left harder.



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