I'd recoomend blender. Honestly, I find it less annoying when they author of the thread actually admits his or her problem, such as the fact that he's new. If that's the case, I'd first read the top few posts on this thread (rules of this board) and some of the forum rules (seperate from forum rules). Anyways, to plainly answer your question, I first started with wings, but found it frustrating, then moved on to Art of Allusion, which was I gave up on after literally 30 minutes, and then to Blender. Blender, on the other hand, was frustrating at first, but later grew on me and was easy to use. For FPSC, you have to make a .FPE file of the exported, textured, and animated (given if the model is dynamic or static) .x model, (the FPSC entity maker downloaded from the FPSC downloads section on this website would be perfect for this, as it defines all of the requirements for a .FPE file to work, and is as simple as punching in a number, pressing enter, and using your mouse a little). As for your final question, the normal FPSC does not require scripting, but many people decide to download or buy addon packs for it and use their scripting knowledge of DBP language (which is what FPSC was made with, and uses) to customize many things. Hope I helped and didn't feed you wrong information! -SJHooks