Quote: "Great! 1 Suggestion: If you planned on the cap for the front wheel being curved, then just extrude a line there and bring it up. Otherwise stunning work"
ok,i'll do
Quote: "No offense, but all that i see is a bunch of beveled boxes and cylinders. The mechanics dont seem to make much sense at all."
i can do the more complex geometry but i keep in mind that should be in lowpoly count for FPSC
Quote: "It depends. I agree, he could use some more complex shapes in there that have more purpose to them, but a good texture could bring it to life enough. Im assuming this model is only for a prop in a game. If it's for something more important like a usable vehicle that plays a main role in a game, sure, more time spent on the mechanics of the model would be necessary. But if all he's doing is looking to sell the thing in the FPSC store, as long as he spends enough time in the texture work Im sure the FPSCers will eat it up. "
yes,i agree,the good texture will bring it up , as i said i can make more complex shapes but i've maked it for game just lowpoly
Quote: "I hear what you are saying, but i still think that you should throw as much effort in as you can to make the mesh as realistic as possible, i dunno, ive probably been at polycount too long.
"
if i make more realistic the thing is the poly will through to high poly count.i think
Thank you ya'll to recommend me
best regard,
Decneo
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