Quote: "No... Subdividing is generally a bad practice unless you re-model the majority of the model after subdividing. Unless its for something plastic looking, subdividing adds a tonne of un-needed geometry to the model. The real purpose of subdividing is to increase the polycount everywhere on the model, and then go in and modify these added polygons to add more definition."
This is true in a certain sense, although subdividing is a very vital part of the "current gen" of hard surface modeling, where you need to model a high poly version of a weapon to generate maps off of, this is made by controlling edges and keeping certain hard and not when you subdivide.
Brandx96 has however used it in the wrong sense and not applied control edges or such. Just figured it'd be worth a mention
Alucard94, lacking proper intelligence.