Just thought I would post a few things I have been working on lately. First up are some walls and a few floor tiles I have made for baking to a lower poly mesh:
The above scene has 183,977 tris. I still have some UV issues going on with the low res models, but below is some testing with the normals baked on.
Above scene has 362 tris.
Next is a futuristic/sci fi pistol I have been working on. Right now, it is a mixture of low and high poly (just making it high poly...
). I started off thinking I would make a decent low-mid poly gun for some FPS action and later decided that I would start working on making it ready to bake onto a low poly model. Since then, I have learned quite a bit more about rendering normal maps, and may go back and change quite a few things on this. It has 13,181 tris.
And a wire:
Finally, this is a model I had been working on for quite a while. There are still things I would like to change, but I think I am going to say it's done. I am contemplating painting a bump map and converting it to a normal map with PS to give it a bit more organic feel to certain parts. I don't know, though. I think it is pretty game ready with 5904 tris.
And a wire:
Now all I need to do is texture everything. I have the pistol and the demon unwrapped, but have yet to start painting a texture on them. Thanks for scoping out my stuff! Any comments and critiques are more than welcome!
My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.