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3 Dimensional Chat / Video Tutorials

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Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 19th May 2010 19:19 Edited at: 19th May 2010 22:54
Hello everyone. Time for me to give something back after all of those nice comments i have received from many people, really keeps me going, so thanks!

Video List ( links when complete)

Video 1 - Control Edges
Video 2 - Mesh Cage's
Video 3 - Model workflow
Video 4 - (Request)
Video 5 - (Request)

I will add more video tags if the list grows.

In the summer me and hopefully another well respected member of these forums will be compiling a full tutorial set on 3ds max covering the basics, right up to advanced game modelling and the works.

But it is still a little while away, so me being me, impatient, decided to do around 10-15 free video tutorials on the things that you find most difficult to learn. Anything to do with 3ds max modelling, baking, uv mapping and texturing, as well as rendering will be fine. So please, throw some requests my way and i will get working on them ASAP.

Shaun Of The Dead
15
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Joined: 28th Jan 2009
Location: Wouldnt you like to know :P
Posted: 19th May 2010 19:34
Control lines, and how to do them properly

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 19th May 2010 19:35
Alright, guess i didnt explain it good enough over MSN

Ok that sounds like a good idea, i know that a lot of people struggle with them.

mike5424
15
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Joined: 30th Mar 2009
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Posted: 19th May 2010 20:48
Sweet! How about a tutorial on how to do cage's correctly?

---
zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 19th May 2010 21:12
I'd love to see a video of your workflow, and how you manage huge poly counts. Do you simply do vertex manipulation on a model with 1,000,000+ verts, or are you more likely to use modifiers to accomplish this? Also, when editing an object, do you use Edit Poly, or Edit Mesh?

Are the guns you make, lowish poly with smart control line placement for a turbosmooth modifier, then rendered?

Just a few questions.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 19th May 2010 22:56
Alright i added them to the todo list. Some very nice ideas coming from you, i may actually be able to do all 3 in one, would you prefer a workflow video from the base model, the high poly, through to uv maps, bakes, textures, and rendering?

zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 19th May 2010 23:32
One project from start to finish would be fantastic, and I'm sure a lot of people would benefit from it. It might even be possible to break it into around 5 parts focusing mostly on a specific phase of the total process that would fill up your video making queue:

1. Conceptualizing, Referencing, then Modeling the Base Object
2. Making a High Poly from the Base (or for the Base)
3. UV Unwrapping and Textures
4. Baking the High Poly onto the Base
5. Rendering Techniques, Lighting, and Preparing for Presentation



My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
lazerus
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Joined: 30th Apr 2008
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Posted: 19th May 2010 23:48
Sounds like a ghenom tutorial lol

Great job on this, btw what do you mean by a mesh cage? animation proxy a representive mesh?

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 20th May 2010 01:05
Thanks for that Coughmist, sounds like a plan.

Lazerus, i mean it in the sense of high poly baking, where the cage is used to project the high poly details onto the low poly.

lazerus
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Joined: 30th Apr 2008
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Posted: 20th May 2010 01:21
Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 20th May 2010 01:35
UV mapping. It's the most boring and tedious part of modeling and it would probably be easier and faster for me if I know how to do it correctly.
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 30th May 2010 17:10
Ok, bit of a BUMP, but me and Oolite are at the point where we are more or less ready to start creating these videos. Just a note, this is pretty much our first time creating these, so dont expect professional quality 9at least from me) stuff, just going to pass on information and techniques that we have gathered over the years. I will be creating a web-page on my website, for the time being, to host these video tutorials, just for ease of access. Now, before i start planning, is there any other things that you would like to see covered? Best to say now, before we start creating them.

Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 30th May 2010 18:15 Edited at: 30th May 2010 18:15
how about, good-looking animations and how to properly export them as .X?

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 30th May 2010 18:48
well animation in 3ds max could be very very good to know the basics of^^ i could start animating my character if so (not sure if i would be bothered, but atleast i could rig him), so rigging& animation would be superb yes^^ some texturing tutorials?


[Q]uik, Quiker than most

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